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Source.cpp
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76 lines (73 loc) · 1.2 KB
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#include "snake.h"
int main()
{
InitialGame();
InitializeHighLength();
PlaySound(L".\\Resource\\menu.wav", NULL, SND_FILENAME | SND_LOOP | SND_ASYNC);
MENU choose = menugame();
while (true)
{
if (choose.selecting == 13)
{
if (choose.choice == highlength || choose.choice == exitgame)
{
STATE = 0;
system("cls");
break;
}
system("cls");
STATE = 1;
break;
}
}
if (STATE)
{
StartGame();
thread t1(ThreadFunc);
HANDLE handle_t1 = t1.native_handle();
while (true)
{
temp = toupper(_getch());
if (STATE == 1)
{
if (win == 9)
{
PauseGame(handle_t1);
ExitGame(t1);
return 0;
}
else if (temp == 'P')
{
PauseGame(handle_t1);
}
else if (temp == 'L')
{
PauseGame(handle_t1);
SaveData();
ExitGame(t1);
return 0;
}
else if (temp == 'T')
{
PauseGame(handle_t1);
LoadData();
ResumeThread(handle_t1);
}
else if (temp == 27)
{
ExitGame(t1);
return 0;
}
else
{
if ((temp != CHAR_LOCK) && (temp == 'D' || temp == 'A' || temp == 'W' || temp == 'S'))
{
MOVING = temp;
ResumeThread(handle_t1);
}
}
}
}
}
return 0;
}