## Current state - No audio assets in `assets/`. - Bounce SFX is generated procedurally in `scripts/Ball.gd` via `AudioStreamWAV`. - No music system or menu/combat audio cues are implemented. ## Suggested work - Add SFX assets and route them through a shared audio manager/bus. - Add a music plan (transitions, combat, elite, boss, shop, rest, menu music). - Replace or complement the procedural bounce SFX with a sample if desired.
Current state
assets/.scripts/Ball.gdviaAudioStreamWAV.Suggested work