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Copy pathview04Storeitem.lua
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387 lines (337 loc) ยท 13.6 KB
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-----------------------------------------------------------------------------------------
--
-- view2.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
local loadsave = require( "loadsave" )
local json = require( "json" )
function scene:create( event )
local sceneGroup = self.view
local loadedSettings = loadsave.loadTable( "settings.json" )
local loadedItems= loadsave.loadTable( "items.json" )
if (loadedSettings.month == 0) and (loadedSettings.month1_event==0) then
--print("์ด๋ฒคํธ!!")
loadedSettings.month1_event = loadedSettings.month1_event + 1
loadsave.saveTable(loadedSettings,"settings.json")
end
local option1={
isModal=true
}
local background = display.newImage("์ด๋ฏธ์ง/์์ /๋ฐฐ๊ฒฝ(๊ฐ๊ฒฉ).png")
background.x, background.y = display.contentWidth*0.5, display.contentHeight*0.5
sceneGroup:insert(background)
local exit = display.newImage("์ด๋ฏธ์ง/๊ณตํต/x๋ฒํผ.png")
exit.x, exit.y = display.contentWidth*0.9207, display.contentHeight*0.0438
exit.anchorX, exit.anchorY = 0,0
sceneGroup:insert(exit)
-- ์ฝ์ธ ์ฐฝ ๊ฐ์ฒด
local coin = display.newImage("์ด๋ฏธ์ง/๊ณตํต/์ฝ์ธํ์์ฐฝ.png")
sceneGroup:insert(coin)
coin.x, coin.y = display.contentWidth*0.1, display.contentHeight*0.08
-- ์ฝ์ธ ๊ฐ์ฒด, ๊ธ์จ์ฒด ๋ฐ ์ธ์ด๋ธ ํ์ผ์ ๋ด๊ฒจ์ง ๋ณด์ ์ฝ์ธ์ text์ ๋ด์
local money = display.newText("",display.contentWidth*0.16, display.contentHeight*0.079,"font/NanumSquare_acB.ttf")
money:setFillColor(0.964, 0.462, 0.411)
money.anchorX = 1
money.text = loadedSettings.money +1000
money.size = 53
sceneGroup:insert(money)
--1ํ
local pencil = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์ฐํ.png")
pencil.x,pencil.y = display.contentWidth*0.1117, display.contentHeight*0.241
pencil.anchorX,pencil.anchorY = 0,0
sceneGroup:insert(pencil)
pencil.name = "์ฐํ"
local dog_rice = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์ฌ๋ฃ.png")
dog_rice.x,dog_rice.y = display.contentWidth*0.2615, display.contentHeight*0.241
dog_rice.anchorX,dog_rice.anchorY = 0,0
sceneGroup:insert(dog_rice)
dog_rice.name = "์ฌ๋ฃ"
local toy = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/๋ธ๋ก.png")
toy.x,toy.y = display.contentWidth*0.3948, display.contentHeight*0.241
toy.anchorX,toy.anchorY = 0,0
sceneGroup:insert(toy)
local duck = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์ค๋ฆฌ.png")
duck.x,duck.y = display.contentWidth*0.5427, display.contentHeight*0.249
duck.anchorX,duck.anchorY = 0,0
sceneGroup:insert(duck)
local heart = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์์๋ด.png")
heart.x,heart.y = display.contentWidth*0.6807, display.contentHeight*0.24
heart.anchorX,heart.anchorY = 0,0
sceneGroup:insert(heart)
local pie = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/ํ์ด.png")
pie.x,pie.y = display.contentWidth*0.8195, display.contentHeight*0.249
pie.anchorX,pie.anchorY = 0,0
sceneGroup:insert(pie)
-- 2ํ
local kit = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์คํ์ธํธ.png")
kit.x,kit.y = display.contentWidth*0.1788, display.contentHeight*0.5114
kit.anchorX,kit.anchorY = 0,0
sceneGroup:insert(kit)
local plant = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/ํ๋ถ.png")
plant.x,plant.y = display.contentWidth*0.3393, display.contentHeight*0.463
plant.anchorX,plant.anchorY = 0,0
sceneGroup:insert(plant)
local tiger = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/ํธ๋์ด.png")
tiger.x,tiger.y = display.contentWidth*0.475, display.contentHeight*0.48
tiger.anchorX,tiger.anchorY = 0,0
sceneGroup:insert(tiger)
local purfume = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/ํฅ์.png")
purfume.x,purfume.y = display.contentWidth*0.6167, display.contentHeight*0.4736
purfume.anchorX,purfume.anchorY = 0,0
sceneGroup:insert(purfume)
local speaker = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์คํผ์ปค.png")
speaker.x,speaker.y = display.contentWidth*0.7489, display.contentHeight*0.4901
speaker.anchorX,speaker.anchorY = 0,0
sceneGroup:insert(speaker)
--3ํ
local pin = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/๋จธ๋ฆฌํ.png")
pin.x,pin.y = display.contentWidth*0.1117, display.contentHeight*0.76
pin.anchorX,pin.anchorY = 0,0
sceneGroup:insert(pin)
local headset = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/ํค๋์
.png")
headset.x,headset.y = display.contentWidth*0.2615, display.contentHeight*0.712
headset.anchorX,headset.anchorY = 0,0
sceneGroup:insert(headset)
local hero = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/๋งํ .png")
hero.x,hero.y = display.contentWidth*0.3948, display.contentHeight*0.74
hero.anchorX,hero.anchorY = 0,0
sceneGroup:insert(hero)
local galsses = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์๊ฒฝ๋ฆ์ด.png")
galsses.x,galsses.y = display.contentWidth*0.6807, display.contentHeight*0.725
galsses.anchorX,galsses.anchorY = 0,0
sceneGroup:insert(galsses)
local mint = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/๋ฏผ์ด.png")
mint.x,mint.y = display.contentWidth*0.543, display.contentHeight*0.73
mint.anchorX,mint.anchorY = 0,0
sceneGroup:insert(mint)
local frame = display.newImage("์ด๋ฏธ์ง/์์ /์์ดํ
/์ก์.png")
frame.x,frame.y = display.contentWidth*0.8195, display.contentHeight*0.73
frame.anchorX,frame.anchorY = 0,0
sceneGroup:insert(frame)
item = composer.getVariable("item")
money = composer.getVariable("money")
local color = 0
local i = 0
--์ค๋ณต์์ดํ
flag ๋ณ์
local jungbok
local function take_stuff(event)
jungbok = 0
local red_num = loadedSettings.red_num
local yellow_num = loadedSettings.yellow_num
local blue_num = loadedSettings.blue_num
local purple_num = loadedSettings.purple_num
local green_num = loadedSettings.green_num
local find1 = composer.getVariable("find1")
local find2= composer.getVariable("find2")
local find3 = composer.getVariable("find3")
local find4 = composer.getVariable("find4")
local find5 = composer.getVariable("find5")
if event.phase == "began" then
print(item)
if (loadedSettings.money - money) >= 0 and loadedItems.itemCount < 16 then
if item == "์ก์" then
if red_num >= 50 and find1 == 0 then
color = "1"
print("red")
composer.setVariable("color", color)
composer.setVariable("find1", 1)
elseif yellow_num >= 50 and find3 == 0 then
print("yellow")
color = "3"
composer.setVariable("color", color)
composer.setVariable("find3", 1)
elseif blue_num >= 50 and find2 == 0 then
color = "2"
composer.setVariable("color", color)
composer.setVariable("find2", 1)
elseif purple_num >= 50 and find4 == 0 then
color = "4"
composer.setVariable("color", color)
composer.setVariable("find4", 1)
elseif green_num >= 50 and find5 == 0 then
color = "5"
composer.setVariable("color", color)
composer.setVariable("find5", 1)
end
loadsave.saveTable(loadedSettings,"settings.json")
end
--์ค๋ณตํ์ธ
if loadedItems.item1== item then
jungbok = 1
loadedItems.item1Count = loadedItems.item1Count + 1
elseif loadedItems.item2== item then
jungbok = 1
loadedItems.item2Count = loadedItems.item2Count + 1
elseif loadedItems.item3== item then
jungbok = 1
loadedItems.item3Count = loadedItems.item3Count + 1
elseif loadedItems.item4== item then
jungbok = 1
loadedItems.item4Count = loadedItems.item4Count + 1
elseif loadedItems.item5== item then
jungbok = 1
loadedItems.item5Count = loadedItems.item5Count + 1
elseif loadedItems.item6== item then
jungbok = 1
loadedItems.item6Count = loadedItems.item6Count + 1
elseif loadedItems.item7== item then
jungbok = 1
loadedItems.item7Count = loadedItems.item7Count + 1
elseif loadedItems.item8== item then
jungbok = 1
loadedItems.item8Count = loadedItems.item8Count + 1
elseif loadedItems.item9== item then
jungbok = 1
loadedItems.item9Count = loadedItems.item9Count + 1
elseif loadedItems.item10== item then
jungbok = 1
loadedItems.item10Count = loadedItems.item10Count + 1
elseif loadedItems.item11== item then
jungbok = 1
loadedItems.item11Count = loadedItems.item11Count + 1
elseif loadedItems.item12== item then
jungbok = 1
loadedItems.item12Count = loadedItems.item12Count + 1
elseif loadedItems.item13== item then
jungbok = 1
loadedItems.item13Count = loadedItems.item13Count + 1
elseif loadedItems.item14== item then
jungbok = 1
loadedItems.item14Count = loadedItems.item14Count + 1
elseif loadedItems.item15== item then
jungbok = 1
loadedItems.item15Count = loadedItems.item15Count + 1
elseif loadedItems.item16== item then
jungbok = 1
loadedItems.item16Count = loadedItems.item16Count + 1
elseif loadedItems.item17== item then
jungbok = 1
loadedItems.item17Count = loadedItems.item17Count + 1
end
if jungbok == 0 then
loadedItems.itemCount = loadedItems.itemCount + 1
if loadedItems.itemCount == 1 then
loadedItems.item1 = item
loadedItems.item1Count = 1
elseif loadedItems.itemCount == 2 then
loadedItems.item2 = item
loadedItems.item2Count = 1
elseif loadedItems.itemCount == 3 then
loadedItems.item3 = item
loadedItems.item3Count = 1
elseif loadedItems.itemCount == 4 then
loadedItems.item4 = item
loadedItems.item4Count = 1
elseif loadedItems.itemCount == 5 then
loadedItems.item5 = item
loadedItems.item5Count = 1
elseif loadedItems.itemCount == 6 then
loadedItems.item6 = item
loadedItems.item6Count = 1
elseif loadedItems.itemCount == 7 then
loadedItems.item7 = item
loadedItems.item7Count = 1
elseif loadedItems.itemCount == 8 then
loadedItems.item8 = item
loadedItems.item8Count = 1
elseif loadedItems.itemCount == 9 then
loadedItems.item9 = item
loadedItems.item9Count = 1
elseif loadedItems.itemCount == 10 then
loadedItems.item10 = item
loadedItems.item10Count = 1
elseif loadedItems.itemCount == 11 then
loadedItems.item11 = item
loadedItems.item11Count = 1
elseif loadedItems.itemCount == 12 then
loadedItems.item12 = item
loadedItems.item12Count = 1
elseif loadedItems.itemCount == 13 then
loadedItems.item13 = item
loadedItems.item13Count = 1
elseif loadedItems.itemCount == 14 then
loadedItems.item14 = item
loadedItems.item14Count = 1
elseif loadedItems.itemCount == 15 then
loadedItems.item15 = item
loadedItems.item15Count = 1
elseif loadedItems.itemCount == 16 then
loadedItems.item16 = item
loadedItems.item16Count = 1
elseif loadedItems.itemCount == 17 then
loadedItems.item17 = item
loadedItems.item17Count = 1
end
end
loadedSettings.money = loadedSettings.money - money
loadsave.saveTable(loadedSettings,"settings.json")
loadsave.saveTable(loadedItems,"items.json")
composer.removeScene("view04Storeitem")
composer.gotoScene("view04Store")
else
--composer.removeScene("view04Storeitem")
composer.showOverlay("view04Storestop",option1)
end
end
end
local popup = display.newImage("์ด๋ฏธ์ง/์์ /ํ์
์ฐฝ/" .. item .. ".png")
popup.x,popup.y = display.contentWidth/2,display.contentHeight/2
sceneGroup:insert(popup)
local function goback_store(event)
if event.phase == "began" then
composer.removeScene("view04Storeitem")
composer.gotoScene("view04Store")
end
end
local exit1 = display.newImage("์ด๋ฏธ์ง/๊ณตํต/x๋ฒํผ.png")
exit1.x, exit1.y = display.contentWidth*0.6, display.contentHeight*0.29
exit1.anchorX, exit1.anchorY = 0,0
sceneGroup:insert(exit1)
exit1:addEventListener("touch",goback_store)
local button = display.newImage("์ด๋ฏธ์ง/์์ /๊ตฌ๋งค๋ฒํผ.png")
button.x, button.y = display.contentWidth*0.44, display.contentHeight*0.59
button.anchorX, button.anchorY = 0,0
sceneGroup:insert(button)
button:addEventListener("touch",take_stuff)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene