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World.php
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125 lines (110 loc) · 2.12 KB
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<?php
namespace Apolune\Server;
use Apolune\Contracts\Server\World as Contract;
class World implements Contract
{
/**
* Holds the original data.
*
* @var array
*/
protected $data;
/**
* All the world types.
*
* @var array
*/
protected $types = [
0 => 'Optional PvP',
1 => 'Open PvP',
2 => 'Hardcore PvP',
];
/**
* Create a new world instance.
*
* @param array $world
* @return void
*/
public function __construct(array $world)
{
$this->data = $world;
}
/**
* Get the world id.
*
* @return integer
*/
public function id()
{
return (integer) $this->data['id'];
}
/**
* Get the world name.
*
* @return string
*/
public function name()
{
return $this->data['name'];
}
/**
* Get the world slug.
*
* @return string
*/
public function slug()
{
return $this->data['slug'];
}
/**
* Get the world type.
*
* @return string
*/
public function type()
{
if (! isset($this->types[$type = $this->typeId()])) {
return head($this->types);
}
return $this->types[$type];
}
/**
* Get the world type id.
*
* @return integer
*/
public function typeId()
{
return $this->data['type'];
}
/**
* Get the world flag.
*
* @return string
*/
public function flag()
{
if (! isset($this->data['flag'])) {
return null;
}
return $this->data['flag'];
}
/**
* Get all the players that are currently online on the given world.
*
* @return \Apolune\Contracts\Account\Player
*/
public function players()
{
return app('player')->fromWorld($this)->online()->get();
}
/**
* Check whether the server is online or offline.
*
* @return boolean
*/
public function isOnline()
{
return isset($this->data['online']) ? (boolean) $this->data['online'] : false;
}
}