@@ -287,22 +287,22 @@ bind = $mainMod, l, movefocus, r
287287# bind = $mainMod, G, mouse_up, ,10
288288
289289
290- plugin:dynamic-cursors {
290+ # plugin:dynamic-cursors {
291291
292292 # enables the plugin
293- enabled = true
293+ # enabled = true
294294
295295 # sets the cursor behaviour, supports these values:
296296 # tilt - tilt the cursor based on x-velocity
297297 # rotate - rotate the cursor based on movement direction
298298 # stretch - stretch the cursor shape based on direction and velocity
299299 # none - do not change the cursors behaviour
300300 # mode = tilt
301- mode = stretch
301+ # mode = stretch
302302
303303 # minimum angle difference in degrees after which the shape is changed
304304 # smaller values are smoother, but more expensive for hw cursors
305- threshold = 1
305+ # threshold = 1
306306
307307 # override the mode behaviour per shape
308308 # this is a keyword and can be repeated many times
@@ -311,113 +311,113 @@ plugin:dynamic-cursors {
311311 # shaperule = <shape-name>, <mode> (optional), <property>: <value>, ...
312312 # shaperule = <shape-name>, <mode> (optional), <property>: <value>, ...
313313 # ...
314- shaperule = text, rotate:offset: 90
314+ # shaperule = text, rotate:offset: 90
315315 # use stretch mode when grabbing, and set the limit low
316- shaperule = grab, stretch, stretch:limit: 1000
316+ # shaperule = grab, stretch, stretch:limit: 1000
317317 # do not show any effects on clientside cursors
318318 # shaperule = clientside, none
319319
320320 # for mode = rotate
321- rotate {
321+ # rotate {
322322
323323 # length in px of the simulated stick used to rotate the cursor
324324 # most realistic if this is your actual cursor size
325- length = 20
325+ # length = 20
326326
327327 # clockwise offset applied to the angle in degrees
328328 # this will apply to ALL shapes
329- offset = 0.0
330- }
329+ # offset = 0.0
330+ # }
331331
332332 # for mode = tilt
333- tilt {
333+ # tilt {
334334
335335 # controls how powerful the tilt is, the lower, the more power
336336 # this value controls at which speed (px/s) the full tilt is reached
337- limit = 100
337+ # limit = 100
338338 # 5000
339339
340340 # relationship between speed and tilt, supports these values:
341341 # linear - a linear function is used
342342 # quadratic - a quadratic function is used (most realistic to actual air drag)
343343 # negative_quadratic - negative version of the quadratic one, feels more aggressive
344- function = negative_quadratic
345- }
344+ # function = negative_quadratic
345+ # }
346346
347347 # for mode = stretch
348- stretch {
348+ # stretch {
349349
350350 # controls how much the cursor is stretched
351351 # this value controls at which speed (px/s) the full stretch is reached
352- limit = 100
352+ # limit = 100
353353 # 3000
354354
355355 # relationship between speed and stretch amount, supports these values:
356356 # linear - a linear function is used
357357 # quadratic - a quadratic function is used
358358 # negative_quadratic - negative version of the quadratic one, feels more aggressive
359- function = negative_quadratic
360- }
359+ # function = negative_quadratic
360+ # }
361361
362362 # configure shake to find
363363 # magnifies the cursor if its is being shaken
364- shake {
364+ # shake {
365365
366366 # enables shake to find
367- enabled = true
367+ # enabled = true
368368
369369 # use nearest-neighbour (pixelated) scaling when shaking
370370 # may look weird when effects are enabled
371- nearest = true
371+ # nearest = true
372372
373373 # controls how soon a shake is detected
374374 # lower values mean sooner
375- threshold = 2.0
375+ # threshold = 2.0
376376
377377 # magnification level immediately after shake start
378- base = 4.0
378+ # base = 4.0
379379 # magnification increase per second when continuing to shake
380- speed = 4.0
380+ # speed = 4.0
381381 # how much the speed is influenced by the current shake intensitiy
382- influence = 0.0
382+ # influence = 0.0
383383
384384 # maximal magnification the cursor can reach
385385 # values below 1 disable the limit (e.g. 0)
386- limit = 0.0
386+ # limit = 0.0
387387
388388 # time in millseconds the cursor will stay magnified after a shake has ended
389- timeout = 2000
389+ # timeout = 2000
390390
391391 # show cursor behaviour `tilt`, `rotate`, etc. while shaking
392- effects = true
392+ # effects = true
393393
394394 # enable ipc events for shake
395395 # see the `ipc` section below
396- ipc = true
397- }
396+ # ipc = true
397+ # }
398398
399399 # use hyprcursor to get a higher resolution texture when the cursor is magnified
400400 # see the `hyprcursor` section below
401- hyprcursor {
401+ # hyprcursor {
402402
403403 # use nearest-neighbour (pixelated) scaling when magnifing beyond texture size
404404 # this will also have effect without hyprcursor support being enabled
405405 # 0 / false - never use pixelated scaling
406406 # 1 / true - use pixelated when no highres image
407407 # 2 - always use pixleated scaling
408- nearest = true
408+ # nearest = true
409409
410410 # enable dedicated hyprcursor support
411- enabled = true
411+ # enabled = true
412412
413413 # resolution in pixels to load the magnified shapes at
414414 # be warned that loading a very high-resolution image will take a long time and might impact memory consumption
415415 # -1 means we use [normal cursor size] * [shake:base option]
416- resolution = -1
416+ # resolution = -1
417417
418418 # shape to use when clientside cursors are being magnified
419419 # see the shape-name property of shape rules for possible names
420420 # specifying clientside will use the actual shape, but will be pixelated
421- fallback = clientside
422- }
423- }
421+ # fallback = clientside
422+ ## }
423+ # }
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