after godot version 4.5 , godot-cpp is versioned seperately and can be binded to any godot version by setting the apiversion variable when running scons. this means both 10rc and master can build for godot v4.6 and any older v4 version. this upgrade is necessary as on linux , the extension causes a segmantation fault if the extension is not compiled for 4.6. I dont know if this issue happens on windows and mac too. it would be a good idea to upgrade to atleast to 10rc as compiling for older will still be an option.
after godot version 4.5 , godot-cpp is versioned seperately and can be binded to any godot version by setting the apiversion variable when running scons. this means both 10rc and master can build for godot v4.6 and any older v4 version. this upgrade is necessary as on linux , the extension causes a segmantation fault if the extension is not compiled for 4.6. I dont know if this issue happens on windows and mac too. it would be a good idea to upgrade to atleast to 10rc as compiling for older will still be an option.