
Instrucciones en el mundo

Instrucciones en el mundo
+
{% endhint %}
## Ejecutar un preview
@@ -368,7 +368,7 @@ Nota cómo estamos llamando a la función `collect()` que definimos antes. ¡Dad
## Más Tutoriales
-Lee [coding-scenes](https://github.com/decentraland/docs-creator/blob/main/sdk7/getting-started/coding-scenes.md) para una comprensión de alto nivel de cómo funcionan las scenes de Decentraland.
+Lee [coding-scenes](https://github.com/decentraland/docs/blob/main/sdk7/getting-started/coding-scenes.md) para una comprensión de alto nivel de cómo funcionan las scenes de Decentraland.
Para ejemplos construidos con SDK7, consulta la [página de Examples](https://studios.decentraland.org/resources?sdk_version=SDK7) que contiene varias scenes pequeñas, todas escritas con SDK7.
diff --git a/creator-esp/sdk7/getting-started/using-the-cli.md b/creator-esp/sdk7/getting-started/using-the-cli.md
index 2d37024c..6ee77aa1 100644
--- a/creator-esp/sdk7/getting-started/using-the-cli.md
+++ b/creator-esp/sdk7/getting-started/using-the-cli.md
@@ -55,7 +55,7 @@ Consulta [preview scenes](preview-scene.md) para detalles y opciones especiales
## Build
-Ejecuta `npm run build` para construir tu proyecto. Las scenes de Decentraland están escritas en TypeScript, pero se construyen a JavaScript minificado cuando se publican. Consulta [coding scenes](https://github.com/decentraland/docs-creator/blob/main/sdk7/getting-started/coding-scenes.md) para más detalles.
+Ejecuta `npm run build` para construir tu proyecto. Las scenes de Decentraland están escritas en TypeScript, pero se construyen a JavaScript minificado cuando se publican. Consulta [coding scenes](https://github.com/decentraland/docs/blob/main/sdk7/getting-started/coding-scenes.md) para más detalles.
El comando build es opcional, ya que también se ejecuta en segundo plano antes de desplegar (aunque puedes agregar una bandera para saltarlo).
diff --git a/creator-esp/sdk7/other/scene-analytics.md b/creator-esp/sdk7/other/scene-analytics.md
index 5dff09e0..01561cd2 100644
--- a/creator-esp/sdk7/other/scene-analytics.md
+++ b/creator-esp/sdk7/other/scene-analytics.md
@@ -17,7 +17,7 @@ Como creador, es muy valioso rastrear las visitas de los jugadores y la forma en
A través de un fragmento de código de una línea (el 'Builder Tag'), puedes exponer/acceder (vía API o dashboard) una miríada de datos de escena interesantes incluyendo visitantes únicos, mapas de calor del tráfico peatonal de visitantes, actividad de visitantes, el rango de tu escena y más.
- Para ayuda adicional o sugerencias puedes contactar al equipo de WeMeta [aquí](https://github.com/decentraland/docs-creator/blob/main/sdk7/other/\[https:/docs.wemeta.world]\(https:/www.wemetalabs.com/\)/README.md) o [por mail](mailto:contact@wemeta.world)
+ Para ayuda adicional o sugerencias puedes contactar al equipo de WeMeta [aquí](https://docs.wemeta.world) o [por mail](mailto:contact@wemeta.world)
* El [Decentraland Builder](https://builder.decentraland.org) expone datos básicos sobre visitas semanales de usuarios a tus escenas. Estos datos solo están disponibles para usuarios con derechos de propiedad u operador en estas parcelas, y no hay un registro histórico para verificar períodos pasados. Como creador de escenas no necesitas hacer ninguna acción previa, estos datos están disponibles para todas las escenas publicadas.
Para acceder a estos datos, visita el [Decentraland Builder](https://builder.decentraland.org), selecciona la pestaña **Land**, luego selecciona una parcela o estate que poseas o sobre la que tengas derechos. Allí encontrarás datos para cualquier escena en esa ubicación. Los datos incluyen visitas totales de usuarios, tiempo de sesión mediano y usuarios concurrentes pico durante los últimos 7 días.
diff --git a/creator-esp/wearables-and-emotes/emotes/creating-emotes.md b/creator-esp/wearables-and-emotes/emotes/creating-emotes.md
index 224f0d4a..a01fe280 100644
--- a/creator-esp/wearables-and-emotes/emotes/creating-emotes.md
+++ b/creator-esp/wearables-and-emotes/emotes/creating-emotes.md
@@ -33,7 +33,7 @@ Esta documentación explica la configuración para Rig 1.0, sus controles y cara
[Decentraland Blender Rig](https://raw.githubusercontent.com/decentraland/docs/main/creator/images/emotes/Avatar_File.blend)
{% hint style="info" %}
-Si estás usando Maya puedes descargar este [Maya Rig](https://github.com/decentraland/docs-creator/blob/main/images/emotes/DCL_Maya_Rig.ma) y [picker](https://github.com/decentraland/docs-creator/blob/main/images/emotes/emoteAvatar.pkr) proporcionados por [SparkleStudios](https://www.sparkles.studio/) ❤️.
+Si estás usando Maya puedes descargar este [Maya Rig](https://github.com/decentraland/docs/blob/main/images/emotes/DCL_Maya_Rig.ma) y [picker](https://github.com/decentraland/docs/blob/main/images/emotes/emoteAvatar.pkr) proporcionados por [SparkleStudios](https://www.sparkles.studio/) ❤️.
{% endhint %}
## **Antes de Comenzar**
diff --git a/creator-esp/wearables-and-emotes/emotes/props-and-sounds.md b/creator-esp/wearables-and-emotes/emotes/props-and-sounds.md
index bf99c71e..7ae0a10d 100644
--- a/creator-esp/wearables-and-emotes/emotes/props-and-sounds.md
+++ b/creator-esp/wearables-and-emotes/emotes/props-and-sounds.md
@@ -25,7 +25,7 @@ El emote con sus props debe exportarse todo junto en un solo archivo _.glb_ (Ava
* El emote debe tener una animación para el avatar y una animación para el prop. _Actualmente múltiples animaciones no están permitidas._
* Ambas animaciones (Avatar y Prop) deben tener la misma longitud de keyframe.
* Las animaciones no pueden exceder 300 frames o 10 segundos.
-* Los límites de espacio son 4 metros cuadrados. Los props y partículas deben permanecer dentro del cubo de referencia proporcionado en el Avatar File. Para el movimiento del avatar, consulta la sección [Ground Reference and Animation Area](https://github.com/decentraland/docs-creator/blob/main/creator/wearables-and-emotes/emotes/creating-emotes.md#ground-reference-and-animation-area).
+* Los límites de espacio son 4 metros cuadrados. Los props y partículas deben permanecer dentro del cubo de referencia proporcionado en el Avatar File. Para el movimiento del avatar, consulta la sección [Ground Reference and Animation Area](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/emotes/creating-emotes.md#ground-reference-and-animation-area).
## **Convenciones de Nomenclatura:**
@@ -57,7 +57,7 @@ El emote con sus props debe exportarse todo junto en un solo archivo _.glb_ (Ava
## **Comenzando**
-Antes de comenzar tu animación, tendrás que crear un rig para el prop. Si no estás familiarizado con el proceso, consulta [Create a Rig](https://github.com/decentraland/docs-creator/blob/main/creator/3d-modeling/create-a-rig/README.md) para más información sobre cómo hacerlo.
+Antes de comenzar tu animación, tendrás que crear un rig para el prop. Si no estás familiarizado con el proceso, consulta [Create a Rig](https://github.com/decentraland/docs/blob/main/creator/3d-modeling/create-a-rig/README.md) para más información sobre cómo hacerlo.
Asegúrate de que el objeto prop y la armature tengan sus orígenes ubicados en la posición 0,0 dentro de Blender. Además, aplica transformaciones al objeto prop y armature, asegurándote de que estén congelados en una escala de 1,1,1. Esto es crucial para prevenir cualquier problema potencial con el comportamiento del prop cuando se utilice dentro del mundo o durante las animaciones.
diff --git a/creator-esp/wearables-and-emotes/manage-collections/uploading-emotes.md b/creator-esp/wearables-and-emotes/manage-collections/uploading-emotes.md
index 23e4f34a..89e78e41 100644
--- a/creator-esp/wearables-and-emotes/manage-collections/uploading-emotes.md
+++ b/creator-esp/wearables-and-emotes/manage-collections/uploading-emotes.md
@@ -12,7 +12,7 @@ Una vez que exportes tu emote, tendrás que subirlo al builder. Este documento c
### **Subiendo Tu Archivo**
-Recuerda que necesitas crear una colección antes de poder subir tu archivo. Si no sabes cómo hacer eso, consulta [Creating a Collection](https://github.com/decentraland/docs-creator/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). Para subir tu emote, simplemente arrastra y suelta el archivo en la ventana _**New Item**_ o busca en tu computadora. Detectará automáticamente si el archivo tiene alguna animación, identificándolo como un emote.
+Recuerda que necesitas crear una colección antes de poder subir tu archivo. Si no sabes cómo hacer eso, consulta [Creating a Collection](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). Para subir tu emote, simplemente arrastra y suelta el archivo en la ventana _**New Item**_ o busca en tu computadora. Detectará automáticamente si el archivo tiene alguna animación, identificándolo como un emote.

@@ -50,7 +50,7 @@ De esta manera el builder tomará toda la información del .json y la agregará
**Rarity**
-Consulta la tabla de rarity [aquí](https://github.com/decentraland/docs-creator/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md#rarity).
+Consulta la tabla de rarity [aquí](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md#rarity).
### **Category**
diff --git a/creator-esp/wearables-and-emotes/manage-collections/uploading-smart-wearables.md b/creator-esp/wearables-and-emotes/manage-collections/uploading-smart-wearables.md
index 1ece2969..4006e316 100644
--- a/creator-esp/wearables-and-emotes/manage-collections/uploading-smart-wearables.md
+++ b/creator-esp/wearables-and-emotes/manage-collections/uploading-smart-wearables.md
@@ -8,11 +8,11 @@ metaLinks:
# Uploading Smart Wearables
-Después de generar tu Smart Wearable usando el [SDK7](https://github.com/decentraland/docs-creator/blob/main/creator/development-guide/sdk7/smart-wearables/README.md), el siguiente paso es subirlo al builder. Este documento explica cómo subir, publicar y poner tus Smart Wearables a la venta.
+Después de generar tu Smart Wearable usando el [SDK7](https://github.com/decentraland/docs/blob/main/creator/development-guide/sdk7/smart-wearables/README.md), el siguiente paso es subirlo al builder. Este documento explica cómo subir, publicar y poner tus Smart Wearables a la venta.
### Subiendo Tu Archivo
-Recuerda que necesitas crear una colección antes de subir tu archivo. Si no sabes cómo hacer eso, consulta [Creating a Collection](https://github.com/decentraland/docs-creator/blob/main/wearables-and-emotes/manage-collections/creator/wearables-and-emotes/manage-collections/creating-collection/README.md). Para subir tu Smart Wearable, arrastra y suelta el archivo en la ventana _**New Item**_ o busca en tu computadora. Detectará automáticamente si el archivo es un Smart Wearable. **Recuerda que el tamaño máximo de archivo de la colección es 3MB**.
+Recuerda que necesitas crear una colección antes de subir tu archivo. Si no sabes cómo hacer eso, consulta [Creating a Collection](https://github.com/decentraland/docs/blob/main/creator-esp/wearables-and-emotes/manage-collections/creating-a-collection.md). Para subir tu Smart Wearable, arrastra y suelta el archivo en la ventana _**New Item**_ o busca en tu computadora. Detectará automáticamente si el archivo es un Smart Wearable. **Recuerda que el tamaño máximo de archivo de la colección es 3MB**.
Cuando subas el archivo, se te pedirá que subas un video showcase.
@@ -92,7 +92,7 @@ Esta es una breve declaración describiendo tu ítem que se mostrará en el mark
Los overrides determinan qué categorías de Wearable o partes del cuerpo del avatar tu ítem ocultará. Por ejemplo, un sombrero con cabello adjunto podría necesitar ocultar la categoría _Hair_. Un casco de buzo de aguas profundas puede requerir ocultar accesorios de cabeza como aretes, eyewear, tiaras, etc., que no serían visibles. Se pueden seleccionar múltiples opciones para cada override.
* **Base Body**: Esto se refiere a partes centrales del avatar como la _head_ y las _hands_. Por ejemplo, si estás creando un ítem de **Handwear** como una mano mecánica de robot, probablemente necesitarás ocultar _hands_ para prevenir superposición y clipping.
-* **Wearables**: Esto incluye otras categorías de Wearable. Puedes ocultar múltiples categorías. Por favor echa un vistazo a [**Creating Wearables**](https://github.com/decentraland/docs-creator/blob/main/creator/wearables/creating-wearables/README.md) para más detalles sobre cada categoría y cómo interactúan los ítems.
+* **Wearables**: Esto incluye otras categorías de Wearable. Puedes ocultar múltiples categorías. Por favor echa un vistazo a [**Creating Wearables**](https://github.com/decentraland/docs/blob/main/creator/wearables/creating-wearables/README.md) para más detalles sobre cada categoría y cómo interactúan los ítems.
{% hint style="warning" %}
Nota: Los overrides que selecciones serán la configuración predeterminada sugerida para tu Wearable. Sin embargo, los usuarios pueden personalizar qué Wearables están ocultos o mostrándose desde el Backpack.
diff --git a/creator-esp/wearables-and-emotes/manage-collections/uploading-wearables.md b/creator-esp/wearables-and-emotes/manage-collections/uploading-wearables.md
index 481c3d69..57dfe74c 100644
--- a/creator-esp/wearables-and-emotes/manage-collections/uploading-wearables.md
+++ b/creator-esp/wearables-and-emotes/manage-collections/uploading-wearables.md
@@ -12,7 +12,7 @@ Una vez que exportes tu wearable, tendrás que subirlo al builder. Este document
### Subiendo Tu Archivo
-Recuerda que necesitas crear una colección antes de poder subir tu archivo. Si no sabes cómo hacer eso, consulta [Creating a Collection](https://github.com/decentraland/docs-creator/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). Para subir tu wearable, simplemente arrastra y suelta el archivo en la ventana _**New Item**_ o busca en tu computadora. Detectará automáticamente si el archivo es un emote o wearable. **Recuerda que el tamaño máximo de archivo de la colección es 3MB**.
+Recuerda que necesitas crear una colección antes de poder subir tu archivo. Si no sabes cómo hacer eso, consulta [Creating a Collection](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). Para subir tu wearable, simplemente arrastra y suelta el archivo en la ventana _**New Item**_ o busca en tu computadora. Detectará automáticamente si el archivo es un emote o wearable. **Recuerda que el tamaño máximo de archivo de la colección es 3MB**.
Cuando subas el archivo, se te pedirá que selecciones un body shape, ingreses un nombre y definas la rarity y la categoría. También puedes agregar la miniatura para el wearable.
diff --git a/creator/3d-modeling/textures.md b/creator/3d-modeling/textures.md
index a85635c3..316ce79e 100644
--- a/creator/3d-modeling/textures.md
+++ b/creator/3d-modeling/textures.md
@@ -159,9 +159,9 @@ A wise and common practice for optimizing your scene is sharing textures and mat
The following tool based on [**glTF pipeline**](https://github.com/AnalyticalGraphicsInc/gltf-pipeline)**,** offers some optimizations that will make 3D models lighter and faster to download for players in your scene.
-**Mac:** [MAC GLB Extractor](https://github.com/decentraland/docs-creator/blob/main/images/3d-models-and-animations/glb-extractor/texture_extractor.sh)
+**Mac:** [MAC GLB Extractor](https://github.com/decentraland/docs/blob/main/images/3d-models-and-animations/glb-extractor/texture_extractor.sh)
-**PC:** [PC GLB Extractor](https://github.com/decentraland/docs-creator/blob/main/images/3d-models-and-animations/glb-extractor/glb_texture_extract.bat)
+**PC:** [PC GLB Extractor](https://github.com/decentraland/docs/blob/main/images/3d-models-and-animations/glb-extractor/glb_texture_extract.bat)
It converts .gltf format into .glb, which is binary and so occupies a lot less. It also places texture files outside the 3D model, which allows you to use the same texture on multiple models.
diff --git a/creator/sdk7/3d-essentials/3d-model-animations.md b/creator/sdk7/3d-essentials/3d-model-animations.md
index 973549fa..61f467c1 100644
--- a/creator/sdk7/3d-essentials/3d-model-animations.md
+++ b/creator/sdk7/3d-essentials/3d-model-animations.md
@@ -10,7 +10,7 @@ Most 3D model animations are [_skeletal animations_](https://en.wikipedia.org/wi
As an alternative, _vertex animations_ animate a model without the need of a skeleton. These animations specify the position of each vertex in the model directly. Decentraland supports these animations as well.
-See [Animations](https://github.com/decentraland/docs-creator/blob/main/creator/3d-modeling/animations/README.md) for details on how to create animations for a 3D model. Read [Shape components](shape-components.md) for instructions on how to import a 3D model to a scene.
+See [Animations](https://github.com/decentraland/docs/blob/main/creator/3d-modeling/animations/README.md) for details on how to create animations for a 3D model. Read [Shape components](shape-components.md) for instructions on how to import a 3D model to a scene.
{% hint style="info" %}
**💡 Tip**: Animations are usually better for moving something in place, not for changing the position of an entity. For example, you can set an animation to move a character's feet in place, but to change the location of the entity it's best to use the Transform component. See [Positioning entities](move-entities.md) for more details.
diff --git a/creator/sdk7/3d-essentials/colliders.md b/creator/sdk7/3d-essentials/colliders.md
index 33523cca..d36b97cc 100644
--- a/creator/sdk7/3d-essentials/colliders.md
+++ b/creator/sdk7/3d-essentials/colliders.md
@@ -118,7 +118,7 @@ GltfContainer.create(myEntity, {
})
```
-See [3D models](https://github.com/decentraland/docs-creator/blob/main/creator/3d-modeling/3d-models/README.md) for more details on how to add collider invisible geometry to a 3D model.
+See [3D models](https://github.com/decentraland/docs/blob/main/creator/3d-modeling/3d-models/README.md) for more details on how to add collider invisible geometry to a 3D model.
{% hint style="warning" %}
**📔 Note**: The `GltfContainer` component and `ColliderLayer` must be imported via
diff --git a/creator/sdk7/3d-essentials/materials.md b/creator/sdk7/3d-essentials/materials.md
index 9ebed84c..8c18b41d 100644
--- a/creator/sdk7/3d-essentials/materials.md
+++ b/creator/sdk7/3d-essentials/materials.md
@@ -10,7 +10,7 @@ Materials can be applied to entities that use primitive shapes (cube, sphere, pl
_glTF_ models include their own materials that are implicitly imported into a scene together with the model. To modify or override these materials, use the `GltfNodeModifiers` component. See [Modify glTF materials](materials.md#modify-gltf-materials) for more details.
-When importing a 3D model with its own materials, keep in mind that not all shaders are supported by the Decentraland engine. Only standard materials and PBR (physically based rendering) materials are supported. See [external 3D model considerations](https://github.com/decentraland/docs-creator/blob/main/creator/3d-modeling/materials/README.md) for more details.
+When importing a 3D model with its own materials, keep in mind that not all shaders are supported by the Decentraland engine. Only standard materials and PBR (physically based rendering) materials are supported. See [external 3D model considerations](https://github.com/decentraland/docs/blob/main/creator/3d-modeling/materials/README.md) for more details.
There are different types of supported materials:
diff --git a/creator/sdk7/3d-essentials/shape-components.md b/creator/sdk7/3d-essentials/shape-components.md
index 0d1e0a6e..8f1a9258 100644
--- a/creator/sdk7/3d-essentials/shape-components.md
+++ b/creator/sdk7/3d-essentials/shape-components.md
@@ -108,7 +108,7 @@ The `src` field is required, you must give it a value when constructing the comp
**💡 Tip**: We recommend keeping your models separate in the `assets/scene/models` folder inside your scene.
{% endhint %}
-glTF models can include their own embedded textures, materials, colliders and animations. See [3D models](https://github.com/decentraland/docs-creator/blob/main/creator/3d-modeling/3d-models/README.md) for more information on this. To override the materials of a model, use the [GltfNodeModifiers](../3d-essentials/materials.md#modify-gltf-materials) component. See [Modify glTF materials](../3d-essentials/materials.md#modify-gltf-materials) for more details.
+glTF models can include their own embedded textures, materials, colliders and animations. See [3D models](https://github.com/decentraland/docs/blob/main/creator/3d-modeling/3d-models/README.md) for more information on this. To override the materials of a model, use the [GltfNodeModifiers](../3d-essentials/materials.md#modify-gltf-materials) component. See [Modify glTF materials](../3d-essentials/materials.md#modify-gltf-materials) for more details.
To prevent players from walking through a 3D model, or to make a model clickable, you must have a [collider](../3d-essentials/colliders.md), which may be embedded in the model or provided via a `MeshCollider` component.
diff --git a/creator/sdk7/debugging/debug-in-preview.md b/creator/sdk7/debugging/debug-in-preview.md
index b737e041..0658ba8d 100644
--- a/creator/sdk7/debugging/debug-in-preview.md
+++ b/creator/sdk7/debugging/debug-in-preview.md
@@ -118,7 +118,7 @@ The in-world time of day has a big impact on how 3d models look. The color of th
Check that your scene looks good at all times of day by switching the game clock to different values. Click the **skybox time** icon on the left panel of the screen to set any time you prefer. If this slider is grayed out, make sure that the **Auto** option is disabled.
-
In-world instructions

In-world instructions
+
{% endhint %}
## Run a preview
@@ -370,7 +370,7 @@ Notice how we're calling the `collect()` function that we defined before. Since
## More Tutorials
-Read [coding-scenes](https://github.com/decentraland/docs-creator/blob/main/sdk7/getting-started/coding-scenes.md) for a high-level understanding of how Decentraland scenes function.
+Read [coding-scenes](https://github.com/decentraland/docs/blob/main/sdk7/getting-started/coding-scenes.md) for a high-level understanding of how Decentraland scenes function.
For examples that are built with SDK7, check out the [Examples page](https://studios.decentraland.org/resources?sdk_version=SDK7) that contains several small scenes, all written with SDK7.
diff --git a/creator/sdk7/getting-started/using-the-cli.md b/creator/sdk7/getting-started/using-the-cli.md
index 90f553d8..17decfd8 100644
--- a/creator/sdk7/getting-started/using-the-cli.md
+++ b/creator/sdk7/getting-started/using-the-cli.md
@@ -61,7 +61,7 @@ See [preview scenes](preview-scene.md) for details and special options when runn
## Build
-Run `npm run build` to build your project. Decentraland scenes are written in TypeScript, but they are built to minified JavaScript when published. See [coding scenes](https://github.com/decentraland/docs-creator/blob/main/sdk7/getting-started/coding-scenes.md) for more details.
+Run `npm run build` to build your project. Decentraland scenes are written in TypeScript, but they are built to minified JavaScript when published. See [coding scenes](https://github.com/decentraland/docs/blob/main/sdk7/getting-started/coding-scenes.md) for more details.
The build command is optional, as it also runs in the background before deploying (although you can add a flag to skip it).
diff --git a/creator/sdk7/other/scene-analytics.md b/creator/sdk7/other/scene-analytics.md
index 0e11175f..302bf18d 100644
--- a/creator/sdk7/other/scene-analytics.md
+++ b/creator/sdk7/other/scene-analytics.md
@@ -14,7 +14,7 @@ As a creator, it's very valuable to track player visits and the way in which pla
Through a one-line code snippet (the 'Builder Tag'), you can expose/access (via API or dashboard) a myriad of interesting scene data including unique visitors, heat maps of visitor foot traffic, visitor activity, your scene rank and more.
- For additional help or suggestions you can reach out to the WeMeta team [here](https://github.com/decentraland/docs-creator/blob/main/sdk7/other/\[https:/docs.wemeta.world]\(https:/www.wemetalabs.com/\)/README.md) or [by mail](mailto:contact@wemeta.world)
+ For additional help or suggestions you can reach out to the WeMeta team [here](https://docs.wemeta.world) or [by mail](mailto:contact@wemeta.world)
-->
* The [Decentraland Builder](https://builder.decentraland.org) exposes basic data about user weekly visits to your scenes. This data is only available to users with ownership or operator rights on these parcels, and there is no historical record for checking past periods. As a scene creator you don't need to do any prior actions, this data is available for all published scenes.
diff --git a/creator/wearables-and-emotes/manage-collections/uploading-emotes.md b/creator/wearables-and-emotes/manage-collections/uploading-emotes.md
index e7d31a64..78739fd4 100644
--- a/creator/wearables-and-emotes/manage-collections/uploading-emotes.md
+++ b/creator/wearables-and-emotes/manage-collections/uploading-emotes.md
@@ -8,7 +8,7 @@ Once you export your emote, you’ll have to upload it to the builder. This docu
## **Uploading Your File**
-Remember that you need to create a collection before you can upload your file. If you don’t know how to do that, check [Creating a Collection](https://github.com/decentraland/docs-creator/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). To upload your emote, just drag and drop the file on the _**New Item**_ window or browse your computer. It will automatically detect if the file has any animation, identifying it as an emote.
+Remember that you need to create a collection before you can upload your file. If you don’t know how to do that, check [Creating a Collection](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). To upload your emote, just drag and drop the file on the _**New Item**_ window or browse your computer. It will automatically detect if the file has any animation, identifying it as an emote.
.png>)
@@ -48,7 +48,7 @@ This way the builder is going to take all the .json information and it automatic
**Rarity**
-Check the rarity chart in [here](https://github.com/decentraland/docs-creator/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md#rarity).
+Check the rarity chart in [here](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md#rarity).
## **Category**
diff --git a/creator/wearables-and-emotes/manage-collections/uploading-smart-wearables.md b/creator/wearables-and-emotes/manage-collections/uploading-smart-wearables.md
index d6cdf812..1530158e 100644
--- a/creator/wearables-and-emotes/manage-collections/uploading-smart-wearables.md
+++ b/creator/wearables-and-emotes/manage-collections/uploading-smart-wearables.md
@@ -4,11 +4,11 @@ description: Guidelines to Upload Smart Wearables to the Editor
# Uploading Smart Wearables
-After generating your Smart Wearable using the [SDK7](https://github.com/decentraland/docs-creator/blob/main/creator/development-guide/sdk7/smart-wearables/README.md), the next step is to upload it to the builder. This document explains how to upload, publish, and put your Smart Wearables up for sale.
+After generating your Smart Wearable using the [SDK7](https://github.com/decentraland/docs/blob/main/creator/development-guide/sdk7/smart-wearables/README.md), the next step is to upload it to the builder. This document explains how to upload, publish, and put your Smart Wearables up for sale.
## Uploading Your File
-Remember that you need to create a collection before uploading your file. If you don’t know how to do that, check [Creating a Collection](https://github.com/decentraland/docs-creator/blob/main/wearables-and-emotes/manage-collections/creator/wearables-and-emotes/manage-collections/creating-collection/README.md). To upload your Smart Wearable, drag and drop the file on the _**New Item**_ window or browse your computer. It will automatically detect if the file is a Smart Wearable. **Remember that the collection max file size is 3MB**.
+Remember that you need to create a collection before uploading your file. If you don’t know how to do that, check [Creating a Collection](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). To upload your Smart Wearable, drag and drop the file on the _**New Item**_ window or browse your computer. It will automatically detect if the file is a Smart Wearable. **Remember that the collection max file size is 3MB**.

@@ -114,7 +114,7 @@ This is a brief statement describing your item that will be displayed in the mar
Overrides determine which Wearable categories or avatar body parts your item will hide. For instance, a hat with attached hair might need to hide the _Hair_ category. A deep-sea diver helmet may require hiding head accessories like earrings, eyewear, tiaras, etc., which wouldn’t be visible. Multiple options can be selected for each override.
* **Base Body**: This refers to core avatar parts like the _head_ and _hands_. For example, if you’re creating a **Handwear** item such as a robot mechanic hand, you’ll likely need to hide _hands_ to prevent overlap and clipping.
-* **Wearables**: This includes other Wearable categories. You can hide multiple categories. Please take a look at [**Creating Wearables**](https://github.com/decentraland/docs-creator/blob/main/creator/wearables/creating-wearables/README.md) for more details on each category and how items interact.
+* **Wearables**: This includes other Wearable categories. You can hide multiple categories. Please take a look at [**Creating Wearables**](https://github.com/decentraland/docs/blob/main/creator/wearables/creating-wearables/README.md) for more details on each category and how items interact.
{% hint style="warning" %}
Note: The overrides you select will be the suggested default settings for your Wearable. However, users can customize which Wearables are hidden or showing from the Backpack.
diff --git a/creator/wearables-and-emotes/manage-collections/uploading-wearables.md b/creator/wearables-and-emotes/manage-collections/uploading-wearables.md
index b0d2a542..7ead2411 100644
--- a/creator/wearables-and-emotes/manage-collections/uploading-wearables.md
+++ b/creator/wearables-and-emotes/manage-collections/uploading-wearables.md
@@ -8,7 +8,7 @@ Once you export your wearable, you’ll have to upload it to the builder. This d
## Uploading Your File
-Remember that you need to create a collection before you can upload your file. If you don’t know how to do that, check [Creating a Collection](https://github.com/decentraland/docs-creator/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). To upload your wearable, just drag and drop the file on the _**New Item**_ window or browse your computer. It will automatically detect if the file is an emote or wearable. **Remember that the collection max file size is 3MB**.
+Remember that you need to create a collection before you can upload your file. If you don’t know how to do that, check [Creating a Collection](https://github.com/decentraland/docs/blob/main/creator/wearables-and-emotes/manage-collections/creating-a-collection.md). To upload your wearable, just drag and drop the file on the _**New Item**_ window or browse your computer. It will automatically detect if the file is an emote or wearable. **Remember that the collection max file size is 3MB**.
.png>)
diff --git a/player-spa/introduction/about-decentraland.md b/player-spa/introduction/about-decentraland.md
index ab2f574b..c597efdb 100644
--- a/player-spa/introduction/about-decentraland.md
+++ b/player-spa/introduction/about-decentraland.md
@@ -30,7 +30,7 @@ Decentraland es un mundo virtual social donde puedes explorar, crear, conectar y
* **Posee y Construye**: Reclama tu espacio virtual con LAND o un World y hazlo tuyo. Construye cualquier cosa que puedas imaginar: instalaciones de arte, juegos interactivos, negocios virtuales o mundos alienígenas—depende de ti.
* **Participa en una Economía Próspera**: Comercia activos digitales como LAND, Wearables y Emotes en un mercado robusto. Como creador, puedes vender tus diseños y ganar la participación de ingresos más alta de la industria, manteniendo el 97.5% de tus ganancias.
* **Únete a Eventos en Vivo**: Desde festivales de música de varios días y exposiciones de arte hasta reuniones casuales y fiestas temáticas, siempre hay algo sucediendo en Decentraland.
-* **Da Forma al Futuro de la Plataforma**: Como usuario de Decentraland, eres parte de una comunidad que decide la dirección de la plataforma. A través del [DAO](https://github.com/decentraland/docs-player/blob/main/dao/dao-userguide.md), puedes proponer cambios, votar en iniciativas y contribuir a proyectos que dan forma a nuestro mundo.
+* **Da Forma al Futuro de la Plataforma**: Como usuario de Decentraland, eres parte de una comunidad que decide la dirección de la plataforma. A través del [DAO](https://github.com/decentraland/docs/blob/main/dao/dao-userguide.md), puedes proponer cambios, votar en iniciativas y contribuir a proyectos que dan forma a nuestro mundo.
Ya sea que busques creatividad, conexión o propiedad, Decentraland ofrece infinitas oportunidades para explorar y ser parte de una comunidad próspera. ¡Sumérgete y ve a donde te lleve tu imaginación! Descarga Decentraland [aquí](https://decentraland.org/download?utm_org=dcl\&utm_source=decentraland\&utm_medium=organic\&utm_campaign=evergreen\&utm_term=generaldocs\&utm_content=faq).
@@ -40,13 +40,13 @@ Ya sea que busques creatividad, conexión o propiedad, Decentraland ofrece infin