From ce9c7d7a2ce780616690cdcbd4eb9e9a1747f629 Mon Sep 17 00:00:00 2001 From: ibrews Date: Thu, 2 Apr 2020 10:08:45 -0400 Subject: [PATCH] removed extra dictionary --- Assets/Scripts/XRControllerInput.cs | 1 - README.md | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/XRControllerInput.cs b/Assets/Scripts/XRControllerInput.cs index 57cc3ef..ae941f6 100644 --- a/Assets/Scripts/XRControllerInput.cs +++ b/Assets/Scripts/XRControllerInput.cs @@ -6,7 +6,6 @@ using UnityEngine; using UnityEngine.Events; using UnityEngine.XR; -using UnityEngine.XR.InteractionSubsystems; using DilmerGamesLogger = DilmerGames.Core.Logger; public class XRControllerInput : MonoBehaviour diff --git a/README.md b/README.md index 76b7f1f..c229895 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,6 @@ # XRInputExamples +Notes from Alex Coulombe (@ibrews): Uses Unity3D 2019.3 A few examples of Unity's XR Input System. Started with @dilmerv's original commit, added 'release' readings on his script, then decided to build a couple new scenes by adapting scripts from @fariazz and @icave_user in this Unity forum: https://forum.unity.com/threads/any-example-of-the-new-2019-1-xr-input-system.629824/