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board.cpp
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144 lines (133 loc) · 3.79 KB
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#include "board.h"
#include <cstdlib>
#include <ctime>
#include <iostream>
using namespace std;
// konstruktor domyslny, tworzy plansze
// z losowym rozmieszczeniem statkow
Board::Board(){
int i, r, x, y;
srand(time(0));
for(i = 0; i < 100; ++i) fields[i] = '_';
i = 0;
while(i < 20) {
r = rand() % 100;
x = r / 10;
y = r % 10;
// gdy pole juz zajete
if(fields[r] == '#') continue;
// lewy gorny rog
else if((x == 0 && y == 0) &&
(fields[(x+1)*10 + y] == '#' ||
fields[x*10 + y + 1] == '#' ||
fields[(x+1)*10 + y + 1] == '#'))
continue;
// gorna krawedz
else if((x == 0 && y > 0 && y < 9) &&
(fields[(x+1)*10 + y] == '#' ||
fields[x*10 + y - 1] == '#' ||
fields[x*10 + y + 1] == '#' ||
fields[(x+1)*10 + y - 1] == '#' ||
fields[(x+1)*10 + y + 1] == '#')
) continue;
// prawy gorny rog
else if((x == 0 && y == 9) &&
(fields[(x+1)*10 + y - 1] == '#' ||
fields[(x+1)*10 + y] == '#' ||
fields[(x)*10 + y - 1] == '#')
) continue;
// prawa krawedz
else if((x > 0 && x < 9 && y == 9) &&
(fields[(x+1)*10 + y] == '#' ||
fields[(x-1)*10 + y] == '#' ||
fields[x*10 + y - 1] == '#' ||
fields[(x-1)*10 + y - 1] == '#' ||
fields[(x+1)*10 + y - 1] == '#')
) continue;
// prawy dolny rog
else if((x == 9 && y == 9) &&
(fields[x*10 + y - 1] == '#' ||
fields[(x-1)*10 + y] == '#' ||
fields[(x-1)*10 + y - 1] == '#')
) continue;
// dolna krawedz
else if((x == 9 && y > 0 && y < 9) &&
(fields[(x-1)*10 + y - 1] == '#' ||
fields[(x-1)*10 + y + 1] == '#' ||
fields[(x-1)*10 + y] == '#' ||
fields[x*10 + y - 1] == '#' ||
fields[x*10 + y + 1] == '#')
) continue;
// lewy dolny rog
else if((x == 9 && y == 0) &&
(fields[(x-1)*10 + y] == '#' ||
fields[(x-1)*10 + y + 1] == '#' ||
fields[x*10 + y + 1] == '#')
) continue;
// lewa krawedz
else if((x > 0 && x < 9 && y == 0) &&
(fields[(x+1)*10 + y + 1] == '#' ||
fields[(x-1)*10 + y + 1] == '#' ||
fields[(x-1)*10 + y] == '#' ||
fields[(x+1)*10] == '#' ||
fields[x*10 + y + 1] == '#')
) continue;
// srodek planszy
else if((x > 0 && x < 9 && y > 0 && y < 9) &&
(fields[(x-1)*10 + y - 1] == '#' ||
fields[x*10 + y - 1] == '#' ||
fields[(x-1)*10 + y + 1] == '#' ||
fields[x*10 + y + 1] == '#' ||
fields[(x+1)*10 + y + 1] == '#' ||
fields[(x+1)*10 + y] == '#' ||
fields[(x+1)*10 + y - 1] == '#' ||
fields[(x-1)*10 + y] == '#')
) continue;
fields[r] = '#';
++i;
}
}
// wyczysc plansze
void Board::clear(){
for(int i = 0; i < 100; ++i) fields[i] = '_';
}
// ustaw pole
void Board::set(int x, char v){
fields[x] = v;
}
// pobierz pole
char Board::get(int x) const {
return fields[x];
}
// zapisz plansze do strumienia
ostream & operator<<(ostream & os, const Board & b){
os << " ";
for(int i = 0; i < 10; ++i) os << i << ' ';
os.put('\n');
for(int i = 0; i < 10; i++){
os << i << ' ';
for(int j = 0; j < 10; ++j){
os << b.fields[i * 10 + j] << ' ';
}
os.put('\n');
}
os.put('\n');
return os;
}
// wczytaj plansze ze strumienia
istream & operator>>(istream & is, Board & b){
int x;
char c;
is.get();
while(is.get(c) && c != '\n');
for(int i = 0; i < 10; i++){
is >> x;
is.get();
for(int j = 0; j < 10; ++j){
is >> b.fields[i * 10 + j];
is.get();
}
while(is.get() != '\n');
}
return is;
}