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main.py
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65 lines (42 loc) · 1.34 KB
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from turtle import Screen
from snake import Snake
from food import Food
from score import Score
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("My Snake Game")
screen.tracer(0) #turns off automatic screen updates so you can draw faster.
snake = Snake()
food = Food()
score = Score()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
screen.update() # redraws the screen once when you’re ready.
time.sleep(0.040) # Pause the program for 0.1 seconds.
snake.move()
#Detect collision with food.
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
score.increase_score()
#Detect collision with wall.
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_on = False
score.game_over()
#Detect collision with own tail.
for segment in snake.segments:
if segment == snake.head:
pass
elif snake.head.distance(segment) < 10:
game_is_on = False
score.game_over()
# if head collides with any segments in the tail:
#trigger game_over
screen.exitonclick()