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(AngleBasedLSCM) Improve pinned edge selection and placement #2

@csparker247

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@csparker247

Currently, the first boundary edge in the mesh is selected as the pinned edge, and it is mapped to the closest basis axis. We should explore alternate methods of selecting and placing this initial boundary edge. For example, Blender's LSCM tries to balance the faces "above" and "below" the selected edge.


Migrated from GitLab issue #1

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