2_shooting.txt
===== Stealth Attacks With Guns =====
Ranged weapon stealth-attacks (including explosive grenades but not any
other thrown weapons) have -1 miss chance to hit if 'adequate' aiming time is
given (DM's discretion: how rushed you are, or how skilled you are at stealth,
etc). Ranged weapon stealth-attacks gain +20 bonus damage.
1_Combat_Rules.txt
"===== Thrown Weapons ====="
These weapons work similarly to guns in that attackers add their combat PER
mod to their accuracy, however, like melee attacks, if you roll a critical hit or
3+ above your Miss Chance, your attack bypasses any armor the target is wearing.
Thrown weapons benefit from Stealth Attacks normally (see basic rules).
2_shooting.txt
===== Stealth Attacks With Guns =====
Ranged weapon stealth-attacks (including explosive grenades but not any
other thrown weapons) have -1 miss chance to hit if 'adequate' aiming time is
given (DM's discretion: how rushed you are, or how skilled you are at stealth,
etc). Ranged weapon stealth-attacks gain +20 bonus damage.
1_Combat_Rules.txt
"===== Thrown Weapons ====="
These weapons work similarly to guns in that attackers add their combat PER
mod to their accuracy, however, like melee attacks, if you roll a critical hit or
3+ above your Miss Chance, your attack bypasses any armor the target is wearing.
Thrown weapons benefit from Stealth Attacks normally (see basic rules).