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36 lines (23 loc) · 745 Bytes
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framework.h
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36 lines (23 loc) · 745 Bytes
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// header.h : include file for standard system include files,
// or project specific include files
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>
// C RunTime Header Files
#include <cstdlib>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <iostream>
#include "Paths.h"
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 640
#define DEFAULT_BLOCK_SIZE 32
#define MAX_CHUNKS_COUNT 1000
#define WORLD_BORDER ((MAX_CHUNKS_COUNT * DEFAULT_BLOCK_SIZE) * (SCREEN_WIDTH / DEFAULT_BLOCK_SIZE))
#define DEBUG_MODE true
#define GAME_GENERATOR_DEBUG true
#define GAME_SAVER_DEBUG false