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Improved the titles of a few articles.
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content/arcade blog/arcade GDD/index.md

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title = 'Arcade GDD'
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title = 'Arcade: Game Design Document'
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date = 2023-09-01
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@@ -9,16 +9,14 @@ Copyright, Rian Rutherford, 2024, All rights reserved.
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![Image](gavin-rothery-concept-piece-1-energy-landed-group-closed-v010.jpg)
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> ^ Concept art by Gavin Rothery [source](https://www.artstation.com/artwork/bKXE2G).
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# Background
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This game was inspired from [Demise]({{< ref "demise" >}}), which you can read about in [Origin of Arcade]({{< ref "origin of arcade" >}}).
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# Concept & Gameplay
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You pilot an agile spaceship in 3D person that flies like an RC drone. You fight in a platoon of three people against two other platoons (3v3v3), using different homing and lock on projectiles, or weapons, to shoot down opponents in chaotic fights with lots of explosions.
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This game was inspired from [Demise]({{< ref "demise" >}}).
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# Game Design Pillars

content/arcade blog/tech stack.md renamed to content/arcade blog/arcade choosing tech stack.md

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title = 'Tech Stack'
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title = 'Arcade: Choosing Tech Stack'
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date = 2024-04-27
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content/arcade blog/origin of arcade.md

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content/projects/Demise/index.md

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title = 'Demise'
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date = 2022-12-01
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date = 2022-12-22
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![Image](shot-missile.png)
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> ^ The player is shooting another player with a homing missile. The missile is the little yellow dot on the screen between the two spaceships.
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I made this game solo around Christmas of *2022* during my 2nd year of university. It’s 3D spaceship PvP demo that works on LAN.
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I made this game solo around Christmas of *2022* during my 2nd year of university for an assignment. It’s 3D spaceship PvP demo that works on LAN.
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All the net-code and AI is made in Blueprints.
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content/projects/Swamp Fell.md

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title = 'Swamp Fell'
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date = 2024-04-01
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date = 2024-04-30
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