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AutoTile.py
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2448 lines (1964 loc) · 95.1 KB
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from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWidgets import QApplication, QLabel, QMainWindow, QFileDialog, QPushButton, QWidget, QVBoxLayout, QTableWidgetItem, QCheckBox, QMessageBox, QButtonGroup
from PyQt5.QtGui import QPainter, QBrush, QPen, QColor, QFont, QFontDatabase
from PyQt5.QtCore import QObject, QThread, Qt, pyqtSignal
from unicodedata import *
from random import randrange
import math, sys
from Player import ComputeLast, Player
from SeedEditor import SeedScene, TableScene
from Historian import Historian
from assemblyEngine import Engine
from UniversalClasses import AffinityRule, System, Assembly, Tile, State, TransitionRule, SingleTransitionRule
import TAMainWindow, EditorWindow, sCRNEditorWindow, LoadFile, SaveFile, QuickCombine, QuickRotate, QuickReflect, FreezingCheck, sampleGen
#import Generators.IU_Generators.IntrinsicUniversality as IU
#import Generators.IU_Generators.IU2 as IU2
#from Generators.IU_Generators import IUSampleGen
from util.loaders import assemblyLoader
# Global Variables
# Note: currentSystem is still global but had to be moved into the loading method
currentAssemblyHistory = []
dpi = 90
# General Seeded TA Simulator
# Takes in:
# Seed State
# Set of States
# Set of Transition Rules
# Set of Affinities
# Creates
# A list of events based on transition rules states and affinities
# Add a tile or tiles
# Transition a tile(s)
# Make new assembly
# Attach assemblies
# An Assembly
# Outputs:
#
# GUI showing step by step growth starting with seed state
# Step button
# Keep growing until their are no more rules that apply
import subprocess
import platform
def check_macos_darkmode ():
cmd = 'defaults read -g AppleInterfaceStyle'
p = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, shell=True)
return bool(p.communicate()[0]) and platform.system() == "Darwin"
# Since this is only called once, the icons won't change if the user changes the theme while the program is running
icon_color_mode = "darkmode" if check_macos_darkmode() else "lightmode"
class Ui_MainWindow(QMainWindow, TAMainWindow.Ui_MainWindow):
def __init__(self):
super().__init__()
self.setupUi(self)
###Remove Window title bar ####
self.setWindowFlags(QtCore.Qt.FramelessWindowHint)
###Set main background to transparent####
# self.setAttribute(QtCore.Qt.WA_TranslucentBackground)
###Shadow effect #####
self.shadow = QtWidgets.QGraphicsDropShadowEffect(self)
self.shadow.setBlurRadius(50)
self.shadow.setXOffset(0)
self.shadow.setYOffset(0)
self.shadow.setColor(QtGui.QColor(0, 92, 157, 550))
####Apply shadow to central widget####
self.centralwidget.setGraphicsEffect(self.shadow)
###Set window title and Icon####
self.setWindowIcon(QtGui.QIcon(f'Icons/{icon_color_mode}/Logo.png'))
self.setWindowTitle("AutoTile")
pixmap = QtGui.QPixmap(f'Icons/Logo.png')
self.Logo_label.setPixmap(pixmap)
### Minimize window ######
self.minimize_button.clicked.connect(lambda: self.showMinimized())
self.minimize_button.setIcon(QtGui.QIcon(
f'Icons/{icon_color_mode}/Programming-Minimize-Window-icon.png'))
### Close window ####
self.close_button.clicked.connect(lambda: self.close())
self.close_button.setIcon(QtGui.QIcon(f'Icons/{icon_color_mode}/X-icon.jpg'))
### Restore/Maximize window ####
self.maximize_button.clicked.connect(
lambda: self.restore_or_maximize_window())
self.maximize_button.setIcon(QtGui.QIcon(
f'Icons/{icon_color_mode}/Programming-Maximize-Window-icon.png'))
### Window Size grip to resize window ###
QtWidgets.QSizeGrip(self.sizeDrag_Button)
self.sizeDrag_Button.setIcon(
QtGui.QIcon(f'Icons/{icon_color_mode}/tabler-icon-resize.png'))
# Left Menu toggle button
self.Menu_button.clicked.connect(lambda: self.slideLeftMenu())
self.Menu_button.setIcon(QtGui.QIcon(f'Icons/{icon_color_mode}/menu_icon.png'))
self.New_button.clicked.connect(self.Click_newButton)
# "New" on the File menu
self.New_button.setIcon(QtGui.QIcon(f'Icons/{icon_color_mode}/tabler-icon-file.png'))
# this is "Load" on the "File" menu
self.Load_button.clicked.connect(self.Click_FileSearch)
self.Load_button.setIcon(QtGui.QIcon(f'Icons/{icon_color_mode}/tabler-icon-folder.png'))
# this is "Load Assembly" on the "File" menu
self.seededLoadButton.clicked.connect(self.Click_FileSearchSeeded)
self.seededLoadButton.setIcon(QtGui.QIcon(f'Icons/{icon_color_mode}/tabler-icon-folder.png'))
# "Save" from the "File" menu
self.SaveAs_button.clicked.connect(self.Click_SaveFile)
self.SaveAs_button.setIcon(QtGui.QIcon(f'Icons/{icon_color_mode}/save-icon.png'))
self.First_button.clicked.connect(self.first_step)
self.First_button.setIcon(QtGui.QIcon(
f'Icons/{icon_color_mode}/tabler-icon-player-skip-back.png'))
self.Prev_button.clicked.connect(self.prev_step)
self.Prev_button.setIcon(QtGui.QIcon(
f'Icons/{icon_color_mode}/tabler-icon-player-track-prev.png'))
self.Play_button.clicked.connect(self.play_sequence)
self.Play_button.setIcon(QtGui.QIcon(
f'Icons/{icon_color_mode}/tabler-icon-player-play.png'))
self.Next_button.clicked.connect(self.next_step)
self.Next_button.setIcon(QtGui.QIcon(
f'Icons/{icon_color_mode}/tabler-icon-player-track-next.png'))
self.Last_button.clicked.connect(self.last_step)
self.Last_button.setIcon(QtGui.QIcon(
f'Icons/{icon_color_mode}/tabler-icon-player-skip-forward.png'))
self.Edit_button.clicked.connect(self.Click_EditFile)
# "Quick Rotate"
self.Rotate_button.clicked.connect(self.Click_QuickRotate)
# "Quick Combine"
self.Combine_button.clicked.connect(self.Click_QuickCombine)
# "Quick Reflect-X."
self.X_reflect_button.clicked.connect(self.Click_XReflect)
# "Quick Reflect-Y"
self.Y_reflect_button.clicked.connect(self.Click_YReflect)
# Group for the radio buttons, this is so they can be checked independently.
self.group = QButtonGroup()
self.group.setExclusive(False)
self.group.addButton(self.SlowMode_button)
self.group.addButton(self.sCRN_button)
self.SlowMode_button.clicked.connect(self.slowMode_toggle)
# Available moves layout to place available moves
self.movesLayout = QVBoxLayout(self.page_3)
self.movesLayout.setAlignment(Qt.AlignmentFlag.AlignTop)
# List of Move Widgets
self.moveWidgets = []
# Assembly History
self.historian = Historian()
self.historian.set_ui_parent(self)
font = QtGui.QFont()
font.setPointSize(10)
self.SaveHistory_Button.clicked.connect(self.historian.dump)
self.LoadHistory_Button.clicked.connect(self.historian.load)
self.move_status = QLabel("No Available Moves")
self.movesLayout.addWidget(self.move_status)
self.next_moves_button = QPushButton()
self.next_moves_button.setText("Next")
self.next_moves_button.clicked.connect(self.next_set_of_moves)
self.next_moves_button.setFont(font)
self.next_moves_button.setStyleSheet("QPushButton::hover"
"{"
"background-color : lightblue;"
"}")
self.prev_moves_button = QPushButton()
self.prev_moves_button.setText("Prev")
self.prev_moves_button.clicked.connect(self.prev_set_of_moves)
self.prev_moves_button.setFont(font)
self.prev_moves_button.setStyleSheet("QPushButton::hover"
"{"
"background-color : lightblue;"
"}")
self.moves_page = 0
self.moves_per_page = 8
# updating combobox
self.movesLayout.addWidget(self.next_moves_button)
self.movesLayout.addWidget(self.prev_moves_button)
# Add 10 Move widgets that we overwrite
for i in range(self.moves_per_page):
mGUI = Move(None, self, self.centralwidget)
mGUI.setFixedHeight(40)
self.moveWidgets.append(mGUI)
self.movesLayout.addWidget(mGUI)
# Add fonts to database
# TODO :: add whole font folder here
fontdatabase = QtGui.QFontDatabase()
fontdatabase.addApplicationFont("fonts/Fira Code Regular Nerd Font Complete.tff")
fontdatabase.addApplicationFont("fonts/Fira Code Bold Nerd Font Complete.tff")
fontdatabase.addApplicationFont("fonts/MaterialIcons-Regular.tff")
fontdatabase.addApplicationFont("fonts/MaterialIcons-Outlined.tff")
#QFont("Fira Code", )
paper_options = ["SAND22", "IU"]
self.GenPaper_Box.addItems(paper_options)
shape_options = ["Strings", "Rectangle", "Squares"]
self.GenShape_Box.addItems(shape_options)
model_options = ["Deterministic", "Non-Deterministic", "Single-Transition"]
self.GenModel_Box.addItems(model_options)
self.InputLabel.setText("Enter a binary string.")
self.GenShape_Box.currentIndexChanged.connect(self.exampleTextChange)
self.GenPaper_Box.currentIndexChanged.connect(self.paperTextChange)
self.ExampleButton.clicked.connect(self.Begin_example)
# Function to Move window on mouse drag event on the title bar
def moveWindow(e):
# Detect if the window is normal size
if self.isMaximized() == False: # Not maximized
# Move window only when window is normal size
# if left mouse button is clicked (Only accept left mouse button clicks)
if e.buttons() == Qt.LeftButton:
# Move window
self.move(self.pos() + e.globalPos() - self.clickPosition)
self.clickPosition = e.globalPos()
e.accept()
# Add click event/Mouse move event/drag event to the top header to move the window
self.header.mouseMoveEvent = moveWindow
self.slide_menu.mouseMoveEvent = moveWindow
self.time = 0
self.delay = 0
# 0 is red, 1 is blue, and 2 is black. Nums correspond with forward/backward highlight
self.color_flag = 2
self.seedX = self.geometry().width() / 2
self.seedY = self.geometry().height() / 2
self.clickPosition = QtCore.QPoint(
self.geometry().x(), self.geometry().y())
self.tileSize = 40
self.textSize = int(self.tileSize / 3)
self.textX_offset = self.tileSize / 3.9
self.textY_offset = self.tileSize / 1.7
self.textX = self.seedX + self.textX_offset
self.textY = self.seedY + self.textY_offset
self.Engine = None
self.SysLoaded = False
self.play = False
canvas = QtGui.QPixmap(self.geometry().width(),
self.geometry().height())
canvas.fill(Qt.white)
self.label.setPixmap(canvas)
self.label_2.setText("")
self.frame_6.setGeometry(0, 0, 164, 463)
self.thread = QThread()
self.threadlast = QThread()
#self.loadAssembly("XML Files/IUActiveState.xml")
#self.Begin_IU_Example()
print(len(sys.argv))
if len(sys.argv) == 2:
self.Load_File(sys.argv[1])
elif len(sys.argv) == 3:
self.loadAssembly(sys.argv[1])
else:
self.Load_File("XML Files/seededExample.xml")
# Slide left menu function
def slideLeftMenu(self):
# Get current left menu width
width = self.slide_menu_container.width()
# If minimized
if width == 0:
# Expand menu
newWidth = 200
canvas = QtGui.QPixmap(
self.geometry().width() - 200, self.geometry().height() - int(dpi/2))
canvas.fill(Qt.white)
self.slide_menu_container.setMaximumWidth(newWidth)
self.label.setPixmap(canvas)
# If maximized
else:
# Restore menu
newWidth = 0
self.slide_menu_container.setMaximumWidth(newWidth)
canvas = QtGui.QPixmap(
self.geometry().width() - 10, self.geometry().height() - int(dpi/2))
canvas.fill(Qt.white)
self.label.setPixmap(canvas)
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
# Add mouse events to the window
def mousePressEvent(self, event):
# Get the current position of the mouse
super().mousePressEvent(event)
self.clickPosition = event.globalPos()
# We will use this value to move the window
def restore_or_maximize_window(self):
if self.isMaximized():
self.showNormal()
else:
self.showMaximized()
def resizeEvent(self, event):
# If left menu is closed
if self.slide_menu_container.width() == 0:
canvas = QtGui.QPixmap(self.geometry().width() - 10, self.geometry().height() - int(dpi/1.5))
else:
# prevents a bug that happens if menus open
canvas = QtGui.QPixmap(self.geometry().width() - 200, self.geometry().height() - int(dpi/1.5))
canvas.fill(Qt.white)
self.label.setPixmap(canvas)
if self.Engine != None:
self.seedX = self.geometry().width() / 2
self.seedY = self.geometry().height() / 2
self.textX = self.seedX + self.textX_offset
self.textY = self.seedY + self.textY_offset
self.draw_assembly(self.Engine.getCurrentAssembly())
def keyPressEvent(self, event):
#### Moving tiles across screen functions #####
# "up" arrow key is pressed
if event.key() == Qt.Key_W and not self.play and event.modifiers() == Qt.ShiftModifier:
#"CAPITAL W"
Upborder = self.Engine.getCurrentBorders()[2]
Downborder = self.Engine.getCurrentBorders()[3]
distance = (self.tileSize * Upborder) - \
(self.tileSize * Downborder)
self.seedY = self.seedY - distance / 5
self.textY = self.textY - distance / 5
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
elif event.key() == Qt.Key_W and not self.play:
self.seedY = self.seedY - 10
self.textY = self.textY - 10
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
# "down" arrow key is pressed
elif event.key() == Qt.Key_S and not self.play and event.modifiers() == Qt.ShiftModifier:
#"CAPITAL S"
Upborder = self.Engine.getCurrentBorders()[2]
Downborder = self.Engine.getCurrentBorders()[3]
distance = (self.tileSize * Upborder) - \
(self.tileSize * Downborder)
self.seedY = self.seedY + distance / 5
self.textY = self.textY + distance / 5
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
elif event.key() == Qt.Key_S and not self.play:
self.seedY = self.seedY + 10
self.textY = self.textY + 10
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
# "left" arrow key is pressed
elif event.key() == Qt.Key_A and not self.play and event.modifiers() == Qt.ShiftModifier:
# CAPITAL A
Leftborder = self.Engine.getCurrentBorders()[0]
Rightborder = self.Engine.getCurrentBorders()[1]
distance = (self.tileSize * Rightborder) - \
(self.tileSize * Leftborder)
self.seedX = self.seedX - distance / 5
self.textX = self.textX - distance / 5
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
elif event.key() == Qt.Key_A and not self.play:
self.seedX = self.seedX - 10
self.textX = self.textX - 10
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
# "right" arrow key is pressed
elif event.key() == Qt.Key_D and not self.play and event.modifiers() == Qt.ShiftModifier:
# CAPITAL D
Leftborder = self.Engine.getCurrentBorders()[0]
Rightborder = self.Engine.getCurrentBorders()[1]
distance = (self.tileSize * Rightborder) - \
(self.tileSize * Leftborder)
self.seedX = self.seedX + distance / 5
self.textX = self.textX + distance / 5
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
elif event.key() == Qt.Key_D and not self.play:
self.seedX = self.seedX + 10
self.textX = self.textX + 10
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
# Spacebar to center seed
elif event.key() == Qt.Key_C and not self.play:
self.seedX = self.geometry().width() / 2
self.seedY = self.geometry().height() / 2
self.textX = self.seedX + self.textX_offset
self.textY = self.seedY + self.textY_offset
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
# Hotkeys for the toolbar
elif event.key() == Qt.Key_H:
self.first_step()
elif event.key() == Qt.Key_J:
self.prev_step()
elif event.key() == Qt.Key_K:
self.play_sequence()
elif event.key() == Qt.Key_L:
self.next_step()
elif event.key() == Qt.Key_Semicolon:
self.last_step()
# "Scroll" in and out functionality for + and - keys
elif event.key() == Qt.Key_Plus or event.key() == Qt.Key_Equal:
if self.Engine != None:
x_num = 0
y_num = 0
tile_increase = 10
if self.tileSize < 10:
tile_increase = 5
elif self.tileSize < 30:
x_num = 4.2
y_num = 5
else:
x_num = 2
y_num = 6
self.update_tileSize(tile_increase, x_num, y_num)
self.draw_assembly(self.Engine.getCurrentAssembly())
elif event.key() == Qt.Key_Minus or event.key() == Qt.Key_Underscore:
if self.Engine != None:
tile_increase = 0
x_num = 0
y_num = 0
if self.tileSize > 30:
tile_increase = -10
x_num = -2
y_num = -6
elif self.tileSize > 10:
tile_increase = -10
x_num = -4.2
y_num = -5
elif self.tileSize > 5:
tile_increase = -5
self.update_tileSize(tile_increase, x_num, y_num)
self.draw_assembly(self.Engine.getCurrentAssembly())
def wheelEvent(self, event):
if self.play:
return
tile_increase = 0
x_num = 0
y_num = 0
#### Zoom in functions for the scroll wheel ####
if event.angleDelta().y() == 120:
tile_increase = 10
if self.tileSize < 10:
tile_increase = 5
elif self.tileSize < 30:
x_num = 3.4
y_num = 5
elif self.tileSize < 40:
x_num = 4.1
y_num = 6
else:
x_num = 2
y_num = 6
else:
if self.tileSize > 40:
tile_increase = -10 #keep these in here so tile_increase stays at 0 when it should
x_num = -2
y_num = -6
elif self.tileSize > 30:
tile_increase = -10
x_num = -4.1
y_num = -6
elif self.tileSize > 10:
tile_increase = -10
x_num = -3.4
y_num = -5
elif self.tileSize > 5:
tile_increase = -5
self.update_tileSize(tile_increase, x_num, y_num)
if self.Engine != None:
self.draw_assembly(self.Engine.getCurrentAssembly())
def update_tileSize(self, tile_increase, x_num, y_num):
self.tileSize = self.tileSize + tile_increase
self.textX_offset = self.textX_offset + x_num
self.textY_offset = self.textY_offset + y_num
self.textX = self.textX + x_num
self.textY = self.textY + y_num
self.textSize = int(self.tileSize / 3)
def draw_move(self, move, forward, color):
painter = QPainter(self.label.pixmap())
pen = QtGui.QPen()
brush = QtGui.QBrush()
font = QtGui.QFont()
pen.setWidth(3)
brush.setStyle(Qt.SolidPattern)
font.setFamily("Times")
font.setBold(True)
font.setPixelSize(self.textSize)
painter.setFont(font)
pen.setColor(QtGui.QColor(color))
painter.setPen(pen)
# adding attachment on screen
try:
if move['type'] == 'a' and forward == 1: # (type, x, y, state1)
if self.onScreen_check(move['x'], move['y']) != 1:
brush.setColor(QtGui.QColor( "#" + move['state1'].returnColor()))
self.draw_to_screen(move['x'], move['y'], move['state1'], painter, brush)
# showing transition on screen
# (type, x, y, dir, state1, state2, state1Final, state2Final)
elif move['type'] == 't' and forward == 1:
if move['dir'] == "s":
self.transition_draw_function(move, move['state1Final'], None, painter, brush)
else:
self.transition_draw_function(move, move['state1Final'], move['state2Final'], painter, brush)
# getting rid of attachment on screen
elif move['type'] == 'a' and forward == 0: # (type, x, y, state1)
brush.setColor(QtGui.QColor("white"))
pen.setColor(QtGui.QColor("white"))
painter.setPen(pen)
if self.onScreen_check(move['x'], move['y']) != 1:
self.draw_to_screen(move['x'], move['y'], "", painter, brush)
assembly = self.Engine.getCurrentAssembly()
pen.setColor(QtGui.QColor("black"))
painter.setPen(pen)
neighborN = assembly.coords.get(
"(" + str(move['x']) + "," + str(move['y'] + 1) + ")")
neighborS = assembly.coords.get(
"(" + str(move['x']) + "," + str(move['y'] - 1) + ")")
neighborE = assembly.coords.get(
"(" + str(move['x'] + 1) + "," + str(move['y']) + ")")
neighborW = assembly.coords.get(
"(" + str(move['x'] - 1) + "," + str(move['y']) + ")")
if neighborN != None:
if self.onScreen_check(move['x'], move['y'] + 1) != 1:
brush.setColor(QtGui.QColor("#" + neighborN.returnColor()))
self.draw_to_screen(
move['x'], move['y'] + 1, neighborN.returnState(), painter, brush)
if neighborS != None:
if self.onScreen_check(move['x'], move['y'] - 1) != 1:
brush.setColor(QtGui.QColor("#" + neighborS.returnColor()))
self.draw_to_screen(
move['x'], move['y'] - 1, neighborS.returnState(), painter, brush)
if neighborE != None:
if self.onScreen_check(move['x'] + 1, move['y']) != 1:
brush.setColor(QtGui.QColor("#" + neighborE.returnColor()))
self.draw_to_screen(
move['x'] + 1, move['y'], neighborE.returnState(), painter, brush)
if neighborW != None:
if self.onScreen_check(move['x'] - 1, move['y']) != 1:
brush.setColor(QtGui.QColor("#" + neighborW.returnColor()))
self.draw_to_screen(
move['x'] - 1, move['y'], neighborW.returnState(), painter, brush)
# reversing transition on screen
# (type, x, y, dir, state1, state2, state1Final, state2Final)
elif move['type'] == 't' and forward == 0:
if move['dir'] == "s":
self.transition_draw_function(move, move['state1'], None, painter, brush)
else:
self.transition_draw_function(move, move['state1'], move['state2'], painter, brush)
except:
print("There are no valid attachments.")
painter.end()
self.Update_time_onScreen()
if self.play == False:
self.Update_available_moves()
self.update()
def draw_assembly(self, assembly):
painter = QPainter(self.label.pixmap())
pen = QtGui.QPen()
brush = QtGui.QBrush()
font = QtGui.QFont()
pen.setWidth(3)
brush.setStyle(Qt.SolidPattern)
if check_macos_darkmode() == False:
pen.setColor(QtGui.QColor("white"))
brush.setColor(QtGui.QColor("white"))
else:
pen.setColor(QColor(30, 30, 30))
brush.setColor(QColor(30, 30, 30))
painter.setPen(pen)
painter.setBrush(brush)
# this block is drawing a big rectangle across the screen to "clear" it
painter.drawRect(0, 0, self.geometry().width(),
self.geometry().height())
# Font
font.setFamily("Fira Code")
font.setBold(True)
font.setPixelSize(self.textSize)
painter.setFont(font)
pen.setColor(QtGui.QColor("black"))
painter.setPen(pen)
for tile in assembly.tiles:
if self.onScreen_check(tile.x, tile.y) == 1:
continue
brush.setColor(QtGui.QColor("#" + tile.returnColor()))
self.draw_to_screen(tile.x, tile.y, tile.state, painter, brush)
if self.Engine.currentIndex > 0:
if self.color_flag == 0 and self.play != True and self.Engine.currentIndex < self.Engine.lastIndex:
self.highlight_move(self.Engine.getLastMove(),
self.color_flag, painter, brush, pen)
elif self.color_flag == 1:
self.highlight_move(self.Engine.getCurrentMove(
), self.color_flag, painter, brush, pen)
painter.end()
self.update()
def Update_time_onScreen(self):
if self.Engine.currentIndex != 0:
self.label_2.setText("Time elapsed: \n" +
str(round(self.time, 2)) + " time steps")
self.label_3.setText("Current step time: \n" +
str(round(self.Engine.timeTaken(), 2)) + " time steps")
else:
self.label_2.setText("Time elapsed: \n 0 time steps")
self.label_3.setText("Current step time: \n 0 time steps")
def prev_set_of_moves(self):
if not self.play:
self.moves_page -= 1
self.show_other_page()
def next_set_of_moves(self):
if not self.play:
self.moves_page += 1
self.show_other_page()
def show_other_page(self):
# Set all moves to None
for m in self.moveWidgets:
m.move = None
m.hide()
self.move_status.hide()
# if page is negative, wrap around
# if page is over the limit, wrap around
if self.moves_page < 0:
newpage = 1.0 * len(self.Engine.validMoves) / self.moves_per_page
newpage = math.ceil(newpage)
self.moves_page = newpage - 1
elif self.moves_page * self.moves_per_page >= len(self.Engine.validMoves):
self.moves_page = 0
# If no more moves, show it
if len(self.Engine.validMoves) == 0:
self.move_status.show()
# If there are moves to pick, show them
elif not len(self.Engine.validMoves) == 0:
# Create moves and add to layout
i = 0
for m_i in range(self.moves_page * self.moves_per_page, len(self.Engine.validMoves)):
m = self.Engine.validMoves[m_i]
if i < self.moves_per_page:
self.moveWidgets[i].move = m
self.moveWidgets[i].show()
i += 1
def Update_available_moves(self):
self.moves_page = 0
# Set all moves to None
for m in self.moveWidgets:
m.move = None
m.hide()
self.move_status.hide()
# If no more moves, show it
if len(self.Engine.validMoves) == 0:
self.move_status.show()
# If there are moves to pick, show them
elif not len(self.Engine.validMoves) == 0:
# Create moves and add to layout
i = 0
for m in self.Engine.validMoves:
if i < self.moves_per_page:
self.moveWidgets[i].move = m
self.moveWidgets[i].show()
i += 1
def highlight_move(self, move, color_flag, painter, brush, pen):
# attachment highlight
if move['type'] == 'a' and color_flag == 1: # (type, x, y, state1)
if self.onScreen_check(move['x'], move['y']) != 1:
brush.setColor(QtGui.QColor(
"#" + move['state1'].returnColor()))
pen.setColor(QtGui.QColor("blue"))
painter.setPen(pen)
self.draw_to_screen(move['x'], move['y'], move['state1'], painter, brush)
# transition highlight
# (type, x, y, dir, state1, state2, state1Final, state2Final)
elif move['type'] == 't' and color_flag == 1:
pen.setColor(QtGui.QColor("blue"))
painter.setPen(pen)
if move["dir"] == "s":
self.transition_draw_function(move, move['state1Final'], None, painter, brush)
else:
self.transition_draw_function(move, move['state1Final'], move['state2Final'], painter, brush)
# (type, x, y, dir, state1, state2, state1Final, state2Final)
elif move['type'] == 't' and color_flag == 0:
pen.setColor(QtGui.QColor("red"))
painter.setPen(pen)
if move["dir"] == "s":
self.transition_draw_function(move, move['state1'], None, painter, brush)
else:
self.transition_draw_function(move, move['state1'], move['state2'], painter, brush)
def display_tile_list(self):
curr = self.Engine.getCurrentAssembly()
tile_list = curr.returnTiles()
for t in tile_list:
print(t)
def draw_to_screen(self, x, y, state, painter, brush):
painter.setBrush(brush)
ts = self.tileSize
ts_x = int(x*ts + self.seedX)
ts_y = int((y * -ts) + self.seedY)
rect = QtCore.QRect(ts_x, ts_y, ts, ts)
painter.drawRect(rect)
if state == "":
painter.drawText(rect, Qt.AlignCenter, "")
return
else:
decoded_display_label = state.display_label
if self.tileSize > 10:
fm = QtGui.QFontMetrics(painter.font())
txt_width = fm.width(decoded_display_label)
if decoded_display_label == None:
if len(state.label) > 4:
painter.drawText(rect, Qt.AlignCenter, state.label[0:3])
else:
painter.drawText(rect, Qt.AlignCenter, state.label)
elif len(decoded_display_label) > 4:
painter.drawText(rect, Qt.AlignCenter, decoded_display_label[0:3])
else:
painter.drawText(rect, Qt.AlignCenter, decoded_display_label)
def transition_draw_function(self, move, state1, state2, painter, brush):
horizontal = 0
vertical = 0
brush.setColor(QtGui.QColor("white"))
if move['dir'] == 'h':
horizontal = 1
elif move['dir'] == 'v':
vertical = -1
if self.onScreen_check(move['x'], move['y']) != 1:
self.draw_to_screen(move['x'], move['y'], "", painter, brush)
brush.setColor(QtGui.QColor("#" + state1.returnColor()))
self.draw_to_screen(move['x'], move['y'], state1, painter, brush)
if self.onScreen_check(move['x'] + horizontal, move['y'] + vertical) != 1 and move["dir"] != "s":
brush.setColor(QtGui.QColor("white"))
self.draw_to_screen(move['x'] + horizontal, move['y'] + vertical, "", painter, brush)
brush.setColor(QtGui.QColor("#" + state2.returnColor()))
self.draw_to_screen(move['x'] + horizontal, move['y'] + vertical, state2, painter, brush)
# checks if a given tile is on screen by checking its coordinate, if not returns 1
def onScreen_check(self, x, y):
if((x * self.tileSize) + self.seedX > self.geometry().width() or (x * self.tileSize) + self.seedX < -self.tileSize):
return 1
if((y * -self.tileSize) + self.seedY > self.geometry().height() or (y * -self.tileSize) + self.seedY < -self.tileSize):
return 1
return 0
def Click_newButton(self):
global currentSystem
currentSystem = System(1, [], [], [], [], [], [], [], [], [], seed_assembly = Assembly(), empty=True)
seed = State("X", "ffffff")
currentSystem.addSeedState(seed)
currentSystem.addState(seed)
self.Engine = Engine(currentSystem)
if self.sCRN_button.isChecked():
self.e = Ui_sCRNEditorWindow(self.Engine, self)
else:
self.e = Ui_EditorWindow(self.Engine, self)
self.e.show()
def Click_FileSearch(self, id):
self.stop_sequence()
file = QFileDialog.getOpenFileName(
self, "Select XML Document", "", "XML Files (*.xml)")
if file[0] != '':
self.SysLoaded = False
self.Load_File(file[0])
def Click_FileSearchSeeded(self, id):
self.stop_sequence()
file = QFileDialog.getOpenFileName(
self, "Select XML Document", "", "XML Files (*.xml)")
if file[0] != '':
self.SysLoaded = False
self.loadAssembly(file[0])
def Load_File(self, filename):
# Simulator must clear all of LoadFile's global variables when the user attempts to load something.
LoadFile.HorizontalAffinityRules.clear()
LoadFile.VerticalAffinityRules.clear()
LoadFile.HorizontalTransitionRules.clear()
LoadFile.VerticalTransitionRules.clear()
LoadFile.SeedStateSet.clear()
LoadFile.InitialStateSet.clear()
LoadFile.CompleteStateSet.clear()
LoadFile.seed_assembly = Assembly()
LoadFile.readxml(filename)
# Creating global variables
global temp
global states
global inital_states
global seed_assembly
global seed_states
global vertical_affinities
global horizontal_affinities
global vertical_transitions
global horizontal_transitions
# Creating a System object from data read.
temp = LoadFile.Temp
states = LoadFile.CompleteStateSet
inital_states = LoadFile.InitialStateSet
seed_states = LoadFile.SeedStateSet
vertical_affinities = LoadFile.VerticalAffinityRules
horizontal_affinities = LoadFile.HorizontalAffinityRules
vertical_transitions = LoadFile.VerticalTransitionRules
horizontal_transitions = LoadFile.HorizontalTransitionRules
seeded_assembly = LoadFile.seed_assembly
self.SysLoaded = True
self.stop_sequence()
# Establish the current system we're working with
global currentSystem
currentSystem = System(temp, states, inital_states, seed_states, vertical_affinities,
horizontal_affinities, vertical_transitions, horizontal_transitions,seed_assembly=seeded_assembly)
print("\nSystem Dictionaries:")
print("Vertical Affinities:")
currentSystem.displayVerticalAffinityDict()
print("Horizontal Affinities:")
currentSystem.displayHorizontalAffinityDict()
print("Vertical Transitions:")
currentSystem.displayVerticalTransitionDict()
print("Horizontal Transitions:")
currentSystem.displayHorizontalTransitionDict()
# the -150 is to account for the slide menu
self.seedX = (self.geometry().width() - 150) / 2
self.seedY = self.geometry().height() / 2
self.tileSize = 40
self.textSize = int(self.tileSize / 3)
self.textX_offset = self.tileSize / 3.9
self.textY_offset = self.tileSize / 1.7
self.textX = self.seedX + self.textX_offset
self.textY = self.seedY + self.textY_offset
self.time = 0
self.Engine = Engine(currentSystem)
self.historian.set_engine(self.Engine)
self.draw_assembly(self.Engine.getCurrentAssembly())
self.Update_available_moves()
def loadAssembly(self, filename):
# Simulator must clear all of LoadFile's global variables when the user attempts to load something.
assemblyLoader.HorizontalAffinityRules.clear()
assemblyLoader.VerticalAffinityRules.clear()
assemblyLoader.HorizontalTransitionRules.clear()
assemblyLoader.VerticalTransitionRules.clear()
assemblyLoader.SeedStateSet.clear()
assemblyLoader.InitialStateSet.clear()
assemblyLoader.CompleteStateSet.clear()
assemblyLoader.seed_assembly = Assembly()
assemblyLoader.readxml(filename)