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CreateSupergrass.ms
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248 lines (231 loc) · 5.31 KB
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macroScript CreateSupergrass
category:"ilya_s Scripts"
internalcategory:"ilya_s Scripts"
tooltip:"CreateSupergrass"
buttontext:"CreateSupergrass"
(
global createSupergrass_RO
local ml = loadTempMaterialLibrary @"Y:\Software\01_3ds Max\03_Plugins\CityscapePro\LibraryVray5\Materials\Vray\supergrass.mat"
fn createDir =
(
local nMap = Noise()
nMap.type = 2
nMap.size = 50
nMap.levels = 10
nMap.phase = 3.7
nMap.color1 = color 58 58 58
nMap.color2 = color 255 255 255
nMap.name = "DirectionMap"
nMap
)
fn createLength =
(
local nMap = Noise()
nMap.type = 2
nMap.size = 100
nMap.levels = 10
nMap.phase = 3.7
nMap.color1 = color 255 255 255
nMap.color2 = color 79 79 79
nMap.name = "LengthMap"
nMap
)
fn setLawnSummer id =
(
--Lawn summer
$.gravity = 0
$.Taper = 0.7
$.overrideMtlID_on = off
$.lod_on = on
$.lod_startDistance = 1181.1
$.lod_rate = 1181.1
$.thicknessVar = 0.2
$.curlVar = 0
$.Distribution = 1
$.referenceFrame = 0
$.placement = 2
$.materialID = id
$.generateWcoord = on
$.curl_enabled = off
$.perArea = 1
$.length = 3.93701
$.thickness = 0.23622
$.numKnots = 3
$.directionVar = 1
$.lengthVar = 0.2
$.gravityVar = 0.393701
$.Bend = 1
n = createDir()
$.map_direction = createDir()
$.map_length = createLength()
/*
.coords.realWorldScale = on
.coords.u_tiling = 0.00127
.coords.v_tiling = 0.00127
.coords.realWorldScale = on
.coords.u_tiling = 0.0001
.coords.v_tiling = 0.0001
.output.RGB_Offset = -0.08
.output.RGB_Level = 1.6
*/
$.material = ml["Lawn Summer"]
)
fn setLawnFall id =
(
--lawn fall
$.gravity = 0
$.Taper = 0.7
$.overrideMtlID_on = off
$.lod_on = on
$.lod_startDistance = 1181.1
$.lod_rate = 1181.1
$.thicknessVar = 0.2
$.curlVar = 0
$.Distribution = 1
$.referenceFrame = 0
$.placement = 2
$.materialID = id
$.generateWcoord = on
$.curl_enabled = off
$.perArea = 1
$.length = 3.93701
$.thickness = 0.23622
$.numKnots = 3
$.directionVar = 1
$.lengthVar = 0.2
$.gravityVar = 0.393701
$.Bend = 1
$.map_direction = createDir()
$.map_length = createLength()
/*
.coords.realWorldScale = on
.coords.u_tiling = 0.00127
.coords.v_tiling = 0.00127
.coords.realWorldScale = on
.coords.u_tiling = 0.0001
.coords.v_tiling = 0.0001
.output.RGB_Offset = -0.08
.output.RGB_Level = 1.6
*/
$.material = ml["Lawn Fall"]
)
fn setTallFall id =
(
--tall grass falll
$.gravity = 0
$.Taper = 0.7
$.overrideMtlID_on = off
$.lod_on = on
$.lod_startDistance = 1181.1
$.lod_rate = 1181.1
$.thicknessVar = 0.2
$.curlVar = 0
$.Distribution = 1
$.referenceFrame = 0
$.placement = 2
$.materialID = id
$.generateWcoord = on
$.curl_enabled = off
$.perArea = 1
$.length = 19.685
$.thickness = 0.23622
$.numKnots = 5
$.directionVar = 0.3
$.lengthVar = 1
$.gravityVar = 0
$.Bend = 0.6
$.map_direction = createDir()
$.map_length = createLength()
/*
.coords.realWorldScale = on
.coords.u_tiling = 0.00127
.coords.v_tiling = 0.00127
.coords.realWorldScale = on
.coords.u_tiling = 0.0001
.coords.v_tiling = 0.0001
.output.RGB_Offset = -0.08
.output.RGB_Level = 1.6
*/
$.material = ml["Tall Fall"]
)
fn setTallSummer id =
(
--tall grass summer
$.gravity = 0
$.Taper = 0.7
$.overrideMtlID_on = off
$.lod_on = on
$.lod_startDistance = 1181.1
$.lod_rate = 1181.1
$.thicknessVar = 0.2
$.curlVar = 0
$.Distribution = 1
$.referenceFrame = 0
$.placement = 2
$.materialID = id
$.generateWcoord = on
$.curl_enabled = off
$.perArea = 1
$.length = 19.685
$.thickness = 0.23622
$.numKnots = 5
$.directionVar = 0.3
$.lengthVar = 1
$.gravityVar = 0
$.Bend = 0.6
$.map_direction = createDir()
$.map_length = createLength()
/*
.coords.realWorldScale = on
.coords.u_tiling = 0.00127
.coords.v_tiling = 0.00127
.coords.realWorldScale = on
.coords.u_tiling = 0.0001
.coords.v_tiling = 0.0001
.output.RGB_Offset = -0.08
.output.RGB_Level = 1.6
*/
$.material = ml["Tall Summer"]
)
rollout createSupergrass_RO "Create Supergrass" width:230
(
dropdownlist assetType_dd "Template:" items:#("Lawn Summer", "Lawn Fall", "Tall Summer", "Tall Fall")
spinner id_spn "Placement ID" range:[1,500,1] type:#integer
button create_btn "Create"
on createSupergrass_RO open do
(
)
on assetType_dd selected i do
(
)
on create_btn pressed do
(
if superclassof $ == GeometryClass and classof $ != Vrayfur then
(
local vf = vrayfur()
vf.sourceNode = $
vf.name = "Supergrass_Fur_0" + (random 0 100) as string
select vf
)
if classof $ == VRayFur then
(
case assetType_dd.selected of
(
"Lawn Summer": setLawnSummer id_spn.value
"Lawn Fall": setLawnFall id_spn.value
"Tall Summer": setTallSummer id_spn.value
"Tall Fall": setTallFall id_spn.value
)
)
else
(
Messagebox "Select either a VrayFur object or a geometry object on which to place grass."
)
)
)
on execute do
(
try(destroyDialog createSupergrass_RO)catch()
createDialog createSupergrass_RO
)
)