From 730e1f6143041015206569ad060f0bb6c201b8af Mon Sep 17 00:00:00 2001 From: Kaj van Ysincthorpe <260143509+kaj-se@users.noreply.github.com> Date: Sun, 15 Feb 2026 02:47:12 +0100 Subject: [PATCH] Update README.md typo from ./build.sh to build.sh --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index a0e489d..33fb1a4 100644 --- a/README.md +++ b/README.md @@ -17,13 +17,13 @@ We use [fontforge](https://fontforge.org/). The font project file is at [white-b You can do this directly using the fontforge GUI (just open the .sfd file, make changes, and save it), or e.g. using [fontforge's python scripting](https://fontforge.org/docs/scripting/python.html). -To build the release font files, run [./build.sh](./build.sh). +To build the release font files, run [build.sh](./build.sh). ## How to test your changes We don't know yet! :D -One way to test your changes is by building a .ttf (with [./build.sh](./build.sh)) and then including it in a web page. Be warned, though, that in-game rendering is significantly different from default web rendering. In particular, your characters may look fine on the web, but may overlap in-game. +One way to test your changes is by building a .ttf (with [build.sh](./build.sh)) and then including it in a web page. Be warned, though, that in-game rendering is significantly different from default web rendering. In particular, your characters may look fine on the web, but may overlap in-game. For now, you will need a ComCODE volunteer to test your changes in-game. This manual testing is expensive, so smaller, simpler diffs are much more likely to be accepted than large or complex ones.