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Copy path01.py
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469 lines (336 loc) · 11.6 KB
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from graph import *
import random as r
c = canvas()
width = 794
height = 1123
windowSize(width, height)
canvasSize(width, height)
fps = 1 / 60
cloud_list = [] # list of clouds characteristics
class UFO:
def __init__(self, *args):
self.content = list(args)
class Ray:
def __init__(self, down, horizon, top):
self.top = top
self.horizon = horizon
self.down = down
class Eye:
def __init__(self, obj, pos2, size):
self.obj = obj
self.pos1 = (xCoord(obj) + 1, yCoord(obj) + 1)
self.pos2 = pos2
self.size = size
self.looking = None
def move(self, v, i, length):
# beg = self.pos1 if v == 1 else self.pos2
# moveObjectTo(self.obj,
# beg[0] + int(v * i * (self.pos2[0] - self.pos1[0]) / length + 0.5),
# beg[1] + int(v * i * (self.pos2[1] - self.pos1[1]) / length + 0.5),
# )
moveObjectBy(self.obj,
v * (self.pos2[0] - self.pos1[0]) / length,
v * (self.pos2[1] - self.pos1[1]) / length,
)
def take_pos1(self):
moveObjectTo(self.obj, *self.pos1)
def take_pos2(self):
moveObjectTo(self.obj, *self.pos2)
def look(self, i, length):
size_x = (1 + i / length * 0.0) * self.size
size_y = (1 + i / length * 0.9) * self.size
x = self.pos2[0] - (size_x - self.size) / 2 + 0.5
y = self.pos2[1] - (size_y - self.size) / 2 + 0.5
self.not_look()
self.looking = c.create_oval(
x, y, x + size_x + 0.5, y + size_y + 0.5, fill='white', outline='white'
)
def not_look(self):
if self.looking is not None:
deleteObject(self.looking)
self.looking = None
def html_col(col):
r, g, b = col
r = ('0' + hex(r)[2:])[-2:]
g = ('0' + hex(g)[2:])[-2:]
b = ('0' + hex(b)[2:])[-2:]
return '#' + r + g + b
def create_background():
penColor(horizon_col)
brushColor(sky_col)
penSize(1)
rectangle(-1, -1, width + 1, 576)
brushColor(ground_col)
rectangle(-1, 576 + 1, width + 1, height + 1)
def create_sun():
penColor('#f2f2f2')
brushColor('#f2f2f2')
circle((631 + 383) // 2, (127 + 370) // 2, (631 - 383) // 2)
def create_clouds():
light = list()
dark = list()
light.append((502, -22, 502 + 581, -22 + 116))
light.append((-539, 16, -539 + 1035, 16 + 204))
light.append((353, 142, 353 + 735, 142 + 125))
light.append((-423, 245, -423 + 935, 245 + 131))
light.append((260, 292, 260 + 756, 292 + 130))
dark.append((137, 83, 137 + 739, 83 + 125))
dark.append((-301, 214, -301 + 636, 214 + 123))
dark.append((113, 379, 113 + 748, 379 + 121))
for cloud in light:
c.create_oval(*cloud, fill='#666666', outline='#666666')
for cloud in dark:
c.create_oval(*cloud, fill='#333333', outline='#333333')
def create_ray():
global ray
down = list()
top = list()
down.append((20, 734))
down.append((344, 738))
down.append((254, 578))
down.append((93, 578))
top.append((95, 575))
top.append((252, 575))
top.append((214, 508))
top.append((128, 507))
penColor(ray_ground_col)
brushColor(ray_ground_col)
r_down = polygon(down)
penColor(ray_sky_col)
brushColor(ray_sky_col)
r_top = polygon(top)
penColor(ray_horizon_col)
brushColor(ray_horizon_col)
r_hor = polygon([(94, 576), (253, 576), (254, 577), (93, 577)])
ray = Ray(r_down, r_hor, r_top)
def create_ufo():
global ufo
ufo = UFO()
windows = list()
windows.append((24, 443, 24 + 41, 443 + 18))
windows.append((68, 464, 68 + 41, 464 + 18))
windows.append((126, 474, 126 + 41, 474 + 18))
windows.append((190, 476, 190 + 41, 476 + 18))
windows.append((247, 465, 247 + 41, 465 + 18))
windows.append((303, 444, 303 + 41, 444 + 18))
ufo.content.append(c.create_oval(
6, 393, 6 + 355, 393 + 117, fill='#999999', outline='#999999'
))
ufo.content.append(c.create_oval(
56, 383, 56 + 256, 383 + 82, fill='#cccccc', outline='#cccccc'
))
for window in windows:
ufo.content.append(c.create_oval(
*window, fill='#ffffff', outline='#ffffff'
))
def create_dodik():
global eye1, eye2
body = (513, 761, 513 + 54, 761 + 117)
c.create_oval(*body, fill='#dde9af', outline='#dde9af')
head = list()
head.append((500, 699))
head.append((499, 692))
head.append((499, 686))
head.append((500, 683))
head.append((502, 680))
head.append((507, 676))
head.append((521, 678))
head.append((541, 678))
head.append((569, 675))
head.append((580, 675))
head.append((592, 678))
head.append((605, 684))
head.append((607, 687))
head.append((607, 694))
head.append((605, 704))
head.append((599, 717))
head.append((593, 727))
head.append((584, 739))
head.append((564, 760))
head.append((556, 764))
head.append((546, 764))
head.append((536, 760))
head.append((523, 748))
head.append((518, 740))
head.append((504, 710))
head_outline = [(507, 709)] + head + [(496, 692)]
penColor('#dde9af')
brushColor('#dde9af')
polygon(head)
penColor('#090a06')
polyline(head_outline)
ovals = list()
ovals.append((473, 609, 473 + 27, 609 + 22))
ovals.append((479, 629, 479 + 21, 629 + 12))
ovals.append((491, 642, 491 + 17, 642 + 20))
ovals.append((502, 661, 502 + 10, 661 + 15))
ovals.append((647, 633, 647 + 23, 633 + 28))
ovals.append((626, 635, 626 + 15, 635 + 12))
ovals.append((607, 643, 607 + 15, 643 + 16))
ovals.append((602, 660, 602 + 8, 660 + 15))
ovals.append((592, 667, 592 + 18, 667 + 18))
ovals.append((481, 808, 481 + 11, 808 + 15))
ovals.append((490, 789, 490 + 23, 789 + 17))
ovals.append((501, 767, 501 + 28, 767 + 28))
ovals.append((602, 794, 602 + 32, 794 + 17))
ovals.append((575, 785, 575 + 27, 785 + 18))
ovals.append((561, 770, 561 + 29, 770 + 29))
ovals.append((471, 899, 471 + 28, 899 + 27))
ovals.append((494, 872, 494 + 23, 872 + 47))
ovals.append((498, 834, 498 + 29, 834 + 44))
ovals.append((547, 851, 547 + 29, 851 + 42))
ovals.append((558, 887, 558 + 21, 887 + 48))
ovals.append((575, 915, 575 + 28, 915 + 27))
for oval in ovals:
c.create_oval(*oval, fill='#dde9af', outline='#dde9af')
c.create_oval(514, 691, 514 + 35, 691 + 33, fill='black', outline='black')
c.create_oval(570, 698, 570 + 24, 698 + 26, fill='black', outline='black')
eye1 = Eye(c.create_oval(
531, 708, 531 + 9, 708 + 8, fill='white', outline='white'),
(514 + (35 - 9) // 2, 691 + (33 - 8) // 2), 9.5
)
eye2 = Eye(c.create_oval(
581, 711, 581 + 7, 711 + 7, fill='white', outline='white'),
(570 + (24 - 7) // 2, 698 + (26 - 7) // 2), 7
)
def create_apple():
c.create_oval(620, 751, 620 + 55, 751 + 53, fill='#c83737', outline='#c83737')
branch = list()
branch.append((645, 755))
branch.append((648, 751))
branch.append((650, 747))
branch.append((655, 741))
branch.append((662, 733))
polyline(branch)
leave = list()
leave.append((650, 748))
leave.append((644, 743))
leave.append((642, 738))
leave.append((642, 727))
leave.append((644, 727))
leave.append((648, 733))
leave.append((651, 739))
leave.append((651, 747))
brushColor('#88aa00')
polygon(leave)
def change_col(col1, col2, i, length):
r1, g1, b1 = col1
r2, g2, b2 = col2
r = r1 + int((r2 - r1) * (i + 1) / length + 0.5)
g = g1 + int((g2 - g1) * (i + 1) / length + 0.5)
b = b1 + int((b2 - b1) * (i + 1) / length + 0.5)
return html_col((r, g, b))
sky_col = (0, 34, 43) # 00222b
horizon_col = (46, 69, 68) # 2e4544
ground_col = (34, 43, 0) # 222b00
ray_sky_col = (106, 125, 131) # 6a7d83
ray_horizon_col = (132, 146, 145) # 849291
ray_ground_col = (125, 131, 106) # 7d836a
def turn_off_ray(j):
changeFillColor(ray.top, change_col(ray_sky_col, sky_col, j, per))
changePenColor(ray.top, change_col(ray_sky_col, sky_col, j, per))
changeFillColor(ray.horizon, change_col(ray_horizon_col, horizon_col, j, per))
changePenColor(ray.horizon, change_col(ray_horizon_col, horizon_col, j, per))
changeFillColor(ray.down, change_col(ray_ground_col, ground_col, j, per))
changePenColor(ray.down, change_col(ray_ground_col, ground_col, j, per))
def turn_on_ray(j):
changeFillColor(ray.top, change_col(sky_col, ray_sky_col, j, per))
changePenColor(ray.top, change_col(sky_col, ray_sky_col, j, per))
changeFillColor(ray.horizon, change_col(horizon_col, ray_horizon_col, j, per))
changePenColor(ray.horizon, change_col(horizon_col, ray_horizon_col, j, per))
changeFillColor(ray.down, change_col(ground_col, ray_ground_col, j, per))
changePenColor(ray.down, change_col(ground_col, ray_ground_col, j, per))
i = 0
per = int(1 / fps / 2)
v = 0
a = 0
def animate_ufo(i):
global v, a
dy = v + a // 2
v += a
for obj in ufo.content:
moveObjectBy(obj, 0, -dy)
if i // per == 9:
a = 3
elif i == 11 * per:
v = -v
elif i == int(13.24 * per):
a = 0
v = 0
for obj in ufo.content:
deleteObject(obj)
create_ufo()
def animate_ray(i):
if i // per == 7:
j = i - 7 * per
turn_off_ray(j)
elif i == 8 * per:
changeFillColor(ray.top, html_col(sky_col))
changePenColor(ray.top, html_col(sky_col))
changeFillColor(ray.horizon, html_col(horizon_col))
changePenColor(ray.horizon, html_col(horizon_col))
changeFillColor(ray.down, html_col(ground_col))
changePenColor(ray.down, html_col(ground_col))
elif i // per == 14:
turn_on_ray(i - 14 * per)
def animate_eyes(i):
if 10 * per <= i < 10.5 * per:
j = int(i - 10 * per)
eye1.move(1, j, per // 2)
eye2.move(1, j, per // 2)
if 11 * per == i:
eye1.take_pos2()
eye2.take_pos2()
if 11 * per <= i < 11.125 * per:
eye1.look(i - 11 * per, per / 8)
eye2.look(i - 11 * per, per / 8)
if 29 * per == 2 * i:
eye1.not_look()
eye2.not_look()
if 14.5 * per <= i:
j = int(i - 14.5 * per)
eye1.move(-1, j, per // 2)
eye2.move(-1, j, per // 2)
if i == 0:
eye1.take_pos1()
eye2.take_pos1()
def animation():
global i
i += 1
i %= 15 * per
animate_ufo(i)
animate_ray(i)
animate_eyes(i)
def fog_generation(): # func generate cloud_number fog clouds
global cloud_number
for i in range(cloud_number):
# generation of cloud characteristics
cloud_speed = r.randint(1, 5)
cloud_length = r.randint(50, 200)
cloud_x = r.randint(100, 500)
cloud_y = r.randint(100, 1050)
# cloud color generation
grey = r.randint(120, 215)
# cloud drawing
penColor(grey, grey, grey)
penSize(25)
cloud = line(cloud_x, cloud_y, cloud_x + cloud_length, cloud_y)
cloud_list.append([cloud, cloud_speed, cloud_length])
def fog_animation(): # func animate fog
for i in range(cloud_number):
moveObjectBy(cloud_list[i][0], cloud_list[i][1], 0)
if xCoord(cloud_list[i][0]) > width:
cloud_y = r.randint(100, 1050)
moveObjectTo(cloud_list[i][0], -cloud_list[i][2], cloud_y)
create_background()
create_sun()
create_clouds()
create_ray()
create_ufo()
create_dodik()
create_apple()
cloud_number = r.randint(50, 75)
fog_generation()
onTimer(fog_animation, 10)
onTimer(animation, int(fps * 1000))
run()