Multiplayer games tend to need a way to communicate between clients.
Hosted server/client should be fine for now, may need to offload to a central server at some point.
Avatar movement synchronization, and tower placement are probably step 1/2.
I'm looking at kryonet for server/client connection management.
Multiplayer games tend to need a way to communicate between clients.
Hosted server/client should be fine for now, may need to offload to a central server at some point.
Avatar movement synchronization, and tower placement are probably step 1/2.
I'm looking at kryonet for server/client connection management.