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init.lua
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791 lines (628 loc) · 24.7 KB
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--##################################################
-- presented by Gundul: >>> Interkom <<<
-- Communication and stuff exchange between servers
--##################################################
interkom = {}
local storage = minetest.get_mod_storage()
interkom.whitelist = {}
interkom.tempcheck = {}
interkom.playerselect = {}
interkom.serverselect = {}
interkom.reconnect = false
local path = minetest.get_modpath(minetest.get_current_modname())
local wpath = minetest.get_worldpath().."/Lilly"
local timer = 0
local ctime = interkom.intervall or 5
local blwait = interkom.blacklist or 60
-- Textcolors
local green = '#00FF00'
local red = '#FF0000'
local orange = '#FF6700'
local formcolor = '#000000'
dofile(path.."/settings.lua")
-- global step for server action queue
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= ctime then
interkom.online = interkom.file_exists(wpath.."/Servers")
if interkom.name then
local aktion = interkom.readlines(wpath.."/"..interkom.name..".action")
if aktion and aktion ~= {} then
for i in pairs(aktion) do
interkom.command(aktion[i])
interkom.delete(wpath.."/"..interkom.name..".action",aktion[i])
end
end
if interkom.online and interkom.reconnect then
local file = wpath.."/"..interkom.name..".players"
local rplayers = minetest.get_connected_players()
interkom.server(false)
interkom.server(true)
minetest.after(1,function(file)
local input = interkom.readlines(file)
for _,player in ipairs(minetest.get_connected_players()) do
table.insert(input,player:get_player_name().."\n")
minetest.safe_file_write(file, table.concat(input, "\n"))
interkom.tempcheck[player:get_player_name()] = {}
end
minetest.chat_send_all(core.colorize(orange, ">>> INTERKOM <<<")..core.colorize(green, " Folders are synchronized again, you can continue to use interkom"))
end, file)
end
interkom.reconnect = not interkom.online
timer = 0
end
end
end)
-- load whitelist from file
function interkom.open()
local load = storage:to_table()
interkom.whitelist = load.fields
end
-- save whitelist to file
function interkom.save()
storage:from_table({fields=interkom.whitelist})
end
-- string split function
function interkom.split(inputstr, sep)
if not sep then sep = "," end
local t={}
local i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
-- function to show trading gui
function interkom.gui(playername,selected_server,player)
local file = wpath.."/Servers"
local lines,liststr = interkom.readlines(file)
local playerlist = ""
local plines = {}
if not selected_server then
selected_server = lines[1]
interkom.serverselect[playername] = lines[1]
end
if interkom.serveronline(selected_server) then
local file = wpath.."/"..selected_server..".players"
plines,playerlist = interkom.readlines(file)
end
minetest.show_formspec(playername, "interkom:tradegui",
"size[8,8.5;]"..
"label[0,-0.1;"..core.colorize(orange,"Connected Servers").."]"..
"label[5.3,-0.1;"..core.colorize(orange,"Connected Players").."]"..
"textlist[0,0.3;2.5,3;selected_server;"..liststr..";selected;false]"..
"list[current_player;main;0,4.5;8,4;]"..
"button[3,2.5;2,0.5;send;Send]"..
"button_exit[3,3.5;2,0.5;exit;Close]"..
"list[detached:"..playername.."_interkom;myinterkom;3,0;2,2;]"..
"textlist[5.3,0.3;2.5,3;selected_player;"..playerlist..";selectedpl;false]"
)
end
-- formspec interpretation
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "interkom:tradegui" and player then -- The form name and player must be online
local file = wpath.."/Servers"
local lines,liststr = interkom.readlines(file)
local playerlist = ""
local plines = {}
local myname = player:get_player_name()
local event = minetest.explode_textlist_event(fields.name) -- get values of what was clicked
--minetest.chat_send_all(dump(fields))
-- button close is pressed
if fields.exit or fields.quit then
local inv = minetest.get_inventory({type="detached", name=myname.."_interkom" })
local pinv = player:get_inventory()
for sec = 1,5,1 do
for j = 1,4,1 do
local stack = inv:get_stack("myinterkom", j)
local pstack = inv:remove_item("myinterkom",stack)
pinv:add_item("main", pstack)
end
end
return false
end
-- button Send is pressed
if fields.send then
if not interkom.playerselect[myname] or not interkom.serverselect[myname] then
minetest.chat_send_player(myname,core.colorize(red,"ERROR: ")..core.colorize(green," No player and/or server selected"))
return false
end
local inv = minetest.get_inventory({type="detached", name=myname.."_interkom" })
for sec = 1,5,1 do
for i = 1,4,1 do
local stack = inv:get_stack("myinterkom", i)
local meta = minetest.deserialize(stack:get_metadata()) or nil
local stackname = stack:get_name().." "..stack:get_count()
if stackname ~= " 0" and not meta then
if interkom.send_stuff(myname,interkom.playerselect[myname],interkom.serverselect[myname],stackname) then
inv:remove_item("myinterkom",stackname)
end
end
end
end
return false
end
-- select server from the list
if fields.selected_server then
local server = interkom.split(fields.selected_server,":")
if not server then return end
if server[1] == "CHG" then
local num = tonumber(server[2])
interkom.serverselect[myname] = lines[num]
interkom.gui(myname,lines[num],player)
end
end
-- select player from the list
if fields.selected_player then
local player = interkom.split(fields.selected_player,":")
if not player then return end
if interkom.serverselect[myname] then
file = wpath.."/"..interkom.serverselect[myname]..".players"
plines,playerlist = interkom.readlines(file)
end
if player[1] == "CHG" then
local num = tonumber(player[2])
interkom.playerselect[myname] = plines[num]
interkom.gui(myname,interkom.serverselect[myname],plines[num])
end
end
end
end)
-- function to send stuff
function interkom.send_stuff(name,pname,sname,message)
if pname and sname and message then
local supported = true
-- check for unusual stacksizes
local stack = ItemStack(message)
local tool = false
local sendpriv = minetest.get_player_privs(name)
local max = stack:get_stack_max()
if stack:get_stack_max() == 1 then tool = true end
if sendpriv.lessismore and name ~= pname then max = 5 end
if stack:get_count() > max then
stack:set_count(max)
message = stack:to_string()
end
--check valid stacknames
if stack:get_name() == "" then supported = false end
if not interkom.serveronline(sname) then
minetest.chat_send_player(name,core.colorize(red,"Server "..sname.." ist not online at the moment"))
return false
else
if not interkom.playeronline(pname,sname) then
minetest.chat_send_player(name,core.colorize(red,"Player "..pname.."@"..sname.." is not online at the moment"))
return false
else
if supported and not tool then
interkom.saveAC(sname,"GIV,"..name..","..interkom.name..","..pname..","..message)
minetest.chat_send_player(name,core.colorize(green,">> Stuff send to: ")..core.colorize(orange,pname.."@"..sname))
return true
else
if supported and not tool then
minetest.chat_send_player(name,core.colorize(red,">> ERROR: ")..core.colorize(green,"You do not have (or contains meta) ")..core.colorize(orange,message))
return false
else
if not tool then
minetest.chat_send_player(name,core.colorize(red,">> ERROR: ")..core.colorize(orange,"> "..message.." <")..core.colorize(green," -- Enter stackname like modname:name # (example: default:stone 25)"))
return false
else
minetest.chat_send_player(name,core.colorize(red,">> ERROR: ")..core.colorize(green,"You can not send tools"))
return false
end
end
end
end
end
end
end
-- checks if file is available
function interkom.file_exists(file)
local f = io.open(file, "r")
if f then f:close() end
return f ~= nil
end
-- read a File line by line
function interkom.readlines(file)
if not interkom.file_exists(file) then
--minetest.chat_send_all("File does not exist")
return {}
end
local lines = {}
local liststr = ""
for line in io.lines(file) do
lines[#lines + 1] = line
if #lines > 1 then
liststr = liststr..","..line
else
liststr = liststr..line
end
end
return lines,liststr
end
-- delete line with "data" from file fname
function interkom.delete(fname,data)
local input = interkom.readlines(fname)
for i in pairs(input) do
if input[i] == data then
table.remove(input,i)
end
end
minetest.safe_file_write(fname, table.concat(input, "\n"))
end
-- register dummy player on server start
function interkom.create_playerfile()
local pname = "sayang2_macan_liar"
local fname = wpath.."/"..interkom.name..".players"
local input = interkom.readlines(fname)
table.insert(input,pname.."\n")
minetest.safe_file_write(fname, table.concat(input, "\n"))
interkom.delete(fname,pname)
end
-- register/unregister server with name from settings.lua
function interkom.server(modus)
local fname = wpath.."/Servers"
if modus then
local input = interkom.readlines(fname)
table.insert(input,interkom.name.."\n")
minetest.safe_file_write(fname, table.concat(input, "\n"))
interkom.create_playerfile()
else
interkom.delete(fname,interkom.name)
end
end
-- function checks if a certain player is online
function interkom.playeronline(name,server)
local pnames = interkom.readlines(wpath.."/"..server..".players")
for l in pairs(pnames) do
if pnames[l] == name then return true end
end
return false
end
-- function checks if a certain server is online
function interkom.serveronline(server)
local snames = interkom.readlines(wpath.."/Servers")
for l in pairs(snames) do
if snames[l] == server then return true end
end
return false
end
-- function to save servers actionqueue
function interkom.saveAC(server,code)
local fname = wpath.."/"..server..".action"
local input = interkom.readlines(fname)
table.insert(input,code.."\n")
minetest.safe_file_write(fname, table.concat(input, "\n"))
end
--function executing commands in actionqueue
function interkom.command(code)
local perintah = interkom.split(code)
minetest.log("action","[Interkom] "..code)
if perintah[1] == "MSG" then
-- this checks for komma in message and revokes splitting
local message = ""
local i = 5
while perintah[i] do
if i == 5 then
message = message..perintah[i]
else
message = message..","..perintah[i]
end
i = i + 1
end
minetest.chat_send_player(perintah[4],core.colorize(green,perintah[2].."@"..perintah[3]..": ")..core.colorize(orange,message))
elseif perintah[1] == "GIV" then
local stack = ItemStack(perintah[5])
if stack:is_known() then
local checkhere = minetest.encode_base64(perintah[4]..perintah[2]..perintah[3])
if interkom.whitelist[checkhere] or perintah[2] == "Customs" then
minetest.chat_send_player(perintah[4],core.colorize(orange,perintah[2].."@"..perintah[3])..core.colorize(green," send you ")..core.colorize(orange,perintah[5]))
interkom.checkstuff(perintah[4],perintah[5],false)
else
local name = perintah[4]
local invloop = 1
if not interkom.tempcheck[name] then
interkom.tempcheck[name] = {}
end
if not interkom.tempcheck[name][1] then
minetest.chat_send_player(perintah[4],core.colorize(red, ">>> ")..core.colorize(green,"You have ")..core.colorize(orange,blwait)..core.colorize(green," seconds to enter ")..core.colorize(orange,"/ok")..core.colorize(green," to accept and to whitelist ")..core.colorize(orange,perintah[2].."@"..perintah[3])..core.colorize(red, " <<<"))
end
minetest.chat_send_player(perintah[4],core.colorize(orange,perintah[2].."@"..perintah[3])..core.colorize(green," wants to send you ")..core.colorize(orange,perintah[5]))
while interkom.tempcheck[name][invloop] do
invloop = invloop + 1
end
interkom.tempcheck[name][invloop]={sender = perintah[2],server = perintah[3],stuff = perintah[5]}
minetest.after(blwait, function(name)
if interkom.tempcheck[name][1] then
local count = 1
while interkom.tempcheck[name][count] do
interkom.tempcheck[name][count] = nil
count = count +1
end
end
end, name)
end
interkom.saveAC(perintah[3],"MSG,".."Customs,"..interkom.name..","..perintah[2]..",".." >OK<")
else
minetest.chat_send_player(perintah[4],core.colorize(red,">>> CUSTOMS REJECTED: ")..core.colorize(orange,perintah[5])..core.colorize(green," from "..perintah[2].."@"..perintah[3]))
interkom.saveAC(perintah[3],"GIV,".."Customs,"..interkom.name..","..perintah[2]..","..perintah[5])
interkom.saveAC(perintah[3],"MSG,".."Customs,"..interkom.name..","..perintah[2]..",".."Stuff >REJECTED<")
end
elseif perintah[1] == "KIK" then
minetest.kick_player(perintah[4],perintah[5])
else
minetest.chat_send_all(core.colorize(red,"<<unknown command in ActionQueue>>"..dump(perintah)))
end
end
-- function to check if stuff is in inventory and valid
function interkom.checkstuff(name,message,remove,gui)
local player = minetest.get_player_by_name(name)
if not player then return false end
local inv = player:get_inventory()
if remove then
if inv:contains_item("main",message) then
local cstack = inv:remove_item("main",message)
local meta = minetest.deserialize(cstack:get_metadata()) or nil
if meta then
inv:add_item("main",cstack)
return false
else
return true
end
end
else
if inv:room_for_item("main",message) then
inv:add_item("main",message)
return true
else
local pos = player:get_pos()
minetest.spawn_item(pos, message)
minetest.chat_send_player(name,core.colorize(orange,"Inventory full, Items(s) dropped at your position"))
return true
end
end
return false
end
-- new chatcommand for private messages between servers
minetest.register_chatcommand("pm", {
params ="<name,server,message>",
description = "Send a private message to player on other server",
privs = {interact = true},
func = function(name,text)
local cmd = interkom.split(text)
local pname = cmd[1]
local sname = cmd[2]
local message = ""
local i = 3
while cmd[i] do
if i == 3 then
message = message..cmd[i]
else
message = message..","..cmd[i]
end
i = i + 1
end
if pname and sname and message then
if not interkom.serveronline(sname) then
minetest.chat_send_player(name,core.colorize(red,"Server "..sname.." ist not online at the moment"))
else
if not interkom.playeronline(pname,sname) then
minetest.chat_send_player(name,core.colorize(red,"Player "..pname.."@"..sname.." is not online at the moment"))
else
--do this and that
interkom.saveAC(sname,"MSG,"..name..","..interkom.name..","..pname..","..message)
minetest.chat_send_player(name,core.colorize(green,">> Message send to: ")..core.colorize(orange,pname.."@"..sname))
end
end
else
minetest.chat_send_player(name,core.colorize(red,"Syntax error! please use </pm playername,server,message>"))
end
end,
})
-- new chatcommand for sending stuff between servers
minetest.register_chatcommand("stuff", {
params ="<name,server,stuff>",
description = "Send your stuff to a player on an other server",
privs = {interact = true},
func = function(name,text)
local cmd = interkom.split(text)
local pname = cmd[1]
local sname = cmd[2]
local message = cmd[3]
if name and interkom.online then
interkom.gui(name,interkom.serverselect[name],interkom.playerselect[name])
return
elseif name and not interkom.online then
minetest.chat_send_player(name,core.colorize(orange,">>> INTERKOM WARNING <<< ")..core.colorize(green,"Folder sync failed, please contact your admin"))
end
--[[
if pname and sname and message then
local supported = string.match(message,":")
-- check for unusual stacksizes
local stack = ItemStack(message)
local tool = false
if stack:get_stack_max() == 1 then tool = true end
if stack:get_count() > stack:get_stack_max() then
stack:set_count(stack:get_stack_max())
message = stack:to_string()
end
--check valid stacknames
if stack:get_name() == "" then supported = false end
if not interkom.serveronline(sname) then
minetest.chat_send_player(name,core.colorize(red,"Server "..sname.." ist not online at the moment"))
else
if not interkom.playeronline(pname,sname) then
minetest.chat_send_player(name,core.colorize(red,"Player "..pname.."@"..sname.." is not online at the moment"))
else
if interkom.checkstuff(name,message,true) and supported and not tool then
interkom.saveAC(sname,"GIV,"..name..","..interkom.name..","..pname..","..message)
minetest.chat_send_player(name,core.colorize(green,">> Stuff send to: ")..core.colorize(orange,pname.."@"..sname))
else
if supported and not tool then
minetest.chat_send_player(name,core.colorize(red,">> ERROR: ")..core.colorize(green,"You do not have (or contains meta) ")..core.colorize(orange,message))
else
if not tool then
minetest.chat_send_player(name,core.colorize(red,">> ERROR: ")..core.colorize(orange,"> "..message.." <")..core.colorize(green," -- Enter stackname like modname:name # (example: default:stone 25)"))
else
minetest.chat_send_player(name,core.colorize(red,">> ERROR: ")..core.colorize(green,"You can not send tools"))
end
end
end
end
end
else
minetest.chat_send_player(name,core.colorize(red,"Syntax error! please use </stuff playername,server,stuff>"))
end]]
end,
})
--
minetest.register_chatcommand("interkom", {
params = "",
description = "Show Servername and connected servers",
privs = {interact = true},
func = function(name)
if interkom.name and interkom.online then
minetest.chat_send_player(name,core.colorize(green,"*** interkom loaded. This server is : ")..core.colorize(orange,interkom.name).."\n\n")
local file = wpath.."/Servers"
local lines = interkom.readlines(file)
-- print all line numbers and their contents
for k,v in pairs(lines) do
minetest.chat_send_player(name,core.colorize(green,'Connected Server' .. k .. ': ')..core.colorize(orange,lines[k]))
minetest.chat_send_player(name,core.colorize(green," Players:"))
local pnames = interkom.readlines(wpath.."/"..lines[k]..".players")
for l in pairs(pnames) do
minetest.chat_send_player(name,core.colorize(red," "..pnames[l]))
end
pnames = {}
minetest.chat_send_player(name,"\n\n")
end
else
minetest.chat_send_player(name,core.colorize(red,">>> WARNING <<<")..core.colorize(green," No servername set or sync error. Interkom NOT active !"))
end
end,
})
-- chatcommand to accept and whitelist other players stuff
minetest.register_chatcommand("ok", {
params = "",
description = "Accepts stuff and whitelists sending player",
privs = {interact = true},
func = function(name)
local count = 1
local sender = ""
local server = ""
local stuff = ""
if interkom.tempcheck[name][count] then
while interkom.tempcheck[name][count] do
sender = interkom.tempcheck[name][count].sender
server = interkom.tempcheck[name][count].server
stuff = interkom.tempcheck[name][count].stuff
interkom.checkstuff(name,stuff,false)
interkom.tempcheck[name][count] = nil
count = count + 1
end
local checkhere = minetest.encode_base64(name..sender..server)
minetest.chat_send_player(name,core.colorize(green,"## ACCEPTED ")..core.colorize(orange,sender.."@"..server)..core.colorize(green," added to whitelist"))
interkom.whitelist[checkhere] = "1"
interkom.tempcheck[name][1] = nil
interkom.save()
else
minetest.chat_send_player(name,core.colorize(orange,"## nothing to do ##"))
end
end,
})
-- chatcommand to blacklist players from sending stuff
minetest.register_chatcommand("bl", {
params = "<playername>@<servername>",
description = "added to blacklist, cannot send stuff to you anymore without asking",
privs = {interact = true},
func = function(name,arg)
if arg then
local cmd = interkom.split(arg,"@")
if #cmd > 1 then
local checkhere = minetest.encode_base64(name..cmd[1]..cmd[2])
if interkom.whitelist[checkhere] then
interkom.whitelist[checkhere] = nil
minetest.chat_send_player(name, core.colorize(green,">>> "..cmd[1].."@"..cmd[2].." blacklisted !"))
interkom.save()
else
minetest.chat_send_player(name, core.colorize(orange,">>> "..cmd[1].."@"..cmd[2].." unknown !"))
end
else
minetest.chat_send_player(name,core.colorize(orange,"## Syntax Error, use /bl playername@servername"))
end
end
end,
})
minetest.register_on_joinplayer(function(player)
local fname = wpath.."/"..interkom.name..".players"
local input = interkom.readlines(fname)
table.insert(input,player:get_player_name().."\n")
minetest.safe_file_write(fname, table.concat(input, "\n"))
interkom.tempcheck[player:get_player_name()] = {}
-- new inventory for sending stuff
local inv = minetest.create_detached_inventory(player:get_player_name().."_interkom", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 1024
end,
allow_put = function(inv, listname, index, stack, player)
return 1024
end,
allow_take = function(inv, listname, index, stack, player)
return 1024
end,
})
inv:set_size("myinterkom",4)
end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
local fname = wpath.."/"..interkom.name..".players"
interkom.delete(fname,pname)
end)
-- delete Server from list when it shutdowns
minetest.register_on_shutdown(function()
interkom.save()
interkom.server(false)
os.remove(wpath.."/"..interkom.name..".players")
end)
-- add Server to list on startup
--
-- on_shutdown is not called when server crashes !
if interkom.serveronline(interkom.name) then
interkom.server(false)
os.remove(wpath.."/"..interkom.name..".players")
end
-- add button to unified_inventory
if (minetest.get_modpath("unified_inventory")) then
unified_inventory.register_button("interkom", {
type = "image",
image = "interkom_stuffexchange.png",
tooltip = "Interkom - exchange stuff between servers",
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if not player_name then return end
if minetest.check_player_privs(player_name, {interact=true}) and interkom.online then
interkom.gui(player_name,interkom.serverselect[player_name],interkom.playerselect[player_name])
elseif not interkom.online then
minetest.chat_send_player(player_name,core.colorize(orange,"<<< INTERKOM WARNING >>> ")..core.colorize(green," Folder sync failed, please contact your admin"))
else
minetest.chat_send_player(player_name,core.colorize(red, "You need the")..core.colorize(green, " interact")..core.colorize(red," priv, please type")..core.colorize(green," /rules")..core.colorize(red," and search for the keyword"))
end
end,
})
end
-- make customs unavailable as player name
minetest.register_on_prejoinplayer(function(name, ip)
if not name then return end
if name == "Customs" then return "Sorry, this name is alreday taken" end
end)
-- new priv for too genrous people
minetest.register_privilege("lessismore", {
description = "The name says it all.",
give_to_singleplayer= false,
give_to_admin= false,
})
-- start mod by registering server
interkom.server(true)
interkom.open()
interkom.online = interkom.file_exists(wpath.."/Servers")