diff --git a/docs/conditions.md b/docs/conditions.md index 2517887d..1d2b9a95 100644 --- a/docs/conditions.md +++ b/docs/conditions.md @@ -376,7 +376,8 @@ CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET Always 0

0 = Player
1 = WorldObject

-
+ +The core iterates over all TextIDs for that menu from smallest to largest and keeps overwriting TextID when conditions pass, so the last matching row wins.