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main.js
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254 lines (243 loc) · 6.33 KB
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"use strict";
///elements
const timerEl = document.getElementById("timer");
const hEl = document.getElementById("leftH");
const mEl = document.getElementById("leftM");
const sEl = document.getElementById("leftS");
const inputsEl = document.getElementById("inputs");
const inputsForm = document.getElementById("input-form");
const sInput = document.querySelector("#s");
const mInput = document.querySelector("#m");
const hInput = document.querySelector("#h");
const soundBtn = document.querySelector("#toggle-sound");
const resetBtn = document.querySelector("#reset");
const multiPurposeBtn = document.querySelector('button[form="input-form"]');
const progressBar = document.querySelector(".progress-bar");
///elements
///variables
let defaultTimer = {
s: 7,
m: 0,
h: 0,
};
let sound = new Audio("./assets/wake-up-call.mp3");
let isSoundOn = false;
let isPlayingSound = false;
let s = defaultTimer.s;
let m = defaultTimer.m;
let h = defaultTimer.h;
let allInSeconds = h * 3600 + m * 60 + s;
let allInSecondsDefault = allInSeconds;
let isPaused = false;
let isInSetTime = false;
let isEndOfTimer = false;
let isInInput = false;
let intervalId = null;
///variables
///event listeners
soundBtn.addEventListener("click", toggleSound);
timerEl.addEventListener("click", enterTime);
inputsForm.addEventListener("submit", timerAction); //multipurposeBtn
resetBtn.addEventListener("click", resetTimer);
///event listeners
//start timer
setTimerValues(defaultTimer);
startTimer();
//start timer
///functions
function enterTime() {
if (multiPurposeBtn.classList.contains("invalid")) {
multiPurposeBtn.classList.remove("invalid");
}
isInSetTime = true;
pause();
this.classList.add("hidden");
inputsForm.classList.remove("hidden");
}
function timerAction(e) {
//on submit or submit button stop/start
e.preventDefault();
if (isEndOfTimer) {
removeEndOfTimer();
}
if (isInSetTime) {
//will always be paused
let inputs = getFormData(inputsForm);
setTimerValues(inputs);
isInSetTime = false;
this.classList.add("hidden");
timerEl.classList.remove("hidden");
startTimer();
return;
}
if (isPaused) {
startTimer();
return;
}
pause();
}
function pause() {
isPaused = true;
clearInterval(intervalId);
intervalId = null;
multiPurposeBtn.textContent = "Start";
sInput.value = s;
mInput.value = m;
hInput.value = h;
}
function updateProgressBar() {
let progressWidth = Math.ceil(((allInSecondsDefault - allInSeconds) * 100) / allInSecondsDefault);
progressBar.style.width = `${progressWidth}%`;
}
function startTimer() {
isPaused = false;
updateProgressBar();
multiPurposeBtn.textContent = "Stop";
if (allInSeconds === 0) {
sEl.innerHTML = `0<small>s</small>`;
sEl.innerHTML = `0<small>s</small>`;
multiPurposeBtn.classList.add("invalid");
return;
}
intervalId = setInterval(() => {
updateProgressBar();
if (allInSeconds <= 0) {
clearInterval(intervalId);
sEl.innerHTML = `0<small>s</small>`;
endOfTimer();
return;
}
if (m >= 0 && s >= 0) {
sEl.innerHTML = `${m ? pad0(s) : s}<small>s</small>`;
s--;
} else if (s < 0 && m > 0) {
s = 59;
m--;
sEl.innerHTML = `${s}<small>s</small>`;
if (m > 0) {
mEl.innerHTML = `${h > 0 ? pad0(m) : m}<small>m</small>`;
} else {
mEl.innerHTML = ``;
}
} else if (s < 0 && m < 0 && h > 0) {
s = 59;
sEl.innerHTML = `${s}<small>s</small>`;
m--;
mEl.innerHTML = `${pad0(m)}<small>m</small>`;
h--;
hEl.innerHTML = `${h}<small>h</small>`;
}
allInSeconds--;
}, 1000);
}
function endOfTimer() {
if (isSoundOn) {
isPlayingSound = true;
sound.play();
}
isEndOfTimer = true;
}
function removeEndOfTimer() {
isEndOfTimer = false;
if (isPlayingSound) {
sound.pause();
}
}
function resetTimer() {
if (multiPurposeBtn.classList.contains("invalid")) {
multiPurposeBtn.classList.remove("invalid");
}
if (isEndOfTimer) {
removeEndOfTimer();
}
if (!isPaused) {
//as might be paused if in time settings
pause();
}
sInput.value = defaultTimer.s;
mInput.value = defaultTimer.m;
hInput.value = defaultTimer.h;
setTimerValues(defaultTimer);
}
function setTimerValues(inputs) {
////first make sure you allow only numbers on input
let inputH = Number(inputs.h);
let inputM = Number(inputs.m);
let inputS = Number(inputs.s);
allInSeconds = inputS + inputM * 60 + inputH * 3600;
if (inputS > 60) {
let sSave = inputS;
inputM += Math.floor(inputS / 60);
inputS = sSave % 60;
}
if (inputM > 60) {
let mSave = inputM;
inputH += Math.floor(inputM / 60);
inputM = mSave % 60;
}
h = inputH;
defaultTimer.h = h;
m = inputM;
defaultTimer.m = m;
s = inputS;
defaultTimer.s = s;
allInSecondsDefault = allInSeconds;
displayInitialTimerValues();
updateProgressBar();
}
function pad0(num) {
let str = num.toString();
if (str.length < 2) {
str = "0" + str;
}
return str;
}
function getFormData(form) {
const formData = new FormData(form);
let data = {};
for (const [key, value] of formData) {
data[key] = value;
}
return data;
}
function displayInitialTimerValues() {
if (s && !m && !h) {
sEl.innerHTML = `${s}<small>s</small>`;
} else if (m && !h) {
mEl.innerHTML = `${m}<small>m</small>`;
sEl.innerHTML = `${pad0(s)}<small>s</small>`;
}
if (h) {
hEl.innerHTML = `${h}<small>h</small>`;
mEl.innerHTML = `${pad0(m)}<small>m</small>`;
sEl.innerHTML = `${pad0(s)}<small>s</small>`;
}
}
function toggleSound() {
if (!isSoundOn) {
isSoundOn = true;
//as not allowed if user not activated... is there a better way?
///have to start and immediately stop on click to activate first time
//if already playing don not stop
sound.play();
sound.pause();
if (!isPlayingSound && isEndOfTimer) {
isPlayingSound = true;
sound.play();
}
soundBtn.innerHTML = `<i class=" fa fa-volume-up" aria-hidden="true"></i>`;
return;
}
isSoundOn = false;
if (isPlayingSound) {
sound.pause(); //if already playing
isPlayingSound = false;
}
soundBtn.innerHTML = `<i class=" fa fa-volume-off" aria-hidden="true"></i>`;
}
function isNumberKey(evt) {
var charCode = evt.charCode;
if (charCode < 48 || charCode > 57) return false;
if (evt.target.value + evt.key > 99) return false;
return true;
}