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package dynamicserverapi
import (
"context"
"crypto/rand"
"encoding/base64"
"encoding/json"
"fmt"
"io"
"net"
"net/http"
"os"
"strconv"
"strings"
"sync"
"github.com/go-logr/logr"
"github.com/robinbraemer/event"
"go.minekube.com/common/minecraft/component"
"go.minekube.com/gate/pkg/edition/java/proxy"
)
const (
CurrentVersion = "1.0.1"
)
// Mutex for synchronizing server access
var (
serverMutex sync.Mutex
serversFile = "servers.json" // File to store server information
adminServers = make(map[string]bool)
authToken = "" // Authorization token
apiPort = 8080 // Default port
apiInterface = "0.0.0.0" // Default interface
)
// Plugin is a plugin that hosts a REST API to manage servers with persistence.
var Plugin = proxy.Plugin{
Name: "DynamicServerAPI",
Init: func(ctx context.Context, p *proxy.Proxy) error {
// Get the logger for this plugin.
logger := logr.FromContextOrDiscard(ctx)
logger.Info(fmt.Sprintf("DynamicServerAPI: Hello from DynamicServerAPI! Version %s", CurrentVersion))
// Check for updates.
hasUpdate, latestVersion, err := CheckForUpdates()
if err != nil {
logger.Error(err, "DynamicServerAPI: Error checking for updates")
} else if hasUpdate {
logger.Info(fmt.Sprintf("DynamicServerAPI: A new version %s is available. Please update!", latestVersion))
} else {
logger.Info("DynamicServerAPI: You are using the latest version.")
}
// Track initial admin-added servers.
for _, server := range p.Servers() {
serverInfo := server.ServerInfo()
adminServers[serverInfo.Name()] = true
}
// Load servers from file and set the authorization token.
if err := loadConfigFromFile(p, logger); err != nil {
logger.Error(err, "DynamicServerAPI: Failed to load servers from file")
return err
}
// Register event handlers.
event.Subscribe(p.Event(), 0, onPlayerChooseInitialServer(p, logger))
event.Subscribe(p.Event(), 0, onKickedFromServer(p, logger))
// Start the REST API server.
go func() {
startAPIServer(logger, p)
}()
return nil
},
}
// Server represents a server entry.
type Server struct {
Name string `json:"name"`
Address string `json:"address"`
Fallback bool `json:"fallback"`
}
// ConcreteServerInfo is a concrete implementation of ServerInfo.
type ConcreteServerInfo struct {
name string
address net.Addr
}
func (c *ConcreteServerInfo) Name() string {
return c.name
}
func (c *ConcreteServerInfo) Addr() net.Addr {
return c.address
}
type DisconnectKickResult struct {
Message component.Component
}
// Function to check for updates.
func CheckForUpdates() (bool, string, error) {
const versionURL = "https://raw.githubusercontent.com/dilllxd/dynamicserverapi/main/version"
resp, err := http.Get(versionURL)
if err != nil {
return false, "", err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return false, "", fmt.Errorf("DynamicServerAPI: failed to fetch version file: %s", resp.Status)
}
latestVersion, err := io.ReadAll(resp.Body)
if err != nil {
return false, "", err
}
latestVersionStr := strings.TrimSpace(string(latestVersion))
if !isValidSemver(latestVersionStr) {
return false, "", fmt.Errorf("DynamicServerAPI: invalid version format: %s", latestVersionStr)
}
return isNewerVersion(latestVersionStr, CurrentVersion), latestVersionStr, nil
}
// Helper functions for version checking
func isValidSemver(version string) bool {
parts := strings.Split(version, ".")
if len(parts) != 3 {
return false
}
for _, part := range parts {
if _, err := strconv.Atoi(part); err != nil {
return false
}
}
return true
}
func isNewerVersion(latest, current string) bool {
latestParts := strings.Split(latest, ".")
currentParts := strings.Split(current, ".")
for i := 0; i < 3; i++ {
latestPart := latestParts[i]
currentPart := currentParts[i]
if latestPart > currentPart {
return true
} else if latestPart < currentPart {
return false
}
}
return false
}
// startAPIServer starts the internal HTTP server.
func startAPIServer(logger logr.Logger, p *proxy.Proxy) {
http.HandleFunc("/addserver", authMiddleware(func(w http.ResponseWriter, r *http.Request) {
if r.Method == http.MethodPost {
var server Server
if err := decodeJSONBody(r, &server); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if err := addServer(p, server.Name, server.Address, server.Fallback); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
if err := saveServersToFile(p, &server, nil); err != nil {
http.Error(w, "DynamicServerAPI: Failed to save server, check your logs.", http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
} else {
http.Error(w, "DynamicServerAPI: Invalid request method, you need to use POST.", http.StatusMethodNotAllowed)
}
}))
http.HandleFunc("/removeserver", authMiddleware(func(w http.ResponseWriter, r *http.Request) {
if r.Method == http.MethodPost {
var server Server
if err := decodeJSONBody(r, &server); err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
return
}
if adminServers[server.Name] {
http.Error(w, "DynamicServerAPI: Cannot remove admin-added server, make sure your server is not already in config.yml.", http.StatusForbidden)
return
}
if err := removeServer(p, server.Name); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
if err := saveServersToFile(p, nil, &server); err != nil {
http.Error(w, "DynamicServerAPI: Failed to save servers, check your logs.", http.StatusInternalServerError)
return
}
w.WriteHeader(http.StatusOK)
} else {
http.Error(w, "DynamicServerAPI: Invalid request method, you need to use POST.", http.StatusMethodNotAllowed)
}
}))
http.HandleFunc("/listservers", authMiddleware(func(w http.ResponseWriter, r *http.Request) {
if r.Method == http.MethodGet {
servers, err := listServers(p, logger) // Pass logger here
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
w.Header().Set("Content-Type", "application/json")
if err := json.NewEncoder(w).Encode(servers); err != nil {
http.Error(w, "DynamicServerAPI: Failed to encode response to JSON, make sure you are using the proper format.", http.StatusInternalServerError)
return
}
} else {
http.Error(w, "DynamicServerAPI: Invalid request method, you need to use GET.", http.StatusMethodNotAllowed)
}
}))
serverAddr := fmt.Sprintf("%s:%d", apiInterface, apiPort)
logger.Info("DynamicServerAPI: Starting REST API server at:", "address", serverAddr)
if err := http.ListenAndServe(serverAddr, nil); err != nil {
logger.Error(err, "DynamicServerAPI: Failed to start REST API server")
}
}
// authMiddleware is a middleware function for checking the authorization token.
func authMiddleware(next http.HandlerFunc) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
token := r.Header.Get("Authorization")
if token != authToken {
http.Error(w, "Unauthorized", http.StatusUnauthorized)
return
}
next.ServeHTTP(w, r)
}
}
// decodeJSONBody decodes JSON body into the given struct.
func decodeJSONBody(r *http.Request, v interface{}) error {
decoder := json.NewDecoder(r.Body)
return decoder.Decode(v)
}
// addServer adds a new server to the proxy.
func addServer(p *proxy.Proxy, name, address string, fallback bool) error {
serverMutex.Lock()
defer serverMutex.Unlock()
serverAddr, err := net.ResolveTCPAddr("tcp", address)
if err != nil {
return fmt.Errorf("DynamicServerAPI: invalid address: %v", err)
}
serverInfo := &ConcreteServerInfo{name: name, address: serverAddr}
result, err := p.Register(serverInfo)
if err != nil {
return err
}
_ = result // Optionally use result
return nil
}
// removeServer removes a server from the proxy.
func removeServer(p *proxy.Proxy, name string) error {
serverMutex.Lock()
defer serverMutex.Unlock()
servers := p.Servers()
for _, server := range servers {
serverInfo := server.ServerInfo()
if serverInfo.Name() == name {
if success := p.Unregister(serverInfo); !success {
return fmt.Errorf("DynamicServerAPI: failed to unregister server: server not found")
}
return nil
}
}
return fmt.Errorf("DynamicServerAPI: server %s not found", name)
}
// saveServersToFile saves the servers to the file while preserving the auth token.
func saveServersToFile(p *proxy.Proxy, newServer *Server, removedServer *Server) error {
serverMutex.Lock()
defer serverMutex.Unlock()
var serverList []Server
// Open the existing configuration file
file, err := os.Open(serversFile)
if err == nil {
defer file.Close()
var existingConfig struct {
AuthToken string `json:"auth_token"`
API_Port int `json:"api_port"`
API_Interface string `json:"api_interface"`
Servers []Server `json:"servers"`
}
decoder := json.NewDecoder(file)
if err := decoder.Decode(&existingConfig); err == nil {
// Preserve API settings
apiPort = existingConfig.API_Port
apiInterface = existingConfig.API_Interface
// Add existing servers to the new list, excluding the removed server
for _, server := range existingConfig.Servers {
if removedServer == nil || server.Name != removedServer.Name {
if !adminServers[server.Name] {
serverList = append(serverList, server)
}
}
}
} else {
return err
}
} else if !os.IsNotExist(err) {
return err
}
// Add the new server if provided
if newServer != nil {
if !adminServers[newServer.Name] {
// Check for duplicate entries before adding
exists := false
for _, srv := range serverList {
if srv.Name == newServer.Name {
exists = true
break
}
}
if !exists {
serverList = append(serverList, *newServer)
}
}
} else {
// If no new server is being added, update with current servers
servers := p.Servers()
for _, server := range servers {
serverInfo := server.ServerInfo()
if !adminServers[serverInfo.Name()] {
// Check for duplicate entries before adding
exists := false
for _, srv := range serverList {
if srv.Name == serverInfo.Name() {
exists = true
break
}
}
if !exists {
serverList = append(serverList, Server{
Name: serverInfo.Name(),
Address: serverInfo.Addr().String(),
Fallback: false, // Default value for fallback
})
}
}
}
}
config := struct {
AuthToken string `json:"auth_token"`
API_Port int `json:"api_port"`
API_Interface string `json:"api_interface"`
Servers []Server `json:"servers"`
}{
AuthToken: authToken,
API_Port: apiPort,
API_Interface: apiInterface,
Servers: serverList,
}
// Save the updated configuration with pretty-printing
return writeConfigToFile(config)
}
// loadConfigFromFile loads server list and auth token from a file and validates/updates config if needed.
func loadConfigFromFile(p *proxy.Proxy, logger logr.Logger) error {
file, err := os.Open(serversFile)
if err != nil {
if os.IsNotExist(err) {
authToken = generateAuthToken() // Generate a new token
return createDefaultConfigFile(logger)
}
return err
}
defer file.Close()
var config struct {
AuthToken string `json:"auth_token,omitempty"`
API_Port int `json:"api_port,omitempty"`
API_Interface string `json:"api_interface,omitempty"`
Servers []Server `json:"servers,omitempty"`
}
decoder := json.NewDecoder(file)
if err := decoder.Decode(&config); err != nil {
return err
}
// Validate and correct configuration
if config.AuthToken == "" {
config.AuthToken = generateAuthToken()
logger.Info("DynamicServerAPI: Generated new authorization token due to invalid/blank token.", "token", config.AuthToken) // Log the generated token
}
if config.Servers == nil {
config.Servers = []Server{}
}
if config.API_Port == 0 {
config.API_Port = 8080 // Default port
}
if config.API_Interface == "" {
config.API_Interface = "0.0.0.0" // Default interface
}
// Write the corrected config back to the file
if err := writeConfigToFile(config); err != nil {
return err
}
authToken = config.AuthToken
apiPort = config.API_Port
apiInterface = config.API_Interface
for _, server := range config.Servers {
if !adminServers[server.Name] {
err := addServer(p, server.Name, server.Address, server.Fallback)
if err != nil {
return err
}
}
}
return nil
}
// writeConfigToFile writes the given config to the configuration file.
func writeConfigToFile(config interface{}) error {
file, err := os.Create(serversFile)
if err != nil {
return err
}
defer file.Close()
encoder := json.NewEncoder(file)
encoder.SetIndent("", " ") // Pretty-print JSON with 2 spaces
return encoder.Encode(config)
}
// createDefaultConfigFile creates a default config file with auth token and default values.
func createDefaultConfigFile(logger logr.Logger) error {
config := struct {
AuthToken string `json:"auth_token"`
API_Port int `json:"api_port"`
API_Interface string `json:"api_interface"`
Servers []Server `json:"servers"`
}{
AuthToken: generateAuthToken(),
API_Port: 8080,
API_Interface: "0.0.0.0",
Servers: []Server{}, // Ensure servers section is present
}
// Log the generated token
logger.Info("DynamicServerAPI: Generated new authorization token due to config being generated.", "token", config.AuthToken)
// Write the config to file
return writeConfigToFile(config)
}
// generateAuthToken generates a new authorization token.
func generateAuthToken() string {
b := make([]byte, 32)
_, err := rand.Read(b)
if err != nil {
panic("DynamicServerAPI: failed to generate random token")
}
return base64.StdEncoding.EncodeToString(b)
}
// listServers returns a list of servers.
func listServers(p *proxy.Proxy, logger logr.Logger) ([]Server, error) {
var serverList []Server
servers := p.Servers()
if len(servers) == 0 {
logger.Info("DynamicServerAPI: No servers found.")
}
for _, server := range servers {
serverInfo := server.ServerInfo()
fallback := isFallbackServer(serverInfo.Name())
serverList = append(serverList, Server{
Name: serverInfo.Name(),
Address: serverInfo.Addr().String(),
Fallback: fallback,
})
}
return serverList, nil
}
// onPlayerChooseInitialServer handles the PlayerChooseInitialServerEvent to direct players.
func onPlayerChooseInitialServer(p *proxy.Proxy, log logr.Logger) func(*proxy.PlayerChooseInitialServerEvent) {
return func(e *proxy.PlayerChooseInitialServerEvent) {
handlePlayerJoin(p, e, log)
}
}
var fallbackServersMap = make(map[proxy.Player][]proxy.RegisteredServer)
// handlePlayerJoin handles player join events and chooses the server.
func handlePlayerJoin(p *proxy.Proxy, event *proxy.PlayerChooseInitialServerEvent, log logr.Logger) {
var fallbackServers []proxy.RegisteredServer
servers := p.Servers()
for _, server := range servers {
serverInfo := server.ServerInfo()
if isFallbackServer(serverInfo.Name()) {
fallbackServers = append(fallbackServers, server)
}
}
if len(fallbackServers) > 0 {
// Set the initial server to the first fallback server
event.SetInitialServer(fallbackServers[0])
// Track player and fallback servers for redirection
player := event.Player()
fallbackServersMap[player] = fallbackServers
} else {
// No fallback servers available
msg := "There are currently no available fallback servers. Please try again later."
log.Info(msg)
player := event.Player()
player.Disconnect(&component.Text{Content: msg})
}
}
func onKickedFromServer(p *proxy.Proxy, log logr.Logger) func(*proxy.KickedFromServerEvent) {
return func(e *proxy.KickedFromServerEvent) {
handlePlayerKick(p, e, log)
}
}
var (
redirectAttempts = make(map[proxy.Player]int)
mu sync.Mutex // Declare mutex here
)
func handlePlayerKick(p *proxy.Proxy, event *proxy.KickedFromServerEvent, log logr.Logger) {
server := event.Server()
player := event.Player()
mu.Lock()
attempts, exists := redirectAttempts[player]
if !exists {
attempts = 0
}
redirectAttempts[player] = attempts + 1
mu.Unlock()
// Retrieve fallback servers and exclude the current server
var fallbackServers []proxy.RegisteredServer
servers := p.Servers()
for _, s := range servers {
if isFallbackServer(s.ServerInfo().Name()) && s != server {
fallbackServers = append(fallbackServers, s)
}
}
// Check if there are any fallback servers available
if len(fallbackServers) == 0 {
// No fallback servers available, disconnect player
msg := "Unable to connect to any fallback servers. You have been disconnected."
log.Info(msg)
event.SetResult(&proxy.DisconnectPlayerKickResult{
Reason: &component.Text{Content: msg},
})
return
}
// Attempt to redirect to the next available fallback server
if attempts < len(fallbackServers) {
fallback := fallbackServers[attempts%len(fallbackServers)]
result := &proxy.RedirectPlayerKickResult{
Server: fallback,
}
log.Info("DynamicServerAPI: Attempting to redirect player to server " + fallback.ServerInfo().Name())
event.SetResult(result)
return
}
// If all attempts are exhausted or maximum attempts reached, disconnect the player
msg := "Unable to connect to any fallback servers. You have been disconnected."
log.Info(msg)
event.SetResult(&proxy.DisconnectPlayerKickResult{
Reason: &component.Text{Content: msg},
})
mu.Lock()
delete(redirectAttempts, player) // Reset attempts after disconnect
mu.Unlock()
}
// isFallbackServer checks if a server is a fallback server.
func isFallbackServer(name string) bool {
serverMutex.Lock()
defer serverMutex.Unlock()
// Retrieve server list from file or in-memory cache
file, err := os.Open(serversFile)
if err != nil {
return false
}
defer file.Close()
var config struct {
Servers []Server `json:"servers"`
}
decoder := json.NewDecoder(file)
if err := decoder.Decode(&config); err != nil {
return false
}
for _, server := range config.Servers {
if server.Name == name {
return server.Fallback
}
}
return false
}