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Copy pathVector3.cpp
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124 lines (101 loc) · 1.71 KB
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#include "Vector3.h"
Vector3::Vector3(){
x = 0;
y = 0;
z = 0;
}
Vector3::Vector3(const Vector3 &vec)
{
x = vec.x;
y = vec.y;
z = vec.z;
}
Vector3::Vector3(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
double Vector3::X() const
{
return x;
}
double Vector3::Y() const
{
return y;
}
double Vector3::Z() const
{
return z;
}
double Vector3::dot(Vector3 vec)
{
return x * vec.x + y * vec.y + z * vec.z;
}
Vector3 Vector3::cross(Vector3 vec)
{
return Vector3( y * vec.z - z * vec.y,
z * vec.x - x * vec.z,
x * vec.y - y * vec.x);
}
void Vector3::add(Vector3 vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
}
void Vector3::subtract(Vector3 vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
}
void Vector3::normalize()
{
x /= length();
y /= length();
z /= length();
}
Vector3 Vector3::normalized()
{
return *this / length();
}
void Vector3::multiply(double num)
{
x *= num;
y *= num;
z *= num;
}
void Vector3::divide(double num){
x /= num;
y /= num;
z /= num;
}
double Vector3::length_squared() const
{
return x*x + y*y + z*z;
}
double Vector3::length() const
{
return sqrt(length_squared());
}
Vector3 Vector3::operator+(const Vector3& rhs)
{
return Vector3(x + rhs.x, y + rhs.y, z + rhs.z);
}
Vector3 Vector3::operator-(const Vector3& rhs)
{
return Vector3(x - rhs.x, y - rhs.y, z - rhs.z);
}
Vector3 Vector3::operator-()
{
return Vector3(-x,-y,-z);
}
Vector3 Vector3::operator/(const double num)
{
return Vector3(x / num, y / num, z / num);
}
void Vector3::print() const
{
std::cout << x << ' ' << y << ' ' << z << std::endl;
}