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1505 lines (1267 loc) · 59.3 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="stylesheet" href="styles.css">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta http-equiv="X-UA-Compatible" content="IE=Edge"> <!-- a relic of the past...............-->
<link rel="preload" as="style" href="styles.css">
<title>auth's RNG</title>
<link rel="preconnect" href="https://cdnjs.cloudflare.com">
<link rel="dns-prefetch" href="//cdnjs.cloudflare.com">
<meta name="description" content="a free browser RNG game with incremental progression and rare collectible rolls">
<meta name="keywords" content="rng game, browser game, gacha game, idle game, incremental game, rare items, gacha, webgame, opensource, open-source, addicting, incremental, idle, rng, auth's RNG, auths rng, auth's rng, auths RNG">
<meta name="robots" content="index, follow">
<meta property="og:type" content="website">
<meta property="og:site_name" content="auth's RNG">
<meta property="og:title" content="auth's RNG">
<meta property="og:description" content="an addicting, web-based, RNG/incremental gacha game!">
<meta property="og:image" content="https://authsrng.xyz/assets/images/authsRNG.png">
<meta property="og:url" content="https://authsrng.xyz/">
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:title" content="auth's RNG">
<meta name="twitter:description" content="an addicting, web-based, RNG/incremental gacha game!">
<meta name="twitter:image" content="https://authsrng.xyz/assets/images/authsRNG.png">
<meta name="twitter:url" content="https://authsrng.xyz/">
<meta name="mobile-web-app-capable" content="yes">
<meta name="application-name" content="auth's RNG">
<meta name="apple-mobile-web-app-title" content="auth's RNG">
<meta name="theme-color" content="#0e0e0e">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<link rel="apple-touch-icon" href="https://authsrng.xyz/assets/images/authsRNG.png">
<link rel="icon" sizes="192x192" href="https://authsrng.xyz/assets/images/authsRNG.png">
<link rel="manifest" href="manifest.json">
<meta http-equiv="Permissions-Policy" content="camera=(), microphone=(), geolocation=(), payment=()">
<meta name="format-detection" content="telephone=no, email=no, address=no">
<meta name="google" content="notranslate">
<!-- for future contributors, and a note to myself: the duplicate preload is for safety, sometimes native doesnt work so we do the normal way-->
<link rel="preload" as="image" href="/assets/images/authsRNG.png">
<link rel="preload" as="image" href="https://authsrng.xyz/assets/images/authsRNG.png">
<meta name="color-scheme" content="dark">
<link rel="canonical" href="https://authsrng.xyz/">
<meta name="creator" content="auth">
<script type="application/ld+json">
{
"@context": "https://schema.org",
"@type": "VideoGame",
"name": "auth's RNG",
"description": "an addicting, web-based, RNG/incremental gacha game!",
"image": "https://authsrng.xyz/assets/images/authsRNG.png",
"url": "https://authsrng.xyz/",
"applicationCategory": "Game",
"genre": ["Incremental", "Idle", "Casual"],
"operatingSystem": "All",
"author": {
"@type": "Person",
"name": "auth",
"url": "https://authguy.nekoweb.org"
}
}
</script>
<script src="//instant.page/5.2.0" type="module" integrity="sha384-jnZyxPjiipYXnSU0ygqeac2q7CVYMbh84q0uHVRRxEtvFPiQYbXWUorga2aqZJ0z" defer></script>
<!-- IF YOU REMOVE ANY OF THESE META TAGS, I WILL KILL YOU!!!!! -->
<!-- DOING SO RUINS SOME FEATURES, OPTIMIZATIONS, AND HURTS SEO LIKE HELLLLLLLLLLLL!!!!!!!!!!! -->
<!-- DONT EVER DO IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -->
<!-- GOT IT??????????? -->
<!-- good boyyyyyyy- -->
</head>
<body>
<script src="/assets/scripts/warn.js" defer></script>
<div id="unstable-banner" style="position:fixed;top:0;left:0;width:100%;background:#000;color:#fff;font-family:monospace;font-size:11px;padding:6px 8px;z-index:2147483647;text-align:center;cursor:pointer;">
UNSTABLE BUILD! this build is for testers and the developer of the game. do NOT trust your save data with this version. click me to dismiss.
</div>
<script>
if (window.location.hostname !== "nightly.authsrng.xyz") {
document.getElementById("unstable-banner").style.display = "none";
} else {
document.getElementById("unstable-banner").addEventListener("click", function () {
this.style.display = "none";
});
}
</script>
<div id="nightly-info" style="position:fixed;bottom:4px;right:6px;color:#fff;font-size:10px;font-family:monospace;z-index:2147483647;white-space:pre;pointer-events:none;"></div>
<script>
(async()=>{
if(location.hostname!=="nightly.authsrng.xyz")return;
let el=document.getElementById("nightly-info");
try{
let [mainC,nightlyC,releases]=await Promise.all([
fetch("https://api.github.com/repos/auth1ery/auths-RNG/commits/main").then(r=>r.status===403?{rate:1}:r.json()),
fetch("https://api.github.com/repos/auth1ery/auths-RNG/commits/nightly").then(r=>r.status===403?{rate:1}:r.json()),
fetch("https://api.github.com/repos/auth1ery/auths-RNG/releases").then(r=>r.status===403?{rate:1}:r.json())
]);
if(mainC.rate||nightlyC.rate||releases.rate){
el.textContent="Rate limited by GitHub.";
return;
}
let fmt=c=>{
let msg=c.commit.message.split("\n")[0];
let sha=c.sha.slice(0,7);
let date=new Date(c.commit.author.date).toLocaleString();
return `${sha} • ${msg} • ${date}`;
};
let mainR=releases.find(r=>r.target_commitish==="main");
let nightlyR=releases.find(r=>r.target_commitish==="nightly");
let mainRDate=mainR?new Date(mainR.published_at).toLocaleString():"none";
let nightlyRDate=nightlyR?new Date(nightlyR.published_at).toLocaleString():"none";
el.textContent=
`(nightly) branch: ${fmt(nightlyC)}
(main) branch: ${fmt(mainC)}
Last release date on main: ${mainRDate}
Last release date on nightly: ${nightlyRDate}`;
}catch(e){
el.textContent="";
}
})();
</script>
<script>
// ccu
const _sid = Math.random().toString(36).slice(2);
const _hb = () => fetch("https://authsrng.xyz/api/ccu?sid=" + _sid, { method: "POST" });
if (location.hostname !== "nightly.authsrng.xyz") {
_hb();
setInterval(_hb, 60_000);
}
</script>
<img src="https://librecounter.org/counter.svg" referrerPolicy="unsafe-url" width="0" loading="lazy"/>
<script>
if (navigator.userAgent.includes("Screenjesus")) {
const img = document.createElement("img");
img.src = "/images/page.png";
img.style.position = "fixed";
img.style.inset = "0";
img.style.width = "100vw";
img.style.height = "100vh";
img.style.objectFit = "contain";
img.style.objectPosition = "center 41%";
img.style.zIndex = "999999";
document.documentElement.appendChild(img);
}
// relic from the good ol neocities days :heart:
</script>
<script src="assets/scripts/startanim.js" defer></script>
<script src="assets/scripts/screensaver.js" defer></script>
<button id="legacyShopBtn">shop</button>
<button id="legacySettingsBtn">settings</button>
<div id="legacyShopPopup"></div>
<div id="legacySettingsPopup"></div>
<!-- if you're reading this in the source code, you're cool -->
<!-- yes i recoded everything i hate myself -->
<!-- BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ -->
<h2 class="lazy">welcome to auth's RNG!</h2>
<p class="lazy">update 9.31!</p>
<p class="lazy" id="randomMessage"></p>
<script src="assets/scripts/messages.js" defer></script>
<br>
<p>----</p>
<br>
<a href="https://discord.gg/mTDw8jJYqX" class="lazy">discord</a>
<a href="https://asterisk.authsrng.xyz" class="lazy">asterisk</a>
<a href="blog/blog.html" class="lazy">blog</a>
<div class="page-wrapper">
<div class="page-container">
<div class="page" id="page-1">
<button id="rollBtn" class="lazy">roll</button>
<div id="spinnerContainer" class="lazy">
<div id="spinner"></div>
</div>
<p id="totalRolls" class="lazy">total rolls: 0</p>
<p id="rollsSinceRare" class="lazy" style="display:none;">rolls since last rare: 0</p>
<div id="luckDisplay" class="lazy">
<p id="luckMultiplier">luck multiplier: 1.0x</p>
<p id="luckBreakdown" class="small"></p>
</div>
<div id="dailyContainer" class="lazy">
<div id="dailyStatus">checking daily…</div>
<button id="dailyBtn">claim daily</button>
</div>
<div id="weeklyContainer" class="lazy">
<div id="weeklyStatus">checking weekly…</div>
<button id="weeklyBtn">claim weekly</button>
</div>
<br class="lazy">
<div id="inventorySection" class="lazy">
<div class="inventory-header">
<span class="inventory-title">.................</span>
<div class="inventory-controls">
<span class="sort-label">sort</span>
<select id="sortSelect">
<option value="rare">rarest → common</option>
<option value="common">common → rarest</option>
<option value="alpha">a → z</option>
</select>
</div>
</div>
<div id="inventoryContainer">
<div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 0.5em;">
<div id="collectedCounter">0/0 collected</div>
<button id="indexBtn" class="small">view index</button>
</div>
<ul id="inventoryList"></ul>
</div>
<div id="anomalyPanel" title="anomalies are rare, consume for permanent luck boosts">
<span id="anomalyCount">anomalies: 0</span>
<div style="display: flex; gap: 4px;">
<button id="consumeAnomalyBtn" class="small">consume one</button>
<button id="consumeAllAnomaliesBtn" class="small">consume all</button>
</div>
</div>
</div>
<div id="achievementsContainer" class="lazy"></div>
</div>
<div class="page" id="page-2">
<h2 style="margin-top: 0;">shop</h2>
<div id="pointsDisplay">
points: <span id="pointsValue">0</span>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">luck boost</div>
<div class="shop-item-level">level: <span id="luckLevel">0</span>/100</div>
</div>
<div class="shop-item-desc">get 1.1x more luck on chances (multiplicative)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="luckCost">50</span> points</div>
<button id="buyLuckBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">roll speed</div>
<div class="shop-item-level">level: <span id="speedLevel">0</span>/3</div>
</div>
<div class="shop-item-desc">decrease roll time by 0.2s (min 0.25s)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="speedCost">100</span> points</div>
<button id="buySpeedBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">point multiplier</div>
<div class="shop-item-level">level: <span id="pointLevel">0</span>/10</div>
</div>
<div class="shop-item-desc">decrease point divisor by 0.2 (more points per sell)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="pointCost">150</span> points</div>
<button id="buyPointBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">rarity magnet</div>
<div class="shop-item-level">level: <span id="magnetLevel">0</span>/5</div>
</div>
<div class="shop-item-desc">1.1x boost to uncollected rarities per level</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="magnetCost">500</span> points</div>
<button id="buyMagnetBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">point printer</div>
<div class="shop-item-level">level: <span id="printerLevel">0</span></div>
</div>
<div class="shop-item-desc">passive points generation (1pt/sec per level)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="printerCost">1000</span> points</div>
<button id="buyPrinterBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">duplicate chance</div>
<div class="shop-item-level">level: <span id="dupeLevel">0</span>/10</div>
</div>
<div class="shop-item-desc">1% chance per level to get +1 extra rarity on roll</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="dupeCost">800</span> points</div>
<button id="buyDupeBtn" class="small">upgrade</button>
</div>
</div>
<!-- POTIONS SECTION -->
<div class="potion-section">
<div class="potion-section-title">🧪 potions</div>
<div class="potion-grid">
<!-- 2x Luck -->
<div class="potion-item" data-potion="luck2x">
<div class="potion-emoji">✨</div>
<div class="potion-name">2x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">2,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck2x-count">0</span></div>
<button class="small" onclick="buyPotion('luck2x')">buy</button>
<button class="small" onclick="usePotion('luck2x')" style="margin-top: 4px;">use</button>
</div>
<!-- 4x Luck -->
<div class="potion-item" data-potion="luck4x">
<div class="potion-emoji">💫</div>
<div class="potion-name">4x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">5,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck4x-count">0</span></div>
<button class="small" onclick="buyPotion('luck4x')">buy</button>
<button class="small" onclick="usePotion('luck4x')" style="margin-top: 4px;">use</button>
</div>
<!-- 10x Luck -->
<div class="potion-item" data-potion="luck10x">
<div class="potion-emoji">🌟</div>
<div class="potion-name">10x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">15,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck10x-count">0</span></div>
<button class="small" onclick="buyPotion('luck10x')">buy</button>
<button class="small" onclick="usePotion('luck10x')" style="margin-top: 4px;">use</button>
</div>
<!-- 50x Luck -->
<div class="potion-item" data-potion="luck50x">
<div class="potion-emoji">⭐</div>
<div class="potion-name">50x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">30,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck50x-count">0</span></div>
<button class="small" onclick="buyPotion('luck50x')">buy</button>
<button class="small" onclick="usePotion('luck50x')" style="margin-top: 4px;">use</button>
</div>
<!-- 100x Luck -->
<div class="potion-item" data-potion="luck100x">
<div class="potion-emoji">🔥</div>
<div class="potion-name">100x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">45,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck100x-count">0</span></div>
<button class="small" onclick="buyPotion('luck100x')">buy</button>
<button class="small" onclick="usePotion('luck100x')" style="margin-top: 4px;">use</button>
</div>
<!-- 150x Luck -->
<div class="potion-item" data-potion="luck150x">
<div class="potion-emoji">💥</div>
<div class="potion-name">150x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">60,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck150x-count">0</span></div>
<button class="small" onclick="buyPotion('luck150x')">buy</button>
<button class="small" onclick="usePotion('luck150x')" style="margin-top: 4px;">use</button>
</div>
<!-- 250x Luck -->
<div class="potion-item" data-potion="luck250x">
<div class="potion-emoji">⚡</div>
<div class="potion-name">250x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">80,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck250x-count">0</span></div>
<button class="small" onclick="buyPotion('luck250x')">buy</button>
<button class="small" onclick="usePotion('luck250x')" style="margin-top: 4px;">use</button>
</div>
<!-- 300x Luck (OMEGA) -->
<div class="potion-item" data-potion="luck300x">
<div class="potion-emoji">💎</div>
<div class="potion-name">OMEGA LUCK</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">150,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck300x-count">0</span></div>
<button class="small" onclick="buyPotion('luck300x')">buy</button>
<button class="small" onclick="usePotion('luck300x')" style="margin-top: 4px;">use</button>
</div>
<div class="potion-item" data-potion="luck800x">
<div class="potion-emoji">☁️</div>
<div class="potion-name">HEAVENLY LUCK</div>
<div class="potion-effect">20 seconds</div>
<div class="potion-cost">500,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck800x-count">0</span></div>
<button class="small" onclick="buyPotion('luck800x')">buy</button>
<button class="small" onclick="usePotion('luck800x')" style="margin-top: 4px;">use</button>
</div>
<div class="potion-item" data-potion="luck1500x">
<div class="potion-emoji">🍀</div>
<div class="potion-name">RAW LUCK</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">1,500,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck1500x-count">0</span></div>
<button class="small" onclick="buyPotion('luck1500x')">buy</button>
<button class="small" onclick="usePotion('luck1500x')" style="margin-top: 4px;">use</button>
</div>
<div class="potion-item" data-potion="duplicate">
<div class="potion-emoji">🎭</div>
<div class="potion-name">duplicate</div>
<div class="potion-effect">next 10 rolls x2</div>
<div class="potion-cost">5,000 pts</div>
<div class="potion-owned">owned: <span id="potion-duplicate-count">0</span></div>
<button class="small" onclick="buyPotion('duplicate')">buy</button>
<button class="small" onclick="usePotion('duplicate')" style="margin-top: 4px;">use</button>
</div>
</div>
</div>
</div>
<div class="page" id="page-3">
<h2 style="margin-top: 0;">gauntlets</h2>
<p style="font-size: 0.8em; opacity: 0.5; margin: -6px 0 12px;">collect all rarities in a tier to claim a reward!</p>
<div id="gauntletRollDisplay" style="font-size: 0.78em; opacity: 0.5; margin-bottom: 14px;">your rolls: 0</div>
<div id="gauntletContainer"></div>
</div>
<div class="page" id="page-4">
<h2 style="margin-top: 0;">mutations</h2>
<p style="font-size: 0.8em; opacity: 0.5; margin: -6px 0 12px;">combine two rarities for an unpredictable result!</p>
<div id="mutationsContainer"></div>
</div>
<div class="page" id="page-5">
<h2 style="margin-top: 0;">wishing well</h2>
<div class="well-container">
<div class="well-title">ancient wishing well</div>
<div class="well-subtitle">throw points in and make a wish...</div>
<div class="well-visual" id="wellVisual">
🌊
</div>
<div class="well-input-container">
<input
type="number"
id="wellInput"
class="well-input"
placeholder="enter points..."
min="1"
>
<div class="well-quick-btns">
<button class="well-quick-btn small" onclick="setWellAmount(10)">10</button>
<button class="well-quick-btn small" onclick="setWellAmount(50)">50</button>
<button class="well-quick-btn small" onclick="setWellAmount(100)">100</button>
<button class="well-quick-btn small" onclick="setWellAmount(500)">500</button>
</div>
<button id="throwWellBtn" class="well-throw-btn">throw points in</button>
</div>
<div class="well-status" id="wellStatus">ready to accept your offering!!</div>
<div class="well-timer" id="wellTimer"></div>
<div class="well-stats">
<div>total thrown: <span id="wellTotalThrown">0</span> points</div>
<div>total received: <span id="wellTotalReceived">0</span> points</div>
<div>times thrown: <span id="wellTimesThrown">0</span></div>
<div>success rate: <span id="wellSuccessRate">0%</span></div>
</div>
</div>
</div>
<div class="page" id="page-6">
<h2 style="margin-top: 0; margin-bottom: 20px;">settings</h2>
<div style="width: 100%; max-width: 400px; font-size: 0.9em; padding: 0 20px;">
<label style="display: block; margin-top: 12px;">theme:</label>
<select id="themeSelect" style="width: 100%; margin-top: 4px;">
<option value="black">black (default)</option>
<option value="white">white</option>
<option value="custom">custom</option>
</select>
<input type="color" id="customColor" style="display:none; width: 100%; margin-top: 8px;">
<small class="helper" id="customTextColorLabel" style="display:none; margin-top:6px;">text color</small>
<input type="color" id="customTextColor" style="display:none; width: 100%; margin-top: 4px;">
<label style="display: block; margin-top: 16px;">text size:</label>
<input type="range" id="textSize" min="12" max="28" value="16" style="width: 100%; margin-top: 4px;">
<label style="display: block; margin-top: 12px;"><input type="checkbox" id="rgbBg"> RGB background</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="wackyText"> wacky text size</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="chaosMode"> ADHD mode</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">font:</label>
<select id="fontSelect" style="width: 100%; margin-top: 4px;">
<option value="default">default</option>
<option value="serif">serif</option>
<option value="mono">monospace</option>
<option value="dyslexic">OpenDyslexic</option>
</select>
<label style="display: block; margin-top: 16px;">seasonal particles:</label>
<select id="seasonSelect" style="width: 100%; margin-top: 4px;">
<option value="none">none</option>
<option value="winter">winter ❄️</option>
<option value="spring">spring 🌸</option>
<option value="summer">summer ☀️</option>
<option value="fall">fall 🍁</option>
</select>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;"><input type="checkbox" id="devOverlay"> developer overlay</label>
<button id="erudaBtn" class="small" style="display: block; margin-top: 8px; width: 100%;">enable eruda once</button>
<small class="helper" style="margin-top: 4px;">be careful, eruda gives you access to the whole client-side of auth's RNG! you could easily corrupt or delete your save file accidentally if you don't know what you're doing!</small>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="muteMusic"> mute music</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="legacyMode"> legacy layout</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="rawNumbers"> raw numbers (no abbreviation)</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">background music:</label>
<select id="musicSelect" style="width: 100%; margin-top: 4px;">
<option value="default">Toby Fox - WELCOME TO THE CITY (default)</option>
<option value="wavelocity">leon chang - wavelocity</option>
<option value="nocturne">Chopin - Nocturne op.9 No.2</option>
<option value="fallout">tsubi club - ( fallout )</option>
</select>
<label style="display: block; margin-top: 16px;">upload custom music:</label>
<input type="file" id="customMusicUpload" accept="audio/*" style="width: 100%; margin-top: 4px; padding: 4px;">
<small class="helper" style="margin-top: 4px;">max 100MB total -- not uploaded to a server!</small>
<div id="customMusicList" style="margin-top: 12px; display: none;">
<label style="display: block; margin-bottom: 8px;">your custom tracks:</label>
<div id="customTracksList"></div>
</div>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">particle density:</label>
<select id="particleDensity" style="width: 100%; margin-top: 4px;">
<option value="low">low (50 particles)</option>
<option value="medium">medium (200 particles)</option>
<option value="high">high (400 particles)</option>
</select>
<label style="display: block; margin-top: 16px;">background pattern:</label>
<select id="bgPattern" style="width: 100%; margin-top: 4px;">
<option value="none">none (solid)</option>
<option value="dots">dots</option>
<option value="grid">grid</option>
<option value="waves">waves</option>
<option value="diagonal">diagonal lines</option>
</select>
<label style="display: block; margin-top: 16px;">custom roll button text:</label>
<input type="text" id="customRollText" placeholder="roll" maxlength="30" style="width: 100%; margin-top: 4px; padding: 8px;">
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">inventory style:</label>
<select id="inventoryStyle" style="width: 100%; margin-top: 4px;">
<option value="compact">compact (default)</option>
<option value="comfy">comfy</option>
<option value="card">card grid</option>
</select>
<label style="display: block; margin-top: 12px;">spinner style:</label>
<select id="spinnerStyle" style="width: 100%; margin-top: 4px;">
<option value="slot">slot machine (default)</option>
<option value="fade">fade in place</option>
<option value="none">no animation</option>
</select>
<label style="display: block; margin-top: 12px;">roll button size:</label>
<select id="rollBtnSize" style="width: 100%; margin-top: 4px;">
<option value="normal">normal (default)</option>
<option value="small">small</option>
<option value="large">large</option>
<option value="huge">huge</option>
</select>
<label style="display: block; margin-top: 12px;">accent color:</label>
<input type="color" id="accentColor" value="#dcdcdc" style="width: 100%; margin-top: 4px; height: 36px;">
<small class="helper">used for rare item highlights and borders</small>
<label style="display: block; margin-top: 10px;"><input type="checkbox" id="blurPanels"> frosted glass panels</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="hideCursor"> hide custom cursor</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="hideLuckBreakdown"> hide luck breakdown text</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="compactMode"> compact mode</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="reduceMotion"> reduce motion</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="highContrast"> high contrast</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="largeTargets"> larger click targets</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">roll sound:</label>
<select id="rollSound" style="width: 100%; margin-top: 4px;">
<option value="none">none (default)</option>
<option value="click">click</option>
<option value="whoosh">whoosh</option>
<option value="coin">coin</option>
</select>
<label style="display: block; margin-top: 16px;">"rare" threshold (1/X and rarer):</label>
<input type="number" id="rareThreshold" min="0" value="1000" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">defines what counts as "rare" — used for highlights, confetti, and the rolls-since-rare counter</small>
<label style="display: block; margin-top: 16px;">confetti threshold (1/X and rarer, 0 = off):</label>
<input type="number" id="confettiThreshold" min="0" value="0" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">show confetti when you roll something rarer than 1/X</small>
<label style="display: block; margin-top: 16px;">auto-sell threshold (sell rarities below 1/X, 0 = off):</label>
<input type="number" id="autoSellThreshold" min="0" value="0" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">automatically sells any rarity with denominator below this value for points</small>
<label style="display: block; margin-top: 16px;">cutscene threshold (only play cutscenes at 1/X and rarer, 0 = all):</label>
<input type="number" id="cutsceneThreshold" min="0" value="0" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">rarities below this won't play their cutscene even if one exists</small>
<hr class="sep" style="margin: 20px 0;">
<div id="settingsTransferContainer" style="margin-top: 20px;">
<div style="margin-bottom: 6px; opacity: 0.7;">settings transfer</div>
<div id="settingsTransferCode" style="font-size: 0.75em; word-break: break-all; background: var(--overlay-bg); border: 1px solid var(--border-color); padding: 6px 8px; border-radius: 3px; max-height: 3.5em; overflow: hidden; margin-bottom: 6px; user-select: all; opacity: 0.6; transition: max-height 0.2s ease;"></div>
<div style="display: flex; gap: 6px; flex-wrap: wrap; align-items: center;">
<button class="small" id="exportSettingsBtn">copy</button>
<button class="small" id="downloadSettingsBtn">download</button>
<button class="small" id="refreshSettingsBtn">refresh</button>
<button class="small" id="importSettingsBtn">import</button>
<button class="small" id="showMoreSettingsBtn" style="opacity: 0.5; display: none;">show more</button>
</div>
</div>
<div id="saveTransferContainer" style="margin-top: 14px;">
<div style="margin-bottom: 6px; opacity: 0.7;">save data transfer</div>
<div id="saveTransferCode" style="font-size: 0.75em; word-break: break-all; background: var(--overlay-bg); border: 1px solid var(--border-color); padding: 6px 8px; border-radius: 3px; max-height: 3.5em; overflow: hidden; margin-bottom: 6px; user-select: all; opacity: 0.6; transition: max-height 0.2s ease;"></div>
<div style="display: flex; gap: 6px; flex-wrap: wrap; align-items: center;">
<button class="small" id="exportSaveBtn">copy</button>
<button class="small" id="downloadSaveBtn">download</button>
<button class="small" id="refreshSaveBtn">refresh</button>
<button class="small" id="importSaveBtn">import</button>
<button class="small" id="showMoreSaveBtn" style="opacity: 0.5; display: none;">show more (do not press)</button>
</div>
</div>
<hr class="sep" style="margin: 20px 0;">
<div style="margin-bottom: 6px; opacity: 0.7;">cloud backups</div>
<div id="cloudBackupSection"></div>
<hr class="sep" style="margin: 20px 0;">
<div style="margin-bottom: 6px; opacity: 0.7;">leaderboard</div>
<div id="leaderboardSection"></div>
</div>
</div>
<div class="page" id="page-7">
<h2 style="margin-top: 0;">links and more</h2>
<!--
<button id="rankedModeBtn" class="lazy" style="margin-bottom: 20px; width: 100%; max-width: 400px; font-size: 1.1em; padding: 12px; background: linear-gradient(90deg, #ff6b6b, #4ecdc4); color: #000; border: none; font-weight: bold;">
ranked mode
</button>
-->
<script>
const rankedBtn = document.getElementById('rankedModeBtn');
if (rankedBtn) {
rankedBtn.addEventListener('click', function() {
window.location.href = 'ranked.html';
});
}
</script>
<a class="lazy" href="/leaderboard.html">LEADERBOARD!</a>
<div id="resetContainer" class="lazy">
<button id="resetBtn">reset data...</button>
</div>
<button id="generateRunCard" class="lazy" style="margin-top: 10px;">generate run card</button>
<div id="playtimeDisplay" class="lazy">total playtime: 0s</div>
<br><br>
<a class="lazy" href="credits.html">credits</a>
<a class="lazy" href="http://authsrng.web.fc2.com/">lite version</a>
<a class="lazy" href="FAQ.html">FAQ</a>
<br><br>
<p>join us on...</p>
<div class="image-column">
<a href="https://github.com/auth1ery/auths-RNG" class="image-link">
<span class="link-text">github</span>
</a>
<a href="https://discord.gg/mTDw8jJYqX" class="image-link">
<span class="link-text">discord</span>
</a>
<a href="https://www.reddit.com/r/authsRNG/" class="image-link">
<span class="link-text">reddit</span>
</a>
<a href="https://nerimity.com/i/K0zUp" class="image-link">
<span class="link-text">nerimity</span>
</a>
<a href="https://asterisk.authsrng.xyz" class="image-link">
<span class="link-text">asterisk</span>
</a>
</div>
<br>
<br>
<p>even more links...</p>
<div class="image-column">
<a href="https://stats.uptimerobot.com/TAmAzlTA1g" class="image-link">
<span class="link-text">status</span>
</a>
<a href="LICENSE.txt" class="image-link">
<span class="link-text">license</span>
</a>
<a href="https://authguy.nekoweb.org" class="image-link">
<span class="link-text">about me</span>
</a>
<a href="https://nightly.authsrng.xyz" class="image-link">
<span class="link-text">nightly build (unstable)</span>
</a>
</div>
<br><br>
<a href="http://s01.flagcounter.com/more/iljn"><img src="https://s01.flagcounter.com/count2/iljn/bg_FFFFFF/txt_000000/border_CCCCCC/columns_2/maxflags_10/viewers_0/labels_0/pageviews_0/flags_0/percent_0/" alt="Flag Counter" border="0" loading="lazy"></a>
<img src="https://hitscounter.dev/api/hit?url=https%3A%2F%2Fauthsrng.xyz&label=auth%27s+RNG&icon=cloud-check-fill&color=%23ea868f&message=&style=flat&tz=UTC" loading="lazy">
<br>
<br>
<br>
<br>
<p>feed my pet while you're at it:</p>
<a href="https://tamanotchi.world/29830c"><img src="https://tamanotchi.world/i/29830" alt="It's tamaNOTchi! Click to feed!" loading="lazy"></a>
<br>
</div>
</div>
<div class="page-dots">
<div class="page-dot active" data-page="0"></div>
<div class="page-dot" data-page="1"></div>
<div class="page-dot" data-page="2"></div>
<div class="page-dot" data-page="3"></div>
<div class="page-dot" data-page="4"></div>
<div class="page-dot" data-page="5"></div>
<div class="page-dot" data-page="6"></div>
</div>
<button class="page-arrow left" id="prevPage">‹</button>
<button class="page-arrow right" id="nextPage">›</button>
<div class="swipe-indicator">swipe to navigate!!!</div>
<script src="engine/xoshiro256ss.js" defer></script>
<script src="engine/pity.js" defer></script>
<script src="engine/streak.js" defer></script>
<script src="engine/rng.js" defer></script>
<script src="engine/roller.js" defer></script>
<script src="engine/bcore.js" defer></script>
<script src="assets/scripts/rarities.js" defer></script>
<script src="assets/scripts/rarityStyle.js" defer></script>
<script src="assets/scripts/main.js" defer></script>
<script src="assets/scripts/cloud-backup.js" defer></script>
<script src="assets/scripts/leaderboard-submit.js" defer></script>
<script src="assets/scripts/cleanup.js" defer></script>
<!-- Notification Center -->
<button id="notifBell" title="notifications" aria-label="open notifications">
🔔
<span id="notifBadge" class="notif-badge"></span>
</button>
<div id="notifPanel">
<div class="notif-panel-header">
<span class="notif-panel-title">notifications</span>
<div class="notif-panel-btns">
<button class="small" id="notifMarkAllRead">mark all read</button>
<button class="small" id="notifClearAll">clear all</button>
</div>
</div>
<div id="notifList"></div>
<div id="notifEmpty" class="notif-empty">all caught up! no notifications yet :)</div>
</div>
<script src="assets/scripts/settings.js" defer></script>
<script src="assets/scripts/jukebox.js" defer></script>
<div id="cutsceneOverlay">
<video id="cutsceneVideo" preload="none"></video>
</div>
<div id="custom-cursor">
<div class="circle"></div>
<div class="dot"></div>
<div class="plus"></div>
</div>
<div id="anomalyPopup"></div>
<div id="confirmModal">
<div class="modal-content">
<h3 id="modalTitle"></h3>
<p id="modalText"></p>
<div class="modal-buttons">
<button id="modalConfirm">confirm</button>
<button id="modalCancel">cancel</button>
</div>
</div>
</div>
<div id="luckBoostOverlay">
<div id="luckTimer">60</div>
<div id="luckFooter">4x luck</div>
</div>
<div id="devOverlayPanel"></div>
<canvas id="seasonCanvas"></canvas>
<div id="interaction-lightup"></div>
<div id="indexModal">
<div class="index-content">
<div class="index-header">
<h3 style="margin: 0;">rarity index</h3>
<button class="index-close" id="indexClose">×</button>
</div>
<div class="index-stats" id="indexStats">0/0 collected</div>
<input type="text" id="indexSearch" class="index-search" placeholder="search rarities...">
<div class="index-list" id="indexList"></div>
</div>
</div>
<div id="wellResultModal" class="well-result">
<div class="well-result-icon" id="wellResultIcon">wee</div>
<div class="well-result-text" id="wellResultText">the well grants your wish!</div>
<div class="well-result-amount" id="wellResultAmount">+100 points</div>
<button class="well-result-close" onclick="closeWellResult()">okay</button>
</div>
<div id="rollChoiceModal" style="display:none;position:fixed;inset:0;background:rgba(0,0,0,0.85);z-index:10005;align-items:center;justify-content:center;">
<div class="modal-content" style="min-width:280px;">
<div id="rollChoiceRarity" style="font-size:1.2em;margin-bottom:4px;"></div>
<div id="rollChoiceChance" style="font-size:0.8em;opacity:0.5;margin-bottom:20px;"></div>
<div style="display:flex;gap:10px;justify-content:center;">
<button id="rollChoiceSell" class="small" style="color:#ffb86b;">sell</button>
<button id="rollChoiceKeep" class="small" style="color:#88cc88;">keep</button>
<button id="rollChoicePass" class="small" style="opacity:0.5;">pass</button>
</div>
<div id="rollChoiceSellAmt" style="font-size:0.75em;opacity:0.4;margin-top:10px;"></div>
</div>
</div>
<div id="activePotionsDisplay" class="active-potions-display" style="display: none;">
<div class="active-potions-title">active potions</div>
<div id="activePotionsList"></div>
</div>
<script>
const toggleBtn = document.createElement('button');
toggleBtn.textContent = "auto roll (OFF)";
toggleBtn.id = "autoRollBtn";
document.body.appendChild(toggleBtn);
let autoRollInterval = null;
toggleBtn.addEventListener('click', () => {
toggleBtn.classList.toggle('active');
const isActive = toggleBtn.classList.contains('active');
toggleBtn.textContent = isActive ? "auto roll (ON)" : "auto roll (OFF)";
if (isActive) {
autoRollInterval = setInterval(() => {
if (document.hidden) return;
if (isCutscenePlaying) return; // add this
const rollBtn = document.getElementById('rollBtn');
if (rollBtn && !rollBtn.disabled) rollBtn.click();
}, 500);
} else {
clearInterval(autoRollInterval);
}
});
</script>
<script>
// the custom cursor design is stupid
if (window.matchMedia("(pointer: fine)").matches) {
const cursor = document.getElementById('custom-cursor');
const plus = cursor.querySelector('.plus');
let rotatePositive = true;
window.addEventListener('mousemove', e => {
cursor.style.left = e.clientX + 'px';
cursor.style.top = e.clientY + 'px';
});
function animateClick() {
cursor.style.transform = 'translate(-50%, -50%) scale(1.3)';
cursor.classList.add('glow');
if (rotatePositive) {
plus.style.transform = 'translate(-50%, -50%) rotate(15deg)';
} else {
plus.style.transform = 'translate(-50%, -50%) rotate(-15deg)';
}
rotatePositive = !rotatePositive;
setTimeout(() => {
cursor.style.transform = 'translate(-50%, -50%) scale(1)';
cursor.classList.remove('glow');
plus.style.transform = 'translate(-50%, -50%) rotate(0deg)';
}, 148);
}
window.addEventListener('mousedown', animateClick);
} else {
const cursor = document.getElementById('custom-cursor');
if (cursor) cursor.style.display = 'none';
document.body.style.cursor = '';
}
</script>