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GameCenterManager.m
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485 lines (389 loc) · 13.6 KB
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//
// GameCenterManager.m
// UFOs
//
// Created by Kyle Richter on 1/25/11.
// Copyright 2011 Dragon Forged Software. All rights reserved.
//
#import "GameCenterManager.h"
@implementation GameCenterManager
@synthesize delegate;
@synthesize earnedAchievementCache;
+ (BOOL) isGameCenterAvailable
{
Class gcClass = (NSClassFromString(@"GKLocalPlayer"));
NSString *reqSysVer = @"4.1";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
BOOL osVersionSupported = ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending);
return (gcClass && osVersionSupported);
}
- (void)retrieveFriendsList;
{
if([GKLocalPlayer localPlayer].authenticated == YES)
{
[[GKLocalPlayer localPlayer] loadFriendsWithCompletionHandler:^(NSArray *friends, NSError *error)
{
[self callDelegateOnMainThread: @selector(friendsFinishedLoading:error:) withArg: friends error: error];
}];
}
else
NSLog(@"You must authenicate first");
}
- (void)playersForIDs:(NSArray *)playerIDs
{
[GKPlayer loadPlayersForIdentifiers:playerIDs withCompletionHandler:^(NSArray *players, NSError *error)
{
[self callDelegateOnMainThread: @selector(playerDataLoaded:error:) withArg: players error: error];
}];
}
- (void)playerforID:(NSString *)playerID
{
[GKPlayer loadPlayersForIdentifiers:[NSArray arrayWithObject:playerID] withCompletionHandler:^(NSArray *players, NSError *error)
{
[self callDelegateOnMainThread: @selector(playerDataLoaded:error:) withArg: players error: error];
}];
}
- (void) authenticateLocalUser
{
if([GKLocalPlayer localPlayer].authenticated == NO)
{
[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error)
{
if(error == nil)
{
[self submitAllSavedScores];
[self submitAllSavedAchievements];
[self performSelector:@selector(populateAchievementCache) withObject:nil afterDelay:3.0];
}
[self callDelegateOnMainThread: @selector(processGameCenterAuthentication:) withArg: NULL error: error];
}];
}
}
-(void)setupInvitationHandler:(id)inivationHandler;
{
[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite)
{
if (acceptedInvite)
{
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
mmvc.matchmakerDelegate = inivationHandler;
[inivationHandler presentModalViewController:mmvc animated:YES];
}
else if (playersToInvite)
{
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 2;
request.maxPlayers = 2;
request.playersToInvite = playersToInvite;
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
mmvc.matchmakerDelegate = inivationHandler;
[inivationHandler presentModalViewController:mmvc animated:YES];
}
};
}
- (void) reportScore: (int64_t) score forCategory: (NSString*) category
{
GKScore *scoreReporter = [[[GKScore alloc] initWithCategory:category] autorelease];
scoreReporter.value = score;
[scoreReporter reportScoreWithCompletionHandler: ^(NSError *error)
{
if (error != nil)
{
NSData* savedScoreData = [NSKeyedArchiver archivedDataWithRootObject:scoreReporter];
[self storeScoreForLater: savedScoreData];
}
[self callDelegateOnMainThread: @selector(scoreReported:) withArg: NULL error: error];
}];
}
- (void)storeScoreForLater:(NSData *)scoreData;
{
NSMutableArray *savedScoreArray = [[NSMutableArray alloc] initWithArray: [[NSUserDefaults standardUserDefaults] objectForKey:@"savedScores"]];
[savedScoreArray addObject: scoreData];
[[NSUserDefaults standardUserDefaults] setObject:savedScoreArray forKey:@"savedScores"];
[savedScoreArray release];
}
-(void)submitAllSavedScores
{
NSMutableArray *savedScoreArray = [[NSMutableArray alloc] initWithArray: [[NSUserDefaults standardUserDefaults] objectForKey:@"savedScores"]];
[[NSUserDefaults standardUserDefaults] removeObjectForKey: @"savedScores"];
for(NSData *scoreData in savedScoreArray)
{
GKScore *scoreReporter = [NSKeyedUnarchiver unarchiveObjectWithData: scoreData];
[scoreReporter reportScoreWithCompletionHandler: ^(NSError *error)
{
if (error != nil)
{
NSData* savedScoreData = [NSKeyedArchiver archivedDataWithRootObject:scoreReporter];
[self storeScoreForLater: savedScoreData];
}
else
NSLog(@"Saved score submitted");
}];
}
}
- (void)retrieveScoresForCategory:(NSString *)category withPlayerScope:(GKLeaderboardPlayerScope)playerScope timeScope:(GKLeaderboardTimeScope)timeScope withRange: (NSRange)range;
{
GKLeaderboard *leaderboardRequest = [[GKLeaderboard alloc] init];
leaderboardRequest.playerScope = playerScope;
leaderboardRequest.timeScope = timeScope;
leaderboardRequest.range = range;
leaderboardRequest.category = category;
[leaderboardRequest loadScoresWithCompletionHandler: ^(NSArray *scores,NSError *error)
{
[self callDelegateOnMainThread: @selector(leaderboardUpdated:error:) withArg: scores error: error];
}];
}
-(void)retrieveLocalScoreForCategory:(NSString *)category
{
GKLeaderboard *leaderboardRequest = [[GKLeaderboard alloc] init];
leaderboardRequest.category = category;
[leaderboardRequest loadScoresWithCompletionHandler: ^(NSArray *scores,NSError *error)
{
[self callDelegateOnMainThread: @selector(localPlayerScore:error:) withArg: leaderboardRequest.localPlayerScore error: error];
}];
}
- (void)mapPlayerIDtoPlayer:(NSString*)playerID
{
[GKPlayer loadPlayersForIdentifiers: [NSArray arrayWithObject: playerID] withCompletionHandler:^(NSArray *playerArray, NSError *error)
{
GKPlayer* player= NULL;
for (GKPlayer* tempPlayer in playerArray)
{
if([tempPlayer.playerID isEqualToString: playerID])
{
player = tempPlayer;
break;
}
}
[self callDelegateOnMainThread: @selector(mappedPlayerIDToPlayer:error:) withArg: player error: error];
}];
}
- (void)mapPlayerIDstoPlayers:(NSArray*)playerIDs
{
[GKPlayer loadPlayersForIdentifiers: playerIDs withCompletionHandler:^(NSArray *playerArray, NSError *error)
{
[self callDelegateOnMainThread: @selector(mappedPlayerIDs:error:) withArg: playerArray error: error];
}];
}
- (void)resetAchievements
{
self.earnedAchievementCache = NULL;
[GKAchievement resetAchievementsWithCompletionHandler: ^(NSError *error)
{
if(error == NULL)
{
NSLog(@"Achievements have been reset");
}
else
{
NSLog(@"There was an error in resetting the achievements: %@", [error localizedDescription]);
}
}];
}
- (void)submitAchievement:(NSString*)identifier percentComplete:(double)percentComplete
{
if(self.earnedAchievementCache == NULL)
{
[GKAchievement loadAchievementsWithCompletionHandler: ^(NSArray *achievements, NSError *error)
{
if(error == NULL)
{
NSMutableDictionary* tempCache= [NSMutableDictionary dictionaryWithCapacity: [achievements count]];
for (GKAchievement* achievement in achievements)
{
[tempCache setObject: achievement forKey: achievement.identifier];
}
self.earnedAchievementCache = tempCache;
[self submitAchievement: identifier percentComplete: percentComplete];
}
else
{
[self callDelegateOnMainThread: @selector(achievementSubmitted:error:) withArg: NULL error: error];
}
}];
}
else
{
GKAchievement* achievement= [self.earnedAchievementCache objectForKey: identifier];
if(achievement != NULL)
{
if((achievement.percentComplete >= 100.0) || (achievement.percentComplete >= percentComplete))
{
achievement = NULL;
}
achievement.percentComplete = percentComplete;
}
else
{
achievement= [[[GKAchievement alloc] initWithIdentifier: identifier] autorelease];
achievement.percentComplete= percentComplete;
[self.earnedAchievementCache setObject: achievement forKey: achievement.identifier];
}
if(achievement!= NULL)
{
[achievement reportAchievementWithCompletionHandler: ^(NSError *error)
{
if(error != nil)
{
[self storeAchievementToSubmitLater: achievement];
}
if(percentComplete >= 100)
{
[GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler: ^(NSArray *descriptions, NSError *error)
{
for(GKAchievementDescription *achievementDescription in descriptions)
{
if([achievement.identifier isEqualToString: achievementDescription.identifier])
{
[self callDelegateOnMainThread:@selector(achievementEarned:) withArg:achievementDescription error:nil];
}
}
}];
}
[self callDelegateOnMainThread: @selector(achievementSubmitted:error:) withArg: achievement error: error];
}];
}
}
}
-(void)populateAchievementCache
{
if(self.earnedAchievementCache == NULL)
{
[GKAchievement loadAchievementsWithCompletionHandler: ^(NSArray *achievements, NSError *error)
{
if(error == NULL)
{
NSMutableDictionary* tempCache= [NSMutableDictionary dictionaryWithCapacity: [achievements count]];
for (GKAchievement* achievement in achievements)
{
[tempCache setObject: achievement forKey: achievement.identifier];
}
self.earnedAchievementCache = tempCache;
}
else
{
NSLog(@"An error occurred while loading achievements: %@", [error localizedDescription]);
}
}];
}
}
-(void)storeAchievementToSubmitLater:(GKAchievement *)achievement
{
NSMutableDictionary *achievementDictionary = [[NSMutableDictionary alloc] initWithArray: [[NSUserDefaults standardUserDefaults] objectForKey:@"savedAchievements"]];
if([achievementDictionary objectForKey: achievement.identifier] == nil)
{
[achievementDictionary setObject:[NSNumber numberWithDouble: achievement.percentComplete] forKey:achievement.identifier];
}
else
{
double storedProgress = [[achievementDictionary objectForKey: achievement.identifier] doubleValue];
if(achievement.percentComplete > storedProgress)
{
[achievementDictionary setObject:[NSNumber numberWithDouble: achievement.percentComplete] forKey:achievement.identifier];
}
}
[[NSUserDefaults standardUserDefaults] setObject:achievementDictionary forKey:@"savedAchievements"];
[achievementDictionary release];
}
-(void)submitAllSavedAchievements
{
NSMutableDictionary *achievementDictionary = [[NSMutableDictionary alloc] initWithDictionary: [[NSUserDefaults standardUserDefaults] objectForKey:@"savedAchievements"]];
NSArray *keys = [achievementDictionary allKeys];
for(int x = 0; x < [keys count]; x++)
{
[self submitAchievement:[keys objectAtIndex:x] percentComplete:[[achievementDictionary objectForKey: [keys objectAtIndex:x]] doubleValue]];
[[NSUserDefaults standardUserDefaults] removeObjectForKey: [keys objectAtIndex:x]];
}
[achievementDictionary release];
}
- (void)retrieveAchievmentMetadata
{
[GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler: ^(NSArray *descriptions, NSError *error)
{
[self callDelegateOnMainThread:@selector(achievementDescriptionsLoaded:error:) withArg:descriptions error:error];
}];
}
-(GKAchievement *)achievementForIdentifier:(NSString *)identifier
{
GKAchievement *achievement = [self.earnedAchievementCache objectForKey:identifier];
if (achievement == nil)
{
achievement = [[[GKAchievement alloc] initWithIdentifier:identifier] autorelease];
[self.earnedAchievementCache setObject:achievement forKey:achievement.identifier];
}
return [[achievement retain] autorelease];
}
-(double)percentageCompleteOfAchievementWithIdentifier:(NSString *)identifier
{
if(self.earnedAchievementCache == NULL)
{
NSLog(@"Unable to determine achievement progress, local cache is empty");
}
else
{
GKAchievement* achievement= [self.earnedAchievementCache objectForKey: identifier];
if(achievement != NULL)
{
return achievement.percentComplete;
}
else
{
return 0;
}
}
return -1;
}
-(BOOL)achievementWithIdentifierIsComplete:(NSString *)identifier
{
if([self percentageCompleteOfAchievementWithIdentifier: identifier] >= 100)
{
return YES;
}
else
{
return NO;
}
}
- (void)findAllActivity
{
[[GKMatchmaker sharedMatchmaker] queryActivityWithCompletionHandler:^(NSInteger activity, NSError *error) {
[self callDelegateOnMainThread:@selector(playerActivity:error:) withArg:[NSNumber numberWithInt: activity] error:error];
}];
}
- (void)findActivityForPlayerGroup:(NSUInteger)playerGroup
{
[[GKMatchmaker sharedMatchmaker] queryPlayerGroupActivity:playerGroup withCompletionHandler:^(NSInteger activity, NSError *error) {
NSDictionary *activityDictionary = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:[NSNumber numberWithInt: activity],
[NSNumber numberWithInt: playerGroup], nil]
forKeys:[NSArray arrayWithObjects:@"activity", @"group", nil]];
[self callDelegateOnMainThread:@selector(playerActivityForGroup:error:) withArg:activityDictionary error:error];
[activityDictionary release];
}];
}
- (void) callDelegateOnMainThread: (SEL) selector withArg: (id) arg error: (NSError*) err
{
dispatch_async(dispatch_get_main_queue(), ^(void)
{
[self callDelegate: selector withArg: arg error: err];
});
}
- (void) callDelegate: (SEL) selector withArg: (id) arg error: (NSError*) err
{
assert([NSThread isMainThread]);
if([delegate respondsToSelector: selector])
{
if(arg != NULL)
[delegate performSelector: selector withObject: arg withObject: err];
else
[delegate performSelector: selector withObject: err];
}
else
NSLog(@"Missed Method");
}
-(void)dealloc
{
[delegate release]; delegate = nil;
[super dealloc];
}
@end