diff --git a/LICENSE b/LICENSE index 3e82f6e..ca14ead 100644 --- a/LICENSE +++ b/LICENSE @@ -1,7 +1,7 @@ MIT License Copyright (c) 2020-2022 ApiGear UG (haftungsbeschränkt) -Copyright (c) 2022-2023 Epic Games, Inc. All rights reserved. +Copyright (c) 2022-2026 Epic Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal @@ -19,4 +19,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. \ No newline at end of file +SOFTWARE. diff --git a/README.md b/README.md index cb97a74..a5e57b0 100644 --- a/README.md +++ b/README.md @@ -222,4 +222,7 @@ graph TD world --> actors ``` -So to use the simulation we need to start an embedded NATS server with the attached simService which uses the simManager to orchestrate the simulations. The simManager uses the world and actors to orchestrate the simulation. The world can run a simulation script and it's possible to call actor functions or world level functions using the simClient which uses the nats connection to send messages to the simService and vice versa. \ No newline at end of file +So to use the simulation we need to start an embedded NATS server with the attached simService which uses the simManager to orchestrate the simulations. The simManager uses the world and actors to orchestrate the simulation. The world can run a simulation script and it's possible to call actor functions or world level functions using the simClient which uses the nats connection to send messages to the simService and vice versa. +## License + +Licensed under the [MIT License](./LICENSE). See [LICENSE](./LICENSE) for details.