The binding menu while using the OpenXR mode of CVR (using the --force-openxr launch option) contains different options than the binding menu while using the SteamVR mode. In this mode, the "Open Action Menu" binding does not exist and cannot be assigned.
The OpenXR mode is necessary for me while using my Pimax 8KX, as I'm experiencing the 180 flip bug while looking in a very specific direction when I use the regular SteamVR mode (introduced with Unity 2021, not this mod). Parallel Reprojection mode in the Pimax Client would fix this, but comes with a severe performance hit. Another workaround exists, but would need to be done every time the game updates and would be more effective as a mod (which I don't think exists yet), so it would be nice to have this binding bug fixed.
The binding menu while using the OpenXR mode of CVR (using the --force-openxr launch option) contains different options than the binding menu while using the SteamVR mode. In this mode, the "Open Action Menu" binding does not exist and cannot be assigned.
The OpenXR mode is necessary for me while using my Pimax 8KX, as I'm experiencing the 180 flip bug while looking in a very specific direction when I use the regular SteamVR mode (introduced with Unity 2021, not this mod). Parallel Reprojection mode in the Pimax Client would fix this, but comes with a severe performance hit. Another workaround exists, but would need to be done every time the game updates and would be more effective as a mod (which I don't think exists yet), so it would be nice to have this binding bug fixed.