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EvilShader.h
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38 lines (23 loc) · 861 Bytes
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/*
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2016 Darren Mothersele <me@daz.is>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
*/
#ifndef FFGLPLUGIN_EVILSHADER_H
#define FFGLPLUGIN_EVILSHADER_H
#include "MyPlugin.h"
class EvilShader {
GLint resValueLocation;
GLint inputTextureLocation;
public:
PluginConfig getConfig();
void init(FFGLShader &shader);
void process(std::vector<float> ¶mValues, FFGLExtensions &extensions);
};
#endif //FFGLPLUGIN_EVILSHADER_H