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Copy pathSpriteMap.java
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147 lines (137 loc) · 6.39 KB
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import javax.swing.ImageIcon;
import java.util.ArrayList;
import java.awt.Graphics;
import java.awt.Color;
public class SpriteMap {
GamePanel gp;
// One arraylist for each row of sprites because I don't know how else to do it
ArrayList<Sprite> sprite1 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite2 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite3 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite4 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite5 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite6 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite7 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite8 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite9 = new ArrayList<Sprite>();
ArrayList<Sprite> sprite10 = new ArrayList<Sprite>();
// ImageIcon variables to represent different sprites
ImageIcon tableTop1, tableTop2, tableMid1, tableMid2, tableBot1, tableBot2;
ImageIcon holder, glass, glassShine, glassSideR, glassSideL;
ImageIcon wallBot1, wallBot2, wallBot3, wallBot4, wallMid, wallTop1, wallTop2;
ImageIcon sky1, sky2, sky3, sky4;
AlphaImageIcon gls, glsS;
// current Draw for incrementing columns of sprites. The idea is to
// draw a basic map using the variables above and then draw more customized sprites as needed
// in the draw function
int drawInt;
int currDraw = 0;
// Place custom sprites here
Sprite hld;
Sprite glSR, glSL, glSH; // glass side right and left
Sprite tB2, tB3, tM2, tM3, tT2, tT3;
Sprite s;
public SpriteMap(GamePanel panel) {
this.gp = panel;
drawInt = gp.tileSize;
loadSprites();
}
public void loadSprites() {
tableTop1 = new ImageIcon("resources/Ice Cream/sprite_09.png");
tableTop2 = new ImageIcon("resources/Ice Cream/sprite_10.png");
tableMid1 = new ImageIcon("resources/Ice Cream/sprite_11.png");
tableMid2 = new ImageIcon("resources/Ice Cream/sprite_12.png");
tableBot1 = new ImageIcon("resources/Ice Cream/sprite_13.png");
tableBot2 = new ImageIcon("resources/Ice Cream/sprite_14.png");
holder = new ImageIcon("resources/Ice Cream/sprite_15.png");
glass = new ImageIcon("resources/Ice Cream/sprite_22.png");
gls = new AlphaImageIcon(glass, .7f);
glassShine = new ImageIcon("resources/Ice Cream/sprite_23.png");
glsS = new AlphaImageIcon(glassShine, .7f);
wallBot1 = new ImageIcon("resources/Ice Cream/sprite_16.png");
wallBot2 = new ImageIcon("resources/Ice Cream/sprite_17.png");
wallBot3 = new ImageIcon("resources/Ice Cream/sprite_20.png");
wallBot4 = new ImageIcon("resources/Ice Cream/sprite_21.png");
wallMid = new ImageIcon("resources/Ice Cream/sprite_33.png");
wallTop1 = new ImageIcon("resources/Ice Cream/sprite_18.png");
wallTop2 = new ImageIcon("resources/Ice Cream/sprite_19.png");
sky1 = new ImageIcon("resources/Ice Cream/sprite_24.png");
sky2 = new ImageIcon("resources/Ice Cream/sprite_25.png");
sky3 = new ImageIcon("resources/Ice Cream/sprite_26.png");
sky4 = new ImageIcon("resources/Ice Cream/sprite_27.png");
for( int i = 0; i <= gp.maxHSize; i++ ) {
if( i == 2 || i == 13 ) {
sprite1.add(new Sprite(this.gp, sky3, currDraw, 0));
sprite2.add(new Sprite(this.gp, sky2, currDraw, drawInt));
sprite3.add(new Sprite(this.gp, sky1, currDraw, drawInt*2));
sprite5.add(new Sprite(this.gp, glsS, currDraw, drawInt*4));
sprite6.add(new Sprite(this.gp, wallTop2, currDraw, drawInt*5));
sprite7.add(new Sprite(this.gp, wallBot2, currDraw, drawInt*6));
sprite8.add(new Sprite(this.gp, tableTop1, currDraw, drawInt*7));
sprite9.add(new Sprite(this.gp, tableMid1, currDraw, drawInt*8));
sprite10.add(new Sprite(this.gp, tableBot1, currDraw, drawInt*9));
}
else {
sprite1.add(new Sprite(this.gp, sky3, currDraw, 0));
sprite2.add(new Sprite(this.gp, sky2, currDraw, drawInt));
sprite3.add(new Sprite(this.gp, sky1, currDraw, drawInt*2));
sprite5.add(new Sprite(this.gp, gls, currDraw, drawInt*4));
sprite6.add(new Sprite(this.gp, wallTop2, currDraw, drawInt*5));
sprite7.add(new Sprite(this.gp, wallBot2, currDraw, drawInt*6));
sprite8.add(new Sprite(this.gp, tableTop1, currDraw, drawInt*7));
sprite9.add(new Sprite(this.gp, tableMid1, currDraw, drawInt*8));
sprite10.add(new Sprite(this.gp, tableBot1, currDraw, drawInt*9));
}
currDraw += drawInt;
}
// Load customs here
hld = new Sprite(this.gp, holder, gp.tileSize * 7, gp.tileSize * 5 );
tT2 = new Sprite(this.gp, tableTop2, gp.tileSize * 1, gp.tileSize * 7);
tM2 = new Sprite(this.gp, tableMid2, gp.tileSize * 11, gp.tileSize * 8);
tB2 = new Sprite(this.gp, tableBot2, gp.tileSize * 9, gp.tileSize * 9);
tT3 = new Sprite(this.gp, tableTop2, gp.tileSize * 7, gp.tileSize * 7);
tM3 = new Sprite(this.gp, tableMid2, gp.tileSize * 4, gp.tileSize * 8);
tB3 = new Sprite(this.gp, tableBot2, gp.tileSize * 2, gp.tileSize * 9);
}
public void drawStart(Graphics g) {
for(int i = 0; i < gp.maxHSize; i++) {
sprite1.get(i).draw(g);
sprite2.get(i).draw(g);
sprite3.get(i).draw(g);
}
}
public void draw(Graphics g) {
for( int i = 0; i <= gp.maxHSize; i++ ) {
if(i == 7) {
sprite1.get(i).draw(g);
sprite2.get(i).draw(g);
sprite3.get(i).draw(g);
//sprite4.get(i).draw(g);
sprite6.get(i).draw(g);
sprite7.get(i).draw(g);
sprite8.get(i).draw(g);
sprite9.get(i).draw(g);
sprite10.get(i).draw(g);
}
else {
sprite1.get(i).draw(g);
sprite2.get(i).draw(g);
sprite3.get(i).draw(g);
//sprite4.get(i).draw(g);
sprite5.get(i).drawAlpha(g);
sprite6.get(i).draw(g);
sprite7.get(i).draw(g);
sprite8.get(i).draw(g);
sprite9.get(i).draw(g);
sprite10.get(i).draw(g);
}
}
hld.draw(g);
tT2.draw(g);
tM2.draw(g);
tB2.draw(g);
tT3.draw(g);
tM3.draw(g);
tB3.draw(g);
}
}