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Working on BTF 2
💻
Working on BTF 2

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btfcookies/README.md

👋 Hi, I’m Cookiemonster

Indie Game Dev · Head Developer of Eightbit Games

I’m an independent game developer who mainly works with Unity. I have been a lead developer at Eightbit Games for 3 years.

🎮 Projects

  • BTF 2 [In Development]— 3D Unity-based successor focused on stronger foundations and maintainability
  • QB Reader - a quiz bowl practice website that I did not create but have started actively commiting to
  • BTF Vibe Edition — experimental gameplay and balance-driven iteration
  • BTF OG Edition — original release of BTF that established the core mechanics and vision
  • ProtoReader - a quiz bowl practice website

🛠️ What I Work With
I mainly use Unity C#, although I have experience in most languages in the C family.

Game Dev: Unity, C#

Languages: C++, JavaScript, Python

Web: HTML, CSS

Learning: Lua (for Roblox Studio)


⚙️ Experience & Focus

  • Multiplayer systems & server-side experimentation

  • Anti-cheat considerations and exploit mitigation

  • UI systems and in-game tooling

  • Refactoring projects when tech stacks stop scaling

  • Prototyping, testing, and iterating based on real limitations

I am currently focused on BTF 2, prioritizing stability, structure, and polish over rushed releases.


✉️ Contact and Collaboration
Email: lawrencetong1030@gmail.com
Discord: btf_cookies

Pinned Loading

  1. btfcookies btfcookies Public

    Config files for my GitHub profile.

  2. BTF-v1.0.6 BTF-v1.0.6 Public

    This is the official repository for BTF Vibe Edition (BTF v1.0.6)

    JavaScript

  3. CookiemonsterWebsite CookiemonsterWebsite Public

    CSS

  4. Eightbit-Games Eightbit-Games Public

    This is the source code for the official website of Eightbit Games

    CSS

  5. ProtoReader ProtoReader Public

    a qb website that i vibe coded

    JavaScript

  6. qbreader/website qbreader/website Public

    A text-based quizbowl packet reader with support for both single- and multi-player.

    HTML 52 31