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Example.py
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92 lines (63 loc) · 2.08 KB
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from iso.Input import *
import iso
from Terrain import *
from Heightmap import *
import pygame
class Example():
def __init__(self):
pygame.init()
pygame.display.set_caption("PySmallIsoExample")
icon = pygame.image.load("icon.png")
pygame.display.set_icon(icon)
screen = pygame.display.set_mode((1024, 768), pygame.RESIZABLE | pygame.DOUBLEBUF | pygame.HWSURFACE )
self.screen = screen
input = iso.Input()
scene = iso.Scene()
scene.addLayer("Land", 0)
scene.addLayer("Overlays", 1)
scene.addLayer("Overground", 2)
viewport = iso.Viewport(screen, scene)
self.viewport = viewport
scroller = iso.Scroller(viewport, input)
scroller.enable()
updater = iso.Updater()
self.updater = updater
sprite_picker = iso.SpritePicker(input, viewport)
sprite_picker.enable()
sprite_grabber = iso.SpriteGrabber(input, viewport)
sprite_grabber.enable()
img = loadImage("assets/truck.png")
spr = Sprite(img)
scene.addSprite("Overground", spr)
img = loadImage("assets/aircraft.png")
spr = Sprite(img)
spr.setLocation(Vector3D(0.5,0,0))
scene.addSprite("Overground", spr)
img = loadImage("assets/forklift.png")
spr = Sprite(img)
spr.setLocation(Vector3D(0.5,0.5,0))
scene.addSprite("Overground", spr)
hm = SimplexHeightmap(200,200)
terrain = Terrain(hm)
tiles = terrain.create()
for tile in tiles:
scene.addSprite("Land", tile)
done = False
clock = pygame.time.Clock()
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
else:
input.handleEvent(event)
self.redraw()
self.update()
pygame.display.flip()
clock.tick(10)
def redraw(self):
self.screen.fill((255,255,255))
self.viewport.draw()
def update(self):
self.updater.update()
if __name__ == "__main__":
game = Example()