which required by Hot reload Defs (an vanilla debug action) or some mods else12.
Currently following error message will appear if any thought replacer exists.3 However, this does not mean that the thought replacer is duplicated in XML file.
In fact, the entire ThingDef_AlienRace.ResolveReferences function was executed again.
Could not execute post-long-event action. Exception: System.ArgumentException: An item with the same key has already been added. Key: 57047
[Ref 6FD82834]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at AlienRace.ThingDef_AlienRace.<ResolveReferences>b__1_1 () [0x00058] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AlienRaces\Source\AlienRace\AlienRace\ThingDef_AlienRace.cs:283
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <46372f5dadbf4af8939e608076251180>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
After research all ResolveReferences method in vanilla, I believe it supposed be allowed to be calling repeatedly.
In actual gameplay, duplicates don't seem to cause any problems.
So I'll call it a low priority issue.
Have a good day.
which required by
Hot reload Defs(an vanilla debug action) or some mods else12.Currently following error message will appear if any thought replacer exists.3 However, this does not mean that the thought replacer is duplicated in XML file.
In fact, the entire
ThingDef_AlienRace.ResolveReferencesfunction was executed again.After research all
ResolveReferencesmethod in vanilla, I believe it supposed be allowed to be calling repeatedly.In actual gameplay, duplicates don't seem to cause any problems.
So I'll call it a low priority issue.
Have a good day.
Footnotes
Optimization: Meats - C# Edition (Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=2542931556 ↩
Optimization: Meats - C# Edition (GitHub) https://github.com/csh1668/OptimizationMeat/blob/cdaafbeef9d907080f72cbfc61dfc43e4a3d8f32/Source/AlienMeatTest/StaticConstructor.cs#L36-L37 ↩
Bug reports on steam https://steamcommunity.com/workshop/filedetails/discussion/839005762/4737210531937056641/?ctp=55#c802345853100503705 ↩