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client.lua
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46 lines (31 loc) · 1.09 KB
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Citizen.CreateThread(function()
Citizen.Wait(1)
for i,var0 in pairs(config.particles) do
table.insert(var0, { data = { distance = nil, enable = nil, handle = nil } })
end
while (true) do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
for i,var0 in pairs(config.particles) do
var0[1].data.distance = GetDistanceBetweenCoords(playerCoords, var0.coords.x, var0.coords.y, var0.coords.z, true)
if (var0[1].data.distance < 800.0) then
if not (var0[1].data.enable) then
RequestNamedPtfxAsset(var0.dict)
while not HasNamedPtfxAssetLoaded(var0.dict) do
Citizen.Wait(1)
end
UseParticleFxAssetNextCall(var0.dict)
var0[1].data.handle = StartParticleFxLoopedAtCoord(var0.name, var0.coords.x, var0.coords.y, var0.coords.z, 0.0, 0.0, 0.0, var0.scale, false, false, false, 0)
var0[1].data.enable = true
end
else
if (var0[1].data.enable) then
StopParticleFxLooped(var0[1].data.handle, false)
var0[1].data.handle = nil
var0[1].data.enable = false
end
end
end
Citizen.Wait(500)
end
end)