-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtitle.lua
More file actions
272 lines (225 loc) ยท 8.99 KB
/
Copy pathtitle.lua
File metadata and controls
272 lines (225 loc) ยท 8.99 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
local loadsave = require( "loadsave" )
local composer = require( "composer" )
local scene = composer.newScene()
local json = require( "json" )
function scene:create( event )
local sceneGroup = self.view
-- ๊ฐ์ฒด ์์ฑ
print("title")
-- showoverlay ํจ์ ์ฌ์ฉ option
local options = {
isModal = true
}
local background = display.newImageRect("์ด๋ฏธ์ง/ํ์ดํ/๋ฉ์ธ.png",display.contentWidth, display.contentHeight)
background.x,background.y = display.contentWidth/2,display.contentHeight/2
sceneGroup:insert(background)
local newgame = display.newImage("์ด๋ฏธ์ง/ํ์ดํ/์๊ฒ์.png")
newgame.x,newgame.y = display.contentWidth * 0.42, display.contentHeight * 0.9
sceneGroup:insert(newgame)
local loadgame = display.newImage("์ด๋ฏธ์ง/ํ์ดํ/๋ก๋๋ฒํผ.png")
loadgame.x,loadgame.y = display.contentWidth * 0.58, display.contentHeight * 0.9
sceneGroup:insert(loadgame)
local titlePopup = display.newImage("์ด๋ฏธ์ง/ํ์ดํ/์ด๋ฆ์ค์ ํ์
.png")
titlePopup.x,titlePopup.y = display.contentWidth/2,display.contentHeight/2
titlePopup.alpha = 0
sceneGroup:insert(titlePopup)
local titleButton = display.newImage("์ด๋ฏธ์ง/ํ์ดํ/์ด๋ฆ๊ฒฐ์ .png")
titleButton.x,titleButton.y = display.contentWidth/2, display.contentHeight * 0.65
titleButton.alpha = 0
sceneGroup:insert(titleButton)
--์ํ ๋ณผ๋ฅจ ์ด๋ฏธ์ง
local volumeButton = display.newImage("์ด๋ฏธ์ง/ํ์ดํ/์ค์ .png")
volumeButton.x,volumeButton.y = display.contentWidth * 0.87, display.contentHeight * 0.9
sceneGroup:insert(volumeButton)
--์ํ๋ณผ๋ฅจํจ์--
local function setVolume(event)
composer.showOverlay( "volumeControl", options )
end
volumeButton:addEventListener("tap",setVolume)
-- ์๋ฉ ์ ์ด์ด ํ์ผ ์์ฑ
local path = system.pathForFile( "endings.json", system.DocumentsDirectory)
local file, errorString = io.open( path, "r" )
if not file then
print("make an ending file")
--์๋ฉ๊ด๋ จ ๋ฐ์ดํฐ ํ์ผ ์์ฑ
local endings = {
rainbow = 0,
bonus = 0,
orange = 0,
violet = 0,
act_orange = 0,
act_chung = 0,
act_violet = 0,
red = 0,
yellow = 0,
blue = 0,
green = 0,
purple = 0,
good = 0,
bad = 0,
pastel_red = 0,
pastel_yellow = 0,
pastel_blue = 0,
pastel_green = 0,
pastel_purple = 0,
end_num = 0,
bgMusic = "์์
/ํํ ๋ฆฌ์ผ.mp3",
logValue = "0.5",
slider = 50,
logValue_effect = "0.5",
slider_effect = 50
}
loadsave.saveTable( endings, "endings.json" )
end
loadedEndings = loadsave.loadTable( "endings.json" )
-- showoverlay ํจ์ ์ฌ์ฉ option
local options = {
isModal = true
}
local j = 0
local function bigbig1 (event)
--print(event.target.width .. event.target.height)
if (event.target.x-event.x)^2 + (event.target.y-event.y)^2 < 40^2 then
-- i๊ฐ์ ์ง์ ํด ๋๋ ์ด์ ๋ ๋ฒ์ ์์์๋ ํฌ๊ธฐ๊ฐ ๋ ๋์ด๋๊ฑฐ๋ ์ค์ด๋ค์ง ์๊ณ , ์๋ฆฌ๊ฐ ์ฐ์ด์ด ๋์ค์ง ์์.
if j == 0 then
local backgroundMusicChannel = audio.play(click1)
event.target.width = event.target.width*1.1
event.target.height = event.target.height*1.1
j = j + 1
end
elseif (event.target.x-event.x)^2 + (event.target.y-event.y)^2 > 40^2 then
if j == 1 then
event.target.width = event.target.width/11*10
event.target.height = event.target.height/11*10
j = j - 1
end
end
end
local function specialMove(event)
if event.phase == "began" then
special:removeEventListener("mouse",bigbig1)
composer.showOverlay("title4(special)",options)
end
end
--ํฌ๋ ๋ง ๋ฒํผ
local credit = display.newImage("์ด๋ฏธ์ง/ํฌ๋ ๋ง/๋ฒํผ.png")
credit.x, credit.y = display.contentWidth*0.95,display.contentHeight*0.9
sceneGroup:insert(credit)
credit:addEventListener("mouse",bigbig1)
--credit:addEventListener("touch",specialMove)
--์คํ์
๋ฒํผ
local special = display.newImage("์ด๋ฏธ์ง/ํน๋ณ์ผ๋ฌ์คํธ/๋ฒํผ.png")
special.x, special.y = display.contentWidth*0.13,display.contentHeight*0.9
sceneGroup:insert(special)
special:addEventListener("mouse",bigbig1)
-- ์๋ฉ ์ด๋ฏธ์ง ๊ฐ์ฒด ์์ฑ ๋ฐ move ์ด๋ฒคํธ ๋ฆฌ์ค๋ ์ถ๊ฐ
local function move(event)
if event.phase == "began" then
composer.removeScene("title")
composer.gotoScene("title1")
end
end
local ending = display.newImage("์ด๋ฏธ์ง/ํ์ดํ/์๋ฉ๋ชจ์.png")
ending.x, ending.y = display.contentWidth*0.05,display.contentHeight*0.9
sceneGroup:insert(ending)
ending:addEventListener("touch",move)
ending:addEventListener("mouse",bigbig1)
volumeButton:addEventListener("mouse",bigbig1)
-- 270.9,98.7
local i = 0
local function bigbig (event)
if ((event.target.x-event.x)^2 < 13000) and ((event.target.y-event.y)^2<1700) then
-- i๊ฐ์ ์ง์ ํด ๋๋ ์ด์ ๋ ๋ฒ์ ์์์๋ ํฌ๊ธฐ๊ฐ ๋ ๋์ด๋๊ฑฐ๋ ์ค์ด๋ค์ง ์๊ณ , ์๋ฆฌ๊ฐ ์ฐ์ด์ด ๋์ค์ง ์์.
if i == 0 then
-- local backgroundMusicChannel = audio.play(click1)
event.target.width = event.target.width*1.1
event.target.height = event.target.height*1.1
i = i + 1
end
end
if ((event.x-event.target.x)^2 > 9000) then
if i == 1 then
event.target.width = event.target.width/11*10
event.target.height = event.target.height/11*10
i = i - 1
end
elseif ((event.target.y-event.y)^2>1100) then
if i == 1 then
event.target.width = event.target.width/11*10
event.target.height = event.target.height/11*10
i = i - 1
end
end
end
-- newgame ๊ฐ์ฒด ์์ฑ ๋ฐ openpopup ๋ฆฌ์ค๋ ์ถ๊ฐ
local function openPopup()
composer.removeScene("title")
composer.gotoScene("title2")
end
newgame:addEventListener("touch",openPopup)
newgame:addEventListener("mouse",bigbig)
-- ํ๋ฉด์ ํ ์ดํํธ
local options1={
effect = "fade",
time = 2000
}
local function startLoad(event)
--์ธ์ด๋ธ ํ์ผ ๋ถ๋ฌ์ค๊ธฐ--
-- Path for the file to read
local path = system.pathForFile( "settings.json", system.DocumentsDirectory)
-- Open the file handle
local file, errorString = io.open( path, "r" )
if not file or (loadedEndings.end_num==1) then
composer.showOverlay( "nosave", options )
else
composer.removeScene("title")
composer.gotoScene( "view00Room")
-- ,options1
audio.pause( titleMusic )
local home = audio.loadStream( "์์
/์ง.mp3" )
audio.setVolume( loadedEndings.logValue )
audio.play(home)
end
end
loadgame:addEventListener("touch",startLoad)
loadgame:addEventListener("mouse",bigbig)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene