SVG Allows for coordinate markers to be outside of the viewbox. MeshmerizeMe will dutifully create these vertices outside of the domain for the simulation without complaint. I can see two ways of handling this problem:
- Throw error, abort simulation.
- Eliminate all vertices that that are out of bounds simply by cutting them from the list of vertex points prior to writing.
While the first might be more honest, I think the second might be the way to go, since I've noticed inkscape does occasionaly produce coordinates that are out-of-bounds, without the users intention.
SVG Allows for coordinate markers to be outside of the viewbox. MeshmerizeMe will dutifully create these vertices outside of the domain for the simulation without complaint. I can see two ways of handling this problem:
While the first might be more honest, I think the second might be the way to go, since I've noticed inkscape does occasionaly produce coordinates that are out-of-bounds, without the users intention.