Getting an MNG to only play a set number of times instead of looping #1962
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Vandalhart
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I have been going down rabbit hole trying to get my assembled/written MNG to not loop.
I have attempted to do so with the AnimationIterations but I don't think it's available on MNG files. Originally I attempted to adjust on the entire collection with not success and then I attempted to adjust it on the first frame of the file but it also didn't seem to take.
This is a class within a larger C# script where the frameRate is user defined before kicking it off.
Here is some additional information that may be useful:
I have been using CoPilot via Teams to get some assistance but that seems to have become a bit circular.
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