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UIController.cs
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63 lines (60 loc) · 1.21 KB
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using UnityEngine;
using System.Collections;
public class UIController : MonoBehaviour
{
// Use this for initialization
private bool isPaused = false;
public GameObject InGame;
public GameObject OnPause;
private bool isSafeToPlay = false;
public GameObject gfxConfigWindow;
void Start ()
{
NotificationCenter.DefaultCenter.AddObserver (this, "SafeToPlay");
}
// Update is called once per frame
void Update ()
{
HandleInput ();
}
void SafeToPlay ()
{
isSafeToPlay = true;
InGame.SetActive (true);
OnPause.SetActive (false);
}
void HandleInput ()
{
if (isSafeToPlay) {
if (Input.GetKeyDown (KeyCode.P)) {
if (isPaused) {
UnPause ();
} else {
Pause ();
}
}
}
}
public void ToggleGFXWindow ()
{
if (gfxConfigWindow.activeSelf) {
gfxConfigWindow.SetActive (false);
} else {
gfxConfigWindow.SetActive (true);
}
}
void Pause ()
{
isPaused = true;
Time.timeScale = 0.0f;
InGame.SetActive (false);
OnPause.SetActive (true);
}
void UnPause ()
{
isPaused = false;
Time.timeScale = 1.0f;
InGame.SetActive (true);
OnPause.SetActive (false);
}
}