diff --git a/src/CFBG.cpp b/src/CFBG.cpp index 0e0cb7a..b7d13aa 100644 --- a/src/CFBG.cpp +++ b/src/CFBG.cpp @@ -363,7 +363,7 @@ void CFBG::ValidatePlayerForBG(Battleground* bg, Player* player) TeamId teamId{ player->GetBgTeamId() }; - if (player->GetTeamId(true) == teamId) + if (player->GetTeamId() == teamId) return; BGData& bgdata = player->GetBGData(); @@ -432,15 +432,15 @@ CFBG::RandomSkinInfo CFBG::GetRandomRaceMorph(TeamId team, uint8 playerClass, ui void CFBG::SetFakeRaceAndMorph(Player* player) { - if (!player->InBattleground() || player->GetTeamId(true) == player->GetBgTeamId() || IsPlayerFake(player)) + if (!player->InBattleground() || player->GetTeamId() == player->GetBgTeamId() || IsPlayerFake(player)) return; // generate random race and morph - RandomSkinInfo skinInfo{ GetRandomRaceMorph(player->GetTeamId(true), player->getClass(), player->getGender()) }; + RandomSkinInfo skinInfo{ GetRandomRaceMorph(player->GetTeamId(), player->getClass(), player->getGender()) }; uint8 selectedRace = player->GetPlayerSetting("mod-cfbg", SETTING_CFBG_RACE).value; - if (!RandomizeRaces() && selectedRace && IsRaceValidForFaction(player->GetTeamId(true), selectedRace)) + if (!RandomizeRaces() && selectedRace && IsRaceValidForFaction(player->GetTeamId(), selectedRace)) { skinInfo.first = selectedRace; skinInfo.second = GetMorphFromRace(skinInfo.first, player->getGender()); @@ -451,7 +451,7 @@ void CFBG::SetFakeRaceAndMorph(Player* player) skinInfo.first, skinInfo.second, player->TeamIdForRace(skinInfo.first), - player->getRace(true), + player->getRace(), player->GetDisplayId(), player->GetNativeDisplayId(), player->GetTeamId(true) @@ -586,7 +586,7 @@ bool CFBG::SendRealNameQuery(Player* player) data << uint8(0); // added in 3.1; if > 1, then end of packet data << player->GetName(); // played name data << uint8(0); // realm name for cross realm BG usage - data << uint8(player->getRace(true)); + data << uint8(player->getRace()); data << uint8(player->getGender()); data << uint8(player->getClass()); data << uint8(0); // is not declined @@ -597,7 +597,7 @@ bool CFBG::SendRealNameQuery(Player* player) bool CFBG::IsPlayingNative(Player* player) { - return player->GetTeamId(true) == player->GetBGData().bgTeamId; + return player->GetTeamId() == player->GetBGData().bgTeamId; } bool CFBG::CheckCrossFactionMatch(BattlegroundQueue* queue, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) diff --git a/src/CFBG_SC.cpp b/src/CFBG_SC.cpp index bee6bc5..6230ed9 100644 --- a/src/CFBG_SC.cpp +++ b/src/CFBG_SC.cpp @@ -117,7 +117,7 @@ class CFBG_Player : public PlayerScript return; } - if (player->GetTeamId(true) != player->GetBgTeamId()) + if (player->GetTeamId() != player->GetBgTeamId()) { sCFBG->FitPlayerInTeam(player, player->GetBattleground() && !player->GetBattleground()->isArena(), player->GetBattleground()); } @@ -179,7 +179,7 @@ class CFBG_Player : public PlayerScript bool OnReputationChange(Player* player, uint32 factionID, int32& standing, bool /*incremental*/) override { uint32 repGain = player->GetReputation(factionID); - TeamId teamId = player->GetTeamId(true); + TeamId teamId = player->GetTeamId(); if ((factionID == FACTION_FROSTWOLF_CLAN && teamId == TEAM_ALLIANCE) || (factionID == FACTION_STORMPIKE_GUARD && teamId == TEAM_HORDE))