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Copy pathlayerManager.py
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72 lines (59 loc) · 3.09 KB
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# Maya 2015
# This script was made as an alternative way to modify render layer
# Working with a lot of data make the layer itself heavy to switch and changing data between another
# With this, I found it a bit lighter to modify and remove the data within the layer
import pymel.core as pm
import maya.cmds as mc
import functools
def createWindow(*args):
windowID = 'myWindowID'
if pm.window( windowID, exists=True ):
pm.deleteUI( windowID )
listNameLayer = []
listAttribLayer = []
for x in [ x for x in mc.ls( type='renderLayer' ) if not x.startswith( 'defaultRenderLayer' ) ]:
attribLayer = mc.getAttr( x + '.identification' )
listNameLayer.append( x )
listAttribLayer.append( attribLayer )
listNameLayer.sort( key=(dict(zip(listNameLayer, listAttribLayer)).get), reverse=True )
pm.window( windowID, title='Window Demo', sizeable=False, resizeToFitChildren=True )
pm.columnLayout( adjustableColumn=True )
pm.textScrollList( 'renderLayer', allowMultiSelection=True, append=listNameLayer )
pm.rowColumnLayout( numberOfColumns=3, columnOffset=[ (1,'right',3) ] )
pm.button( label='Visible On / Off', command=toggleRenderLayer )
pm.button( label='Delete', command=deleteRenderLayer )
pm.button( label='Refresh', command=createWindow )
pm.button( label='Add Selected Mesh to Selected Layer', command=addSelectedMeshToLayer )
pm.button( label='Remove Selected Mesh from Selected Layer', command=removeSelectedMeshFromLayer )
pm.showWindow()
def toggleRenderLayer(*args):
layer = mc.ls( type='renderLayer' )
renderLayerName = pm.textScrollList( 'renderLayer', query=True, selectItem=True, allowMultiSelection=True )
for eachLayer in renderLayerName:
if mc.getAttr( eachLayer + '.renderable' ) == False:
mc.setAttr( eachLayer + '.renderable', 1 )
elif mc.getAttr( eachLayer + '.renderable' ) == True:
mc.setAttr( eachLayer + '.renderable', 0 )
def deleteRenderLayer(*args):
layer = mc.ls( type='renderLayer' )
renderLayerName = pm.textScrollList( 'renderLayer', query=True, selectItem=True, allowMultiSelection=True )
mc.editRenderLayerGlobals( crl='defaultRenderLayer' )
for eachLayer in renderLayerName:
mc.delete( eachLayer )
createWindow()
def addSelectedMeshToLayer(*args):
layer = mc.ls( type='renderLayer' )
renderLayerName = pm.textScrollList( 'renderLayer', query=True, selectItem=True, allowMultiSelection=True )
selectedMesh = mc.ls(sl=True)
for eachLayer in renderLayerName:
mc.editRenderLayerMembers(eachLayer, selectedMesh, nr=True)
def removeSelectedMeshFromLayer(*args):
layer = mc.ls( type='renderLayer' )
renderLayerName = pm.textScrollList( 'renderLayer', query=True, selectItem=True, allowMultiSelection=True )
selectedMesh = mc.ls(sl=True)
for eachLayer in renderLayerName:
mc.editRenderLayerMembers(eachLayer, selectedMesh, remove=True)
def main():
createWindow()
if __name__ == '__main__':
main()