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levels.py
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50 lines (40 loc) · 1.5 KB
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#!/usr/bin/env python
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#
# Copyright 2014 Daniele Basile <asterix24@gmail.com>
# Francesca Basile <hidefix92@gmail.com>
#
# \author Daniele Basile <asterix24@gmail.com>
# \author Francesca Basile <hidefix92@gmail.com>
#
from pygame.locals import *
import pygame
import cfg
from coordinate import *
class Level(object):
def __init__(self):
self.curr = 0
self.curr_background = None
self.new()
def new(self):
image_name = cfg.BACKGROUNDS[self.curr]
self.curr_background = pygame.image.load(image_name).convert()
self.curr += 1
def update(self, surface, context):
for event in context:
if (event.type == KEYDOWN and event.key == K_n):
self.new()
surface.blit(self.curr_background, (0,0))
return surface