Hi, to get the terrain textures to render, change CellManager.cs lines 586- 591 to
splat = new TerrainLayer();
splat.diffuseTexture = texture;
splat.smoothness = 0.075f;
splat.metallic = 0.05f;
splat.specular = Color.black;
splat.maskMapTexture = TextureManager.CreateMaskTexture(splat.metallic, 1, 0, splat.smoothness);
The key part is that the green channel of the mask texture is AO (Ambient Occlusion). Setting it to zero makes the terrain dark.
Hi, to get the terrain textures to render, change CellManager.cs lines 586- 591 to
The key part is that the green channel of the mask texture is AO (Ambient Occlusion). Setting it to zero makes the terrain dark.