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core.py
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156 lines (129 loc) · 5.78 KB
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from random import randrange
class Anim:
def __init__(self, name, iter):
self.name, self.iter = name, iter
class AnimStatic(Anim):
# deprecated function
def __init__(self, name, iter):
super(AnimStatic, self).__init__(name, iter)
def __repr__(self):
return f"Static({self.name},{self.iter})"
class AnimMove(Anim):
def __init__(self, name, iter, from_iter):
super(AnimMove, self).__init__(name, iter)
self.from_iter = from_iter
def __repr__(self):
return f"Move({self.name},{self.from_iter}->{self.iter})"
class AnimMerge(Anim):
def __init__(self, name, iter):
super(AnimMerge, self).__init__(name, iter)
def __repr__(self):
return f"Merge({self.name},{self.iter})"
class AnimAppear(Anim):
def __init__(self, name, iter):
super(AnimAppear, self).__init__(name, iter)
def __repr__(self):
return f"Appear({self.name},{self.iter})"
class Core:
def __init__(self, type_iter: type, side_iters: list, valid, keys: dict, size: int):
"""
type_iter: 迭代器类型
side_iter: 迭代器的邻居们
valid: 是否合法
size: 生成大小
"""
self.type_iter = type_iter
self.side_iters = side_iters
self.keys = keys
self.valid = valid
self.size = size
self.board = [[[None, False] for _ in range(size)] for _ in range(size)]
self.score=0
self.trav_iters = [[type_iter(i, j) for i in range(size) for j in range(size)
if valid(type_iter(i, j), self.size) and not valid(type_iter(i, j) + add_iter, self.size)]
for add_iter in side_iters]
self.lst_anims = [[]]
self.nxt_anims = [[]]
def __getitem__(self, iter):
return self.board[iter[0]][iter[1]]
def __setitem__(self, iter, value: list):
self.board[iter[0]][iter[1]] = value
def __str__(self):
return "----------\n" + "\n".join([",".join(
["%4d" % (self[i, j][0] if self[i, j][0] is not None else 0 if self.valid(self.type_iter(i, j),
self.size) else -1) for
i in range(self.size)])
for j in range(self.size - 1, -1, -1)]) + "\n----------"
def __repr__(self):
return "Game2048(type_iter:%s game_size:%d)" % (self.type_iter, self.size)
def move_once(self, add_iter,force_anim=False):
moved = False
tmp_anim_moves = []
tmp_anim_merges = []
for trav_iter in self.trav_iters[self.side_iters.index(add_iter)]:
to_iter = self.type_iter(trav_iter)
from_iter = to_iter - add_iter
if self[to_iter][0] is not None:
tmp_anim_moves.append(AnimStatic(self[to_iter][0],to_iter))
while self.valid(from_iter, self.size):
if self[from_iter][0] is not None:
if self[to_iter][0] is None:
tmp_anim_moves.append(AnimMove(self[from_iter][0], to_iter, from_iter))
self[to_iter] = [self[from_iter][0], False]
self[from_iter] = [None, False]
moved = True
elif self[to_iter][0] == self[from_iter][0] and not (self[to_iter][1] or self[from_iter][1]):
tmp_anim_moves.append(AnimMove(self[from_iter][0], to_iter, from_iter))
self[to_iter] = [self[to_iter][0] + self[from_iter][0], True]
self.score+=self[to_iter][0]
self[from_iter] = [None, False]
tmp_anim_merges.append(AnimMerge(self[to_iter][0], to_iter))
moved = True
else:
tmp_anim_moves.append(AnimStatic(self[from_iter][0],from_iter))
to_iter, from_iter = from_iter, from_iter - add_iter
if moved or force_anim:
self.nxt_anims[-1].extend(tmp_anim_moves)
self.nxt_anims.append(tmp_anim_merges)
return moved
def move(self, add_iter):
self.nxt_anims = [[]]
for i in range(self.size):
for j in range(self.size):
self[i, j][1] = False
moved = False
for i in range(self.size):
moved = self.move_once(add_iter,i==self.size-1) or moved
self.nxt_anims.pop(-1)
if moved:
# print(self.nxt_anims)
self.lst_anims = self.nxt_anims
self.nxt_anims = [[]]
return moved
def user_move(self, add_iter):
if self.move(add_iter):
self.gen_new()
# print(self.lst_anims)
return True
return False
def check(self):
for i in range(self.size):
for j in range(self.size):
if self.valid(self.type_iter(i, j), self.size):
if self[i, j][0] is None:
return True
for add_iter in self.side_iters:
if self.valid(self.type_iter(i, j) + add_iter, self.size):
if self[i, j][0] == self[self.type_iter(i, j) + add_iter][0]:
return True
return False
def gen_new(self):
if self.check():
usable = [self.type_iter(i, j) for i in range(self.size) for j in range(self.size) if (
self.valid(self.type_iter(i, j), self.size) and self[i, j][0] is None)]
choice = usable[randrange(0, len(usable))]
# print(choice)
self[choice][0] = 2 if randrange(0, 5) else 4
self.lst_anims[-1].append(AnimAppear(self[choice][0], choice))
def copy(self):
return Core(self.type_iter,self.side_iters,self.valid,self.keys,self.size)