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Copy pathview04Storestop.lua
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90 lines (68 loc) ยท 2.51 KB
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Copy pathview04Storestop.lua
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90 lines (68 loc) ยท 2.51 KB
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-----------------------------------------------------------------------------------------
--
-- view2.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
local loadsave = require( "loadsave" )
local json = require( "json" )
function scene:create( event )
local sceneGroup = self.view
local loadedSettings = loadsave.loadTable( "settings.json" )
local black = display.newRect(display.contentWidth/2,display.contentHeight/2,display.contentWidth,display.contentHeight)
black.alpha = 0.5
black:setFillColor(0)
sceneGroup:insert(black)
local function go_back(event)
if event.phase == "began" then
composer.hideOverlay("view04Storestop")
end
end
local update = display.newImage("์ด๋ฏธ์ง/๊ณตํต/ํ์
์ฐฝ/์ฝ์ธ๋ถ์กฑ.png")
update.x, update.y = display.contentWidth*0.5, display.contentHeight*0.5
sceneGroup:insert(update)
local exit = display.newImage("์ด๋ฏธ์ง/๊ณตํต/x๋ฒํผ.png")
exit.x, exit.y =display.contentWidth*0.645, display.contentHeight*0.38
sceneGroup:insert(exit)
exit:addEventListener("touch",go_back)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene