This works great!
But I was wondering if this usage could be supported as well...
[SerializeField]
[MinMaxSlider(0f, 2f)]
private (float min, float max) intensity = (1f, 2f);
As it's easier to read than using 2 different variables and passing 4 parameters to MinMaxSlider (plus having to declare one as [HideInInspector])... or accessing via intensity.x and intensity.y when using a Vector2, which doesn't make much sense semantically
This works great!
But I was wondering if this usage could be supported as well...
As it's easier to read than using 2 different variables and passing 4 parameters to
MinMaxSlider(plus having to declare one as[HideInInspector])... or accessing viaintensity.xandintensity.ywhen using aVector2, which doesn't make much sense semantically