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referee.cpp
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402 lines (368 loc) · 8.86 KB
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#include "referee.h"
#include <ctime>
#include <QProcess>
#include <QDebug>
#include <QTimer>
#include <QFile>
#include <QFileDialog>
#include <QMessageBox>
#include "hintwidget.h"
/*
//* @file: referee.cpp
* @brief: 这是裁判类实现
* 实现游戏的逻辑控制,包括进程调度,局面判断
* @author: epcm
* @time: 2020/12/13
*/
// 构造函数
Referee::Referee(QObject *parent) : QObject(parent)
{
memset(m_board, 0, sizeof(m_board));
m_game_mode = PVC;
m_player = HUMAN;
connect(m_timer, &QTimer::timeout, this, &Referee::judgeTime);
connect(m_replay_timer, &QTimer::timeout, this, &Referee::replayByHistory);
connect(this, &Referee::botFinishedSignal, this, &Referee::judge);
}
void Referee::changeColor()
{
if(m_color == BLACK)
m_color = WHITE;
else
m_color = BLACK;
return;
}
void Referee::judgeTime()
{
if((m_player == HUMAN && clock() - m_start_time > m_human_time_limit*1000)
||(m_player == BOT && clock() - m_start_time > m_bot_time_limit*1000))
{
if(m_color == BLACK)
emit displayHintSignal(0);
else if(m_color == WHITE)
emit displayHintSignal(1);
endGame();
}
emit updateSignal();
}
void Referee::judge()
{
int x = m_cur_action.x;
int y = m_cur_action.y;
if(judgeAvailable(x, y))
{
QJsonArray arr = {x, y};
QJsonValue value(arr);
m_history.append(value);
if(m_color == BLACK)
m_board[m_cur_action.x][m_cur_action.y] = 1;
else
m_board[m_cur_action.x][m_cur_action.y] = -1;
emit updateSignal();
}
else if(x >=0 && x < 9 && y >= 0 && y < 9)
{
qDebug() << tr("INVALID_POS");
emit displayHintSignal(2);
endGame();
return;
}
if(judgeWin())
{
// 送信报道胜者
qDebug() << tr("winner is:") << m_color;
switch (m_color)
{
case BLACK:
emit displayHintSignal(3);
break;
case WHITE:
emit displayHintSignal(4);
break;
default:
break;
}
endGame();
return;
}
changeColor();
m_start_time = clock();
if(m_player == BOT)
m_player = HUMAN;
else if(m_player == HUMAN && m_game_mode == PVC)
{
m_player = BOT;
botOneStep();
}
}
void Referee::endGame()
{
m_timer->stop();
m_player = NEITHER;
}
bool Referee::inBorder(int x, int y)
{
return x >= 0 && y >= 0 && x < 9 && y < 9;
}
bool Referee::judgeWin()
{
changeColor();
for (int i = 0; i < 9; i++)
for (int j = 0; j < 9; j++)
if (judgeAvailable(i, j))
{
changeColor();
return false;
}
changeColor();
return true;
}
bool Referee::dfsAir(int x, int y)
{
m_dfs_air_visit[x][y] = true;
bool flag = false;
for (int dir = 0; dir < 4; dir++) //某一位置有气的条件为周围有空格或者有一个邻近的同色有气(反证法进一步证明邻近的有一个有气即都有气)
{
int dx = x + DX[dir], dy = y + DY[dir];
if (inBorder(dx, dy))
{
if (m_board[dx][dy] == 0)
flag = true;
if (m_board[dx][dy] == m_board[x][y] && !m_dfs_air_visit[dx][dy])
if (dfsAir(dx, dy))
flag = true;
}
}
return flag;
}
bool Referee::judgeAvailable(int x, int y)
{
if (m_board[x][y])
return false;
m_board[x][y] = int(m_color);
memset(m_dfs_air_visit, 0, sizeof(m_dfs_air_visit));
if (!dfsAir(x, y)) //判定自杀
{
m_board[x][y] = 0;
return false;
}
for (int dir = 0; dir < 4; dir++) //不围对方
{
int dx = x + DX[dir], dy = y + DY[dir];
if (inBorder(dx, dy))
{
if (m_board[dx][dy] && !m_dfs_air_visit[dx][dy])
{
if (!dfsAir(dx, dy))
{
m_board[x][y] = 0;
return false;
}
}
}
}
m_board[x][y] = 0;
return true;
}
void Referee::botOneStep()
{
//QTimer::singleShot(1000*m_bot_time_limit, this, SLOT(judge()));
AIMCTS ai;
m_cur_action = ai.aiAction(m_color, m_board);
judgeTime();
emit botFinishedSignal();
}
// 设定BOT时限
void Referee::setBotTimeLimit(const QString &text)
{
m_bot_time_limit = text.toInt();
}
// 设定HUMAN时限
void Referee::setHumanTimeLimit(const QString &text)
{
m_human_time_limit = text.toInt();
}
// 设定游戏类型
void Referee::setGameMode(int index)
{
if(index == 0)
{
m_game_mode = PVC;
}
else if(index == 1)
{
m_game_mode = PVP;
}
}
// 设定先手方
void Referee::setFirstPlayer(int index)
{
if(index == 0)
{
m_player = HUMAN;
m_first_player = HUMAN;
}
else if(index == 1)
{
m_player = BOT;
m_first_player = BOT;
}
}
// 重置
void Referee::resetReferee()
{
memset(m_board, 0, sizeof(m_board));
m_player = m_first_player;
m_color = BLACK;
while(!m_history.empty())
m_history.pop_back();
m_timer->stop();
}
void Referee::changePlayer()
{
if(m_game_mode == PVC)
{
if(m_player == BOT)
m_player = HUMAN;
else if(m_player == HUMAN)
m_player = BOT;
}
}
void Referee::setBoardByHistory()
{
memset(m_board, 0, sizeof(m_board));
m_color = BLACK;
for(int i = 0; i < m_history.size(); i++)
{
int x, y;
QJsonArray arr = m_history[i].toArray();
QVariantList vl = arr.toVariantList();
x = vl[0].toInt();
y = vl[1].toInt();
switch (m_color)
{
case BLACK:
m_board[x][y] = 1;
break;
case WHITE:
m_board[x][y] = -1;
default:
break;
}
changeColor();
changePlayer();
}
}
void Referee::saveGame()
{
QJsonObject gameObject;
gameObject["FirstPlayer"] = m_first_player;
gameObject["HumanTimeLimit"] = m_human_time_limit;
gameObject["BotTimeLimit"] = m_bot_time_limit;
gameObject["GameMode"] = m_game_mode;
gameObject["History"] = m_history;
QString fileName = QFileDialog::getSaveFileName(nullptr,tr("Save Game"), "",tr("JSON (*.json)"));
if (fileName.isEmpty())
return;
else
{
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly))
{
QMessageBox::information(nullptr, tr("Unable to open file"),file.errorString());
return;
}
file.write(QJsonDocument(gameObject).toJson());
file.close();
}
}
void Referee::loadGame()
{
resetReferee();
QString fileName = QFileDialog::getOpenFileName(nullptr,tr("Load Game"), "",tr("JSON (*.json)"));
if (fileName.isEmpty())
return;
else
{
QFile file(fileName);
if (!file.open(QIODevice::ReadOnly))
{
QMessageBox::information(nullptr, tr("Unable to open file"),file.errorString());
return;
}
QByteArray saveData = file.readAll();
QJsonDocument loadDoc(QJsonDocument::fromJson(saveData));
QJsonObject loadData = loadDoc.object();
if(m_game_mode != REPLAY)
{
switch (loadData["GameMode"].toInt())
{
case PVP:
m_game_mode = PVP;
break;
case PVC:
m_game_mode = PVC;
default:
break;
}
}
switch (loadData["FirstPlayer"].toInt())
{
case HUMAN:
m_first_player = HUMAN;
break;
case BOT:
m_first_player = BOT;
default:
break;
}
m_human_time_limit = loadData["HumanTimeLimit"].toDouble();
m_bot_time_limit = loadData["BotTimeLimit"].toDouble();
m_history = loadData["History"].toArray();
m_time_when_paused = 0;
m_start_time = clock();
if(m_game_mode == REPLAY)
{
m_replay_timer->start(REPLAYSPEED*1000);
}
else
{
setBoardByHistory();
emit pauseSignal();
}
}
}
void Referee::endReplay()
{
m_replay_timer->stop();
}
void Referee::continueReplay()
{
m_replay_timer->start(REPLAYSPEED*1000);
}
void Referee::replayByHistory()
{
if(m_replay_turn == m_history.size())
{
endReplay();
return;
}
int x, y;
QJsonArray arr = m_history[m_replay_turn++].toArray();
QVariantList vl = arr.toVariantList();
x = vl[0].toInt();
y = vl[1].toInt();
switch (m_color)
{
case BLACK:
m_board[x][y] = 1;
break;
case WHITE:
m_board[x][y] = -1;
default:
break;
}
emit updateSignal();
changeColor();
changePlayer();
}