ALWAYS has 18 scripts not decompied
GDRE Tools v2.6.0-beta.2
Windows 10.0.19045, NVIDIA GeForce RTX 3070, d3d12
Opening file: Z:/SteamLibrary/steamapps/common/Slay the Spire 2/SlayTheSpire2.pck
Loaded 3949 imported files
Detected Engine Version: 4.5.1
Detected Bytecode Revision: 4.5.0-stable (ebc36a7)
Verified 15658 files, 109 files skipped (MD5 hash entry was empty)
Extracted 15658 files, no errors detected!
Unable to compile C# project; ensure that the project is built in the editor before making any changes.
Recreating plugin configs...
Found matching plugin in cache: fmod, version: 6.1.0-4.5.0, download url: https://github.com/utopia-rise/fmod-gdextension/releases/download/6.1.0-4.5.0/addons.zip
Found matching plugin in cache: sentry, version: 1.5.0, download url: https://github.com/getsentry/sentry-godot/releases/download/1.5.0/sentry-godot-1.5.0%2B6c4d74e.zip
No plugin download url found for plugin spine, hashes: 6a2cebddad23e51ace7c98064cffd9d32a400fa1af066b03ab21c7ad6643889d
Saved project config.
ERROR: Parse Error: Parse error. [Resource file res://scenes/debug/back_confirm_example.tscn:21]
at: ResourceLoaderCompatText::_parse_node_tag (modules\gdsdecomp\compat\resource_compat_text.cpp:333)
EXPORT REPORT
Totals:
Decompiled scripts: 3473
Scripts not decompiled: 18
Imported resources for export session: 3949
Successfully converted: 3949
Lossy: 1231
Rewrote metadata: 3895
Non-importable conversions: 0
Not converted: 0
Failed conversions: 0
Use Godot editor version 4.5.1 (Mono) to edit the project.
ALWAYS has 18 scripts not decompied
GDRE Tools v2.6.0-beta.2
Windows 10.0.19045, NVIDIA GeForce RTX 3070, d3d12
Opening file: Z:/SteamLibrary/steamapps/common/Slay the Spire 2/SlayTheSpire2.pck
Loaded 3949 imported files
Detected Engine Version: 4.5.1
Detected Bytecode Revision: 4.5.0-stable (ebc36a7)
Verified 15658 files, 109 files skipped (MD5 hash entry was empty)
Extracted 15658 files, no errors detected!
Unable to compile C# project; ensure that the project is built in the editor before making any changes.
Recreating plugin configs...
Found matching plugin in cache: fmod, version: 6.1.0-4.5.0, download url: https://github.com/utopia-rise/fmod-gdextension/releases/download/6.1.0-4.5.0/addons.zip
Found matching plugin in cache: sentry, version: 1.5.0, download url: https://github.com/getsentry/sentry-godot/releases/download/1.5.0/sentry-godot-1.5.0%2B6c4d74e.zip
No plugin download url found for plugin spine, hashes: 6a2cebddad23e51ace7c98064cffd9d32a400fa1af066b03ab21c7ad6643889d
Saved project config.
ERROR: Parse Error: Parse error. [Resource file res://scenes/debug/back_confirm_example.tscn:21]
at: ResourceLoaderCompatText::_parse_node_tag (modules\gdsdecomp\compat\resource_compat_text.cpp:333)
EXPORT REPORT
Totals:
Decompiled scripts: 3473
Scripts not decompiled: 18
Imported resources for export session: 3949
Successfully converted: 3949
Lossy: 1231
Rewrote metadata: 3895
Non-importable conversions: 0
Not converted: 0
Failed conversions: 0
Use Godot editor version 4.5.1 (Mono) to edit the project.