Since the addition of the Vulkan wave size hack, I've noticed that the following error appears in the Unity 6 console when running the prefix sum shaders:
Local keyword VULKAN doesn't exist in the compute shader.
This is on Unity 6000.0.34, in Windows under the Vulkan Graphics API. Having looked at my buffers in RenderDoc, there does not seem to be any issues with the prefix summation. I assume that the non-vulkan fallback is working as intended.
Since the addition of the Vulkan wave size hack, I've noticed that the following error appears in the Unity 6 console when running the prefix sum shaders:
This is on Unity 6000.0.34, in Windows under the Vulkan Graphics API. Having looked at my buffers in RenderDoc, there does not seem to be any issues with the prefix summation. I assume that the non-vulkan fallback is working as intended.