Most of these are critical hit modifiers which need the DOTA_UNIT_TARGET_FLAG_INVULNERABLE flag.
For Nero's Q: Beta 1.44d changelog indicates it has been fixed but it currently is not.
The invulnerability flag is present in
|
"Flags" "DOTA_UNIT_TARGET_FLAG_INVULNERABLE" |
but not in
.
modifier_gladiusanus_blauserummodifier_instinct_crit_hitmodifier_darklight_crit_hitmodifier_murderous_instinct_crit_hitmodifier_rampant_warrior_crit_hit(the critical rate is 100% but he can get extra critical attacks after the duration of combo is over but the modifier is still in place)modifier_martial_arts_crit_hitmodifier_courage_attack_damage_buffMost of these are critical hit modifiers which need the
DOTA_UNIT_TARGET_FLAG_INVULNERABLEflag.For Nero's Q: Beta 1.44d changelog indicates it has been fixed but it currently is not.
The invulnerability flag is present in
fateanother/game/dota_addons/fateanother/scripts/npc/npc_abilities_custom.txt
Line 19897 in b2918e2
fateanother/game/dota_addons/fateanother/scripts/npc/npc_abilities_custom.txt
Line 19976 in b2918e2