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90 lines (71 loc) ยท 2.83 KB
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Copy pathview18ring.lua
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90 lines (71 loc) ยท 2.83 KB
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--๋ง ํต๊ณผํ๋ ๊ฒ์ ์์ํ๋ ํ๋ฉด
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
local function catch( event )
--if(event.phase == "began") then
composer.removeScene("view18ring")
composer.gotoScene("view18ring_1")
--end
end
local background = display.newImage( "์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋ฐฐ๊ฒฝ(๋ณด๋ผ๋ง์).png", display.contentWidth, display.contentHeight)
background.x = display.contentWidth/2
background.y = display.contentHeight/2
sceneGroup:insert(background)
--[[local ready = display.newImage( "์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/user2.png", display.contentWidth, display.contentHeight)
ready.x = display.contentWidth/2 - 310
ready.y = display.contentHeight/2 + 160
ready.rotation = 65
sceneGroup:insert(ready)]]
local daepo = display.newImage( "์ด๋ฏธ์ง/๋ฏธ๋๊ฒ์/๋ฏธ๋๊ฒ์_๋ณด๋ผ๋ง์/๋ฏธ๋๊ฒ์_๋งํต๊ณผ๊ฒ์ ๋๊ธฐ๋ชจ์(๋ณด๋ผ๋ง์).png", display.contentWidth, display.contentHeight)
daepo.x = display.contentWidth/5
daepo.y = display.contentHeight/1.2
sceneGroup:insert(daepo)
print("touch")
background:addEventListener("touch", catch)
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
composer.removeScene("view18ring")
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
--local bgMusic = audio.loadStream("bgm.mp3")
--audio.setVolume( 0.75 )
--audio.play(bgMusic, {loops = -1, fadein = 5000})
-- loop : -1 --> ๋ฌดํ
return scene